Search found 160 matches
- Wed Jan 18, 2012 1:50 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: OvergrowthJS Alpha #6 - The Speedrun Update!
- Replies: 29
- Views: 9322
Re: OvergrowthJS Alpha #3 - New parkour moves!
This is a fun little prototype. The only issue I've noticed so far is a pretty minor one -- when changing maps with Turner mode on, you have to toggle it on/off again to get him to come back. Otherwise, you'll be the black bunny (Robbert?).
- Wed Jan 18, 2012 1:48 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: *What animal will you play as or love to see implemented?
- Replies: 812
- Views: 110981
Re: WHAT RACE DO U WANT TO BE? or c be implemented into the
Since all the animals in the game so far seems to live in North America and Europe, I doubt we'd be seeing any apes, tigers, or kangaroos.
- Tue Jan 17, 2012 10:43 pm
- Forum: Modding
- Topic: Gun Mod v0.6 - Alpha 171 Compatible - Korban3
- Replies: 71
- Views: 12129
Re: Gun Mod (Plans and WIP)
Is there any precedent in the engine for dealing with ammo, reloading, or chambering (e.g. bolt action)? Btw, if you want some gun models to dick around with, these are CC-By-SA: http://opengameart.org/content/fps-weapons That reminds me... I really need to get around to texturing my old steampunk g...
- Sun Jan 15, 2012 10:13 pm
- Forum: Modding
- Topic: Gun Mod v0.6 - Alpha 171 Compatible - Korban3
- Replies: 71
- Views: 12129
Re: Gun Mod (Plans and WIP)
I don't know if you're using Blender or not, and what version if so, but in 2.49 there's a "consolidate into one image" option in the UV image editor window. Btw, I uploaded my unwrapped version of your model in my last post -- not sure if you saw it before you posted.
- Sun Jan 15, 2012 9:54 pm
- Forum: Modding
- Topic: Gun Mod v0.6 - Alpha 171 Compatible - Korban3
- Replies: 71
- Views: 12129
Re: Gun Mod (Plans and WIP)
EDIT: Also, how the hell am I supposed to unwrap that thing? Approximately like this, I suppose: korban3's gun with seams.jpg You want the seams to be where they won't be seen very much, i.e. on the underside of the gun and where the hands will be covering them. gun_ao.png Edit: Here's my unwrapped...
- Wed Dec 21, 2011 2:51 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Fight Against Piracy !! FAP !!
- Replies: 82
- Views: 11302
Re: Fight Against Piracy !! FAP !!
The thing that bugs me the most about software piracy is the sense of entitlement that it implies. "I deserve to not have to do anything to earn this game -- I should just have it because I'm a unique and beautiful snowflake or something."
- Sun Dec 18, 2011 8:20 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth on Linux status
- Replies: 683
- Views: 298365
Re: Overgrowth on linux
I know it's considered poor form around here to ask for an ETA, but since you've apparently been porting stuff for quite a while, can we get some rough idea of how long this might take (days, weeks, months) or is it another one of those "whenever it's done" things? Also, if you wouldn't mi...
- Fri Dec 16, 2011 3:05 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Race Abilities
- Replies: 34
- Views: 5258
Re: Race Abilities
I'm pretty sure the whole point of the choke is that it is non-lethal, so that would defeat the purpose.
- Fri Dec 16, 2011 3:04 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Character Creation
- Replies: 11
- Views: 1872
Re: Character Creation
So far, yes. Last I checked, they hadn't done a whole lot of planning on the story itself, so I wouldn't count on anything yet.DemonicDaemon wrote:so the campaign is basically going to be a sequel to Lugaru?Korban3 wrote: Campaign as Turner featuring linear level progression and major story decisions.
- Sat Dec 10, 2011 2:52 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Race Abilities
- Replies: 34
- Views: 5258
Re: Race Abilities
Well we already have throwing, chokeholds, and tethered movement, so that's certainly a good start. I wouldn't be surprised to see a little more grappling, since I seem to recall that at least some of the Wolfire team were into judo. I would definitely like to see the grappling be a little more dirt...
- Sat Dec 10, 2011 10:29 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Race Abilities
- Replies: 34
- Views: 5258
Re: Race Abilities
Dogs don't seem like they'd be much for kickboxing, but I pity the throat/genitals of the fool who grapples with one.
- Sat Dec 10, 2011 10:26 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Fight Against Piracy !! FAP !!
- Replies: 82
- Views: 11302
Re: Fight Against Piracy !! FAP !!
Am I the only one who didn't take the OP as a joke?
Edit: Err wait, double negative. I meant, am I the only one who DID take the OP as a joke?
Edit: Err wait, double negative. I meant, am I the only one who DID take the OP as a joke?
- Sun Dec 04, 2011 3:41 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Race Abilities
- Replies: 34
- Views: 5258
Re: Race Abilities
My $0.02: Cats : Excellent night vision, great at dodging and parkour, sneaky, resistant to falling damage. Dogs : Excellent sense of smell, poor vision, strong, tough, not very acrobatic, not sneaky at all. Rabbits : Fast, excellent jumps, excellent hearing, good peripheral vision, strong kicks, no...
- Sat Sep 10, 2011 1:26 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Bruising?
- Replies: 17
- Views: 2627
Re: Bruising?
Well, Lugaru had bloody noses and such, and I believe those were hinted at in the latest alpha video as being a future possibility... but scrapes would be nice too.
- Fri Sep 09, 2011 12:32 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Water In Lugaru 2
- Replies: 186
- Views: 37751
Re: Water In Lugaru 2
Other players could make rocks floating on lava for obstacle courses. Only if they want to be very wrong about the way the universe works. http://tvtropes.org/pmwiki/pmwiki.php/Main/ConvectionSchmonvection :? As far as slow-sinking surfaces and such go, I could see mud or loose sand doing the same....