Search found 285 matches

by Djemps
Wed Dec 12, 2012 8:07 pm
Forum: Desperate Gods
Topic: Desperate Gods: Best game? No. But it can be!
Replies: 17
Views: 18100

Re: Desperate Gods: Best game? No. But it can be!

SharpShinyThings wrote: Go give him your support.
Her. :wink:

But yes! Vonkie is doing an awesome job of opening up the program for additional modding. She's been resting a bit since her last update, but expect more from her soon.
by Djemps
Fri Dec 07, 2012 2:52 am
Forum: Desperate Gods
Topic: Board game maker using this game?
Replies: 1
Views: 5190

Re: Board game maker using this game?

People are working on it but are figuring it all out on their own, so things are slow. Check out the big thread about Vonkie's Mod.
by Djemps
Thu Dec 06, 2012 11:54 am
Forum: Modding
Topic: Flying Mod
Replies: 307
Views: 40759

Re: Flying Mod

adwuga wrote:That also allows me to jump kick them while flying/gliding.
Vids or it didn't happen.
by Djemps
Tue Dec 04, 2012 4:43 pm
Forum: Modding
Topic: [Tweak] Overgrowth side scrolling
Replies: 11
Views: 1639

Re: [Tweak] Overgrowth side scrolling

I am not sure, but i do have a invisibleblock.xml in data/objects folder for a long time, maybe it is someone's mod, maybe it comes with the game installation. I even remember adding this into my Object browser tab mod, but when they first integrated it to the alpha, they removed some objects from ...
by Djemps
Tue Dec 04, 2012 11:04 am
Forum: Modding
Topic: [Tweak] Overgrowth side scrolling
Replies: 11
Views: 1639

Re: [Tweak] Overgrowth side scrolling

Also, how to add an 'invisible wall' so that you can walk too far 'toward' the camera and fall off ledges etc...
by Djemps
Mon Dec 03, 2012 1:22 am
Forum: Modding
Topic: Flying Mod
Replies: 307
Views: 40759

Re: Flying Mod

^

We are entering the belly of the beast. There is no turning back after this.
by Djemps
Sun Dec 02, 2012 8:15 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 239283

Re: [Mod] Vonkie's mod [01/12/12 - 012] Your own mods!

Also, does anyone know the pixel ratio for a card face? Not just the art image, but the entire card?
by Djemps
Sun Dec 02, 2012 7:46 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 239283

Re: [Mod] Vonkie's mod [01/12/12 - 012] Your own mods!

Maybe I'm dense but I can't find the Help/Read-Me file in the download folder. :?
by Djemps
Sun Dec 02, 2012 12:55 pm
Forum: Desperate Gods
Topic: My DG Mod 'Manifesto'
Replies: 3
Views: 8648

Re: My DG Mod 'Manifesto'

I think this is pretty good, although you seem to be going towards a virtual card game compilation (Which may not be a bad thing), so some people might be against that. I, personally, would support that. Yes! I am going toward using the DG 'engine' for anything ! - Chess, Checkers, Yahtzee, Mancala...
by Djemps
Sat Dec 01, 2012 11:12 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 239283

Re: [Mod] Vonkie's mod [01/12/12 - 012] Your own mods!

Vonkie wrote: PS:Not a dude =P
You do understand that you have suddenly been elevated to the level of a code-crushing goddess in the eyes of most forum members...

By the way, great job. :-D
by Djemps
Fri Nov 30, 2012 10:15 pm
Forum: Desperate Gods
Topic: WHY DESPERATE GODS IS AMAZING.
Replies: 22
Views: 43590

Re: WHY DESPERATE GODS IS AMAZING.

That's exactly what a 'hand' could easily be: A small area on one's screen where you can place cards that would then automatically be shown face-up... but only to you! I'd imagine it'd be the lower edge of the screen, and other people's 'hand' fills would be seen as face-down cards on the other thr...
by Djemps
Thu Nov 29, 2012 6:49 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 239283

Re: [Mod] Vonkie's mod [26/11/12 - 011] BETA: Your own MODS!

Dinjoralo wrote: Oh, and an idea for moving multiple coins: What if you picked up one coin, and then you picked up more at once by "tapping" it on other coins?

I've been thinking about the same issue. I posted my ideas on the topic over HERE.
by Djemps
Thu Nov 29, 2012 1:23 am
Forum: Desperate Gods
Topic: My DG Mod 'Manifesto'
Replies: 3
Views: 8648

My DG Mod 'Manifesto'

While I am not currently in a position to actively modify DG's code like Vonkie and others, I wanted to post this 'illustrated vision' of adjustments and changes that I think will help Desperate Gods move toward serving as a fantastic resource for all things Board-Gamey. Take a few minutes to read t...
by Djemps
Wed Nov 28, 2012 11:37 am
Forum: Modding
Topic: THE BAT!
Replies: 59
Views: 20562

Re: THE BAT!

I made this video to show off some of the flying mod and Kamazotz gameplay. Anyway, enjoy. Try to look past my odd attempt to make the wings flap. lol Did you know that Le Petit Docteur has included custom running and ready-stance animations for the bat? He looks even cooler when set up correctly. :D
by Djemps
Tue Nov 27, 2012 9:38 am
Forum: Modding
Topic: Flying Mod
Replies: 307
Views: 40759

Re: Flying Mod

Okay, if you want to make the character ragdoll when it hits the wall, you should add this check: if( length(this_mo.velocity) > 12.0f) GoLimp(); ^ THIS LPD's most recent demo video is almost breathtaking, but there were a ton of places where Tengu should have slamed into a wall and busted his head...