Search found 52 matches
- Mon Jun 28, 2010 10:15 pm
- Forum: Lugaru
- Topic: Another custom rabbit WIP
- Replies: 58
- Views: 34384
Re: Another custom rabbit WIP
Well, that's fancypantscamo.png, a decal. There is no white pixels in the decal. It's the exact same size as pants.png, fancypants.png.... And that stripe shows up on fancypantscamoarctic.png which is also the same size. I am guessing there's some sort of oddness in the bloated psd file. edit: Well ...
- Mon Jun 28, 2010 6:32 pm
- Forum: Lugaru
- Topic: Another custom rabbit WIP
- Replies: 58
- Views: 34384
Re: Another custom rabbit WIP
sigh... here's a funny thing..
Having a hard time figuring out that white stripe at bottom of pants. Ideas?
Having a hard time figuring out that white stripe at bottom of pants. Ideas?
- Sun Jun 27, 2010 12:31 pm
- Forum: Lugaru
- Topic: Another custom rabbit WIP
- Replies: 58
- Views: 34384
Re: Another custom rabbit WIP
Does anyone know the level of compression if any on the fur jpg's ?
- Sat Jun 26, 2010 2:20 pm
- Forum: Lugaru
- Topic: Another custom rabbit WIP
- Replies: 58
- Views: 34384
Re: Another custom rabbit WIP
Well, I decided to do a lower res model as well. On the skeleton merge, when I get to the 'joint location merge' step, when the skeleton is selected it's s14 is highlighted in the vertex group panel. It might be blender picks a vert group by default, how it determines which one I do not know. ----- ...
- Fri Jun 25, 2010 11:40 pm
- Forum: Lugaru
- Topic: Another custom rabbit WIP
- Replies: 58
- Views: 34384
Re: Another custom rabbit WIP
Deleting extra vertex groups is not a problem in blender, so long as the vertex group panel is used, and not deleting the verts themselves. Likewise with making sure s14 is the highlighted group in the vertex panel (and/or the outliner in blender) though it is not actually selected. The strange beha...
- Fri Jun 25, 2010 1:44 pm
- Forum: Lugaru
- Topic: Another custom rabbit WIP
- Replies: 58
- Views: 34384
Re: Another custom rabbit WIP
succesful addition of some morph targets - rabbit blinks, wags tail. note to rudel_ic regarding import/export scripts: my OBJs are imported with the vertex groups and an additional vertex group for the object's name in maya (rabbit) - exporting the object can only have the 15 vertex groups - s0 -> s...
- Thu Jun 24, 2010 8:36 am
- Forum: Lugaru
- Topic: Windows 7 Ragdoll Lag
- Replies: 8
- Views: 6291
Re: Windows 7 Ragdoll Lag
Does the game lag, or is it a 'slow motion' state?
The slow mo periods usually occur when you finish off an opponent.
The slow mo periods usually occur when you finish off an opponent.
- Thu Jun 24, 2010 8:27 am
- Forum: Lugaru
- Topic: Another custom rabbit WIP
- Replies: 58
- Views: 34384
Re: Another custom rabbit WIP
If you have problems with the UV textures, try to open the wireframe texture from lugaru's texture folder and unwrap the mesh as close to it as possible. That way, everything will be in place, and you can use the old textures. Just a suggestion. An interesting suggestion, but I will pass for a numb...
- Wed Jun 23, 2010 1:40 pm
- Forum: Lugaru
- Topic: Another custom rabbit WIP
- Replies: 58
- Views: 34384
Re: Another custom rabbit WIP
progress report:
- torso area improved for in game display
- armpit hole repaired (a bastard job that should have been easy)
- improved UVs (which means all textures need re-doing)
ToDo:
- textures
- morph targets
- textures for the 5 mods
- torso area improved for in game display
- armpit hole repaired (a bastard job that should have been easy)
- improved UVs (which means all textures need re-doing)
ToDo:
- textures
- morph targets
- textures for the 5 mods
- Mon Jun 21, 2010 3:19 pm
- Forum: Lugaru
- Topic: Another custom rabbit WIP
- Replies: 58
- Views: 34384
Re: Another custom rabbit WIP
Finally figured out how to take screenshots; F1 and it saves to a screenshots directory. http://img.photobucket.com/albums/v719/Beorning/Screenshot_2010_06_21--15_51_13.png Has preliminary textures, some of which are fugly. There is some weirdness in the rig. There's a couple things I want to try an...
- Sun Jun 20, 2010 12:02 am
- Forum: Lugaru
- Topic: Another custom rabbit WIP
- Replies: 58
- Views: 34384
Re: Another custom rabbit WIP
The export script worked ... perfectly.
An initial look and I am happy with the results.
Looks like I will make some placeholder textures, then try morph targets.
An initial look and I am happy with the results.
Looks like I will make some placeholder textures, then try morph targets.
- Sat Jun 19, 2010 11:06 pm
- Forum: Lugaru
- Topic: Another custom rabbit WIP
- Replies: 58
- Views: 34384
Re: Another custom rabbit WIP
Awesome rudel_ic!
I wasn't expecting a return so quickly ... and a great screenie to boot!
Well I will have to look at it in game now and hope nothing is too glaringly wrong; if so I won't be too long in making temp fix replacement textures.
And soon .. the morph targets.
I wasn't expecting a return so quickly ... and a great screenie to boot!
Well I will have to look at it in game now and hope nothing is too glaringly wrong; if so I won't be too long in making temp fix replacement textures.
And soon .. the morph targets.
- Sat Jun 19, 2010 6:32 pm
- Forum: Lugaru
- Topic: Another custom rabbit WIP
- Replies: 58
- Views: 34384
Re: Another custom rabbit WIP
Thanks a heap, I will check it out later.. need some boob tube to get code etc out of my head.
Also, PrtScrn is not working for me, though I actually found MS paint.
Windows 7
Also, PrtScrn is not working for me, though I actually found MS paint.
Windows 7
- Sat Jun 19, 2010 4:17 pm
- Forum: Lugaru
- Topic: Another custom rabbit WIP
- Replies: 58
- Views: 34384
Re: Another custom rabbit WIP
Well I have exported it, with the expected result of strangeness.
I'd show a screenie but can't find the screen capture key in game.
I will have to work on textures until I can get some more help from rudel_ic .
I'd show a screenie but can't find the screen capture key in game.
I will have to work on textures until I can get some more help from rudel_ic .
- Sat Jun 19, 2010 3:53 pm
- Forum: Lugaru
- Topic: Another custom rabbit WIP
- Replies: 58
- Views: 34384
Re: Another custom rabbit WIP
I only glanced at obj format in wikipedia, etc.
If there is weighting it is indicated 'elsewhere' in the obj files I have.
since it's rigid bound, or binary, all I need is the vert indices.
I won't pretend to totally understand it, or the question
If there is weighting it is indicated 'elsewhere' in the obj files I have.
since it's rigid bound, or binary, all I need is the vert indices.
I won't pretend to totally understand it, or the question