Search found 128 matches
- Sat Jan 31, 2015 4:30 am
- Forum: Randomness
- Topic: Gore reviews
- Replies: 41
- Views: 88120
Re: Gore reviews
Well now that Dying Light is out, you should definitely review that. I`m going to have to wait until the price drops... Or the channel gets big enough so I can buy games for review on launch. You might be interested in this demo as well: http://www.alecrivers.com/realmatter/ You were right, this is...
- Thu Jan 22, 2015 5:34 pm
- Forum: Randomness
- Topic: Gore reviews
- Replies: 41
- Views: 88120
Re: Gore reviews
i am very interested and i have some tips for you as well. 1.a better intro: self explanatory and if you can't make one of your own i would like to make one for you and you can send me music you want to have in it and you can say what you want in it. 2.a channel dedicated to it: self explanatory. 3...
- Thu Jan 22, 2015 9:11 am
- Forum: Randomness
- Topic: Gore reviews
- Replies: 41
- Views: 88120
Gore reviews
Hey everyone, I`m starting a new series of reviews on youtube called Gore reviews. I`m analyzing the blood and gore effects of games that are considered to be gory. I figured you guys might be interested. My first victim is Chivalry: Medieval Warfare. https://www.youtube.com/watch?v=1o3dXQMbqvE I`m ...
- Thu Jan 08, 2015 1:48 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: A few (damage model related) suggestions
- Replies: 34
- Views: 5442
Re: A few (damage model related) suggestions
I would love to see Wolfire add a blood amount setting (as in how much blood comes out in bleeding) ranging from what we have right now (a bit too little) to ridiculous amount. Are we talking anime amounts of blood here? You have to agree that the blood we have now compared to the actual wounds is ...
- Fri Dec 19, 2014 9:26 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Ooh Yeah, Brother (Wrestling suggestion)
- Replies: 14
- Views: 2386
Re: Ooh Yeah, Brother (Wrestling suggestion)
Actually OP has a pretty awesome idea. Imagine if you could knock out a character for a few seconds (not the lose-round knockout), and if you pick them up before they get up, you could throw them on the wall (or on another character).
- Thu Dec 18, 2014 5:53 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: A few (damage model related) suggestions
- Replies: 34
- Views: 5442
Re: A few (damage model related) suggestions
This is what I would want to see in the endgame, more blood on the attacked, and some blood on the attacker (maybe I`m watching too many horror movies :D). http://i.imgur.com/S74PoRj.jpg For anyone wondering I tried increasing how much characters bleed, managed just to set a ridiculous value for blo...
- Fri Dec 05, 2014 6:29 pm
- Forum: Modding
- Topic: [Character] Predator from Aliens vs. Predator
- Replies: 19
- Views: 3916
Re: [Character] Predator from Aliens vs. Predator
Is there a way to get a hotkey for Predator so I can play him in the arena? In the Data/Scripts folder look for the xml file name "arena_level_paths." Open that up and inside you can change the playable character file path to: "Data/Custom/akazi/Predator/Objects/Predator_actor.xml.&q...
- Fri Dec 05, 2014 1:08 pm
- Forum: Modding
- Topic: [Character] Predator from Aliens vs. Predator
- Replies: 19
- Views: 3916
Re: [Character] Predator from Aliens vs. Predator
Is there a way to get a hotkey for Predator so I can play him in the arena?
- Mon Dec 01, 2014 11:56 am
- Forum: Modding
- Topic: Tweaking the amount of blood on cuts
- Replies: 4
- Views: 805
Re: Tweaking the amount of blood on cuts
In the Data/attacks folder I think if you open some of the xml files you can mess around with the sharp damage of weapons, and even make it so hand to hand fighting attacks cause cuts. Thanks, that helped increase the bleeding a bit (tested it with the spear stab), at some point increasing values d...
- Mon Dec 01, 2014 9:41 am
- Forum: Modding
- Topic: Tweaking the amount of blood on cuts
- Replies: 4
- Views: 805
Re: Tweaking the amount of blood on cuts
IIRC Lasts blood mod does exactly that: http://forums.wolfire.com/viewtopic.php?f=16&t=12064 Now the mod will not work for the current alpha at the moment, but you can find the blood stuff relatively easy in it and apply it to the current alpha scripts. Thanks, that was good advice. I did found...
- Sun Nov 30, 2014 3:38 pm
- Forum: Wolfire
- Topic: Overgrowth Weekly
- Replies: 360
- Views: 358834
Re: OGW Q&A with David Rosen
Thanks for answering my question David, I was really hoping for blood pools and I`m glad to hear its planned to be done.
- Sun Nov 30, 2014 5:44 am
- Forum: Wolfire
- Topic: Overgrowth Weekly
- Replies: 360
- Views: 358834
Re: OGW Q&A with David Rosen
Just got one question, are there going to be more additions to the combat and the blood systems? If there will, could you specify what are you planning to add?
- Sat Nov 29, 2014 11:03 am
- Forum: Modding
- Topic: Tweaking the amount of blood on cuts
- Replies: 4
- Views: 805
Tweaking the amount of blood on cuts
Hey guys, I`m trying to make a small tweak to the blood system to make more blood come out of the wounds. I tried searching the game files for blood related xml files but the best I can get there done is to increase the size of the blood drops, which I am not interested in. The sword's xml files als...
- Fri Nov 28, 2014 12:56 pm
- Forum: Randomness
- Topic: An oriental prog metal instrumental
- Replies: 1
- Views: 14293
An oriental prog metal instrumental
Hey guys, after 2 months of non stop work I`m back with a new track called When The Dust Settles. Its an oriental prog metal instrumental and a part 2 for Sandstorm (a track I released in January this year). When The Dust Settles: https://www.youtube.com/watch?v=4WA_5h7SVDk Sandstorm: https://www.yo...
- Fri Nov 28, 2014 6:59 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: A few (damage model related) suggestions
- Replies: 34
- Views: 5442
Re: A few (damage model related) suggestions
It's difficult to implement well, effectively a cosmetic feature with no gameplay implications and would eat up dev time better spent on more important features. I disagree, blood is part of the feedback you get on combat, along with the animations and the sound design. Overgrowth already has prett...