Search found 28 matches

by Hexicube
Fri May 17, 2013 5:35 pm
Forum: Receiver
Topic: [MOD] Hexicube's Receiver Tweaks
Replies: 18
Views: 54603

Re: [MOD] Hexicube's Receiver Tweaks

Gave it a go for a few playthroughs. Overall, I like it. Didn't find the easter egg unfortunately, but I prefer these tweaks to the original game. And it does work fine with the VO mod. Glad you like it, feel free to point out any glaring flaws. ;3 Also, you'll never find that easter egg, at least ...
by Hexicube
Fri May 17, 2013 12:54 pm
Forum: Receiver
Topic: [MOD] Receiver Reloaded
Replies: 26
Views: 66436

Re: [MOD] Receiver Reloaded

Enemby wrote:
Hexicube wrote:Some magazine spawning code
[REDACTED]
Thanks! I've been busy so that will definitely make magazine spawning considerably easier(Read: Copy-and-Paste easy)]
If you want any other code, just let me know and I'll send you a PM or something. :3
by Hexicube
Fri May 17, 2013 11:28 am
Forum: Receiver
Topic: [MOD] Hexicube's Receiver Tweaks
Replies: 18
Views: 54603

Re: [MOD] Hexicube's Receiver Tweaks

Should be working now, I have a feeling it may be a bit too easy some of the time, but then again I always use slow motion on any particularly hard rooms. :P
by Hexicube
Fri May 17, 2013 11:18 am
Forum: Receiver
Topic: [MOD] Receiver Alternate Voiceover MOD
Replies: 12
Views: 14984

Re: [MOD] Receiver Alternate Voiceover MOD

I used the free version of Unity. In order for the game files to be compatible, you HAVE to use Unity version 3.5.5f3 (find it Here ). Keep in mind, I only tested this with the windows verison. I was told that the same files should work for mac, but I haven't personally verified it. If you're tryin...
by Hexicube
Fri May 17, 2013 10:37 am
Forum: Receiver
Topic: [MOD] Receiver Alternate Voiceover MOD
Replies: 12
Views: 14984

Re: [MOD] Receiver Alternate Voiceover MOD

Xriah I could use some help setting up unity if you can, just want to know what kind of things you did. Do you use the free or full version, what folder did you pick as the project, stuff like that. I can load the game source fine but when I build the game the data files aren't compatible with the s...
by Hexicube
Thu May 16, 2013 10:48 am
Forum: Receiver
Topic: Weapon requests.
Replies: 11
Views: 12538

Re: Weapon requests.

The flashlight actually has limited use, though it's a bit ridiculous (lasts between 1.1 and 5.5 hours when first collected), nobody would have a run long enough to even cause a noticable difference in the flashlight even if they held it out all the time. It is based on the actual running time of f...
by Hexicube
Thu May 16, 2013 9:38 am
Forum: Receiver
Topic: [MOD] Hexicube's Receiver Tweaks
Replies: 18
Views: 54603

[MOD] Hexicube's Receiver Tweaks

Hey guys, just finished up making a number of changes to how Receiver works, here's what I recall being changed: Turrets take 50% longer between shots Droids move at 65% of original speed Shooting the ammo box on the turret now drops 1-4 bullets (unless the turret used up all of its' ammo, realism :...
by Hexicube
Thu May 16, 2013 4:09 am
Forum: Receiver
Topic: Weapon requests.
Replies: 11
Views: 12538

Re: Weapon requests.

Not sure about the pistol options from the first post. It doesn't sound like they'd add anything to the game, just a model and a different mag size. Even the tactical flashlight attachment seems pointless since there's already no penalty for constantly holding the current flashlight (which I avoid ...
by Hexicube
Wed May 15, 2013 3:37 pm
Forum: Receiver
Topic: Mod request
Replies: 4
Views: 6098

Re: Mod request

It's completely do-able, and I did it for my tweaks mod that I'll hopefully be allowed to distribute once I get a reply to my email about it. Had to change one or two other things, but overall not a difficult one. :3
by Hexicube
Wed May 15, 2013 9:06 am
Forum: Receiver
Topic: [MOD] Receiver Reloaded
Replies: 26
Views: 66436

Re: [MOD] Receiver Reloaded

Some magazine spawning code (tested and works, code doesn't run on revolver from main if statement): if(weapon_holder.mag_object) { var magazine : GameObject = Instantiate(weapon_holder.mag_object); magazine.transform.position = transform.position + Vector3(Random.Range(-0.1,0.1), 0.4, Random.Range(...
by Hexicube
Wed May 15, 2013 9:02 am
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 242529

Re: Possible Additions for Next Receiver Build

Signed up just to point this out since somehow nobody mentioned this in 10 pages of discussion: Two dimensional meta-movement, currently the player can either go 'forward' or 'back' in terms of room connection, but I feel like it's easily possible to have rooms connect to 4 other rooms for a much m...
by Hexicube
Tue May 14, 2013 1:11 pm
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 242529

Re: Possible Additions for Next Receiver Build

Oh, forgot to mention, the ability to choose between tick based and delta based emulation. Explanation for those not informed of these words: Tick based: Every step in the game takes EXACTLY n seconds (usually something like 0.0167 for 60fps or 0.02 for 50fps etc.) Delta based: Every step in the gam...
by Hexicube
Tue May 14, 2013 12:34 pm
Forum: Receiver
Topic: Possible Additions for Next Receiver Build
Replies: 168
Views: 242529

Re: Possible Additions for Next Receiver Build

Signed up just to point this out since somehow nobody mentioned this in 10 pages of discussion: Two dimensional meta-movement, currently the player can either go 'forward' or 'back' in terms of room connection, but I feel like it's easily possible to have rooms connect to 4 other rooms for a much mo...