Search found 52 matches

by PsychotropicDog
Mon Jun 28, 2010 10:15 pm
Forum: Lugaru
Topic: Another custom rabbit WIP
Replies: 58
Views: 34384

Re: Another custom rabbit WIP

Well, that's fancypantscamo.png, a decal. There is no white pixels in the decal. It's the exact same size as pants.png, fancypants.png.... And that stripe shows up on fancypantscamoarctic.png which is also the same size. I am guessing there's some sort of oddness in the bloated psd file. edit: Well ...
by PsychotropicDog
Mon Jun 28, 2010 6:32 pm
Forum: Lugaru
Topic: Another custom rabbit WIP
Replies: 58
Views: 34384

Re: Another custom rabbit WIP

sigh... here's a funny thing..

Image

Having a hard time figuring out that white stripe at bottom of pants. Ideas?
by PsychotropicDog
Sun Jun 27, 2010 12:31 pm
Forum: Lugaru
Topic: Another custom rabbit WIP
Replies: 58
Views: 34384

Re: Another custom rabbit WIP

Does anyone know the level of compression if any on the fur jpg's ?
by PsychotropicDog
Sat Jun 26, 2010 2:20 pm
Forum: Lugaru
Topic: Another custom rabbit WIP
Replies: 58
Views: 34384

Re: Another custom rabbit WIP

Well, I decided to do a lower res model as well. On the skeleton merge, when I get to the 'joint location merge' step, when the skeleton is selected it's s14 is highlighted in the vertex group panel. It might be blender picks a vert group by default, how it determines which one I do not know. ----- ...
by PsychotropicDog
Fri Jun 25, 2010 11:40 pm
Forum: Lugaru
Topic: Another custom rabbit WIP
Replies: 58
Views: 34384

Re: Another custom rabbit WIP

Deleting extra vertex groups is not a problem in blender, so long as the vertex group panel is used, and not deleting the verts themselves. Likewise with making sure s14 is the highlighted group in the vertex panel (and/or the outliner in blender) though it is not actually selected. The strange beha...
by PsychotropicDog
Fri Jun 25, 2010 1:44 pm
Forum: Lugaru
Topic: Another custom rabbit WIP
Replies: 58
Views: 34384

Re: Another custom rabbit WIP

succesful addition of some morph targets - rabbit blinks, wags tail. note to rudel_ic regarding import/export scripts: my OBJs are imported with the vertex groups and an additional vertex group for the object's name in maya (rabbit) - exporting the object can only have the 15 vertex groups - s0 -> s...
by PsychotropicDog
Thu Jun 24, 2010 8:36 am
Forum: Lugaru
Topic: Windows 7 Ragdoll Lag
Replies: 8
Views: 6291

Re: Windows 7 Ragdoll Lag

Does the game lag, or is it a 'slow motion' state?
The slow mo periods usually occur when you finish off an opponent.
by PsychotropicDog
Thu Jun 24, 2010 8:27 am
Forum: Lugaru
Topic: Another custom rabbit WIP
Replies: 58
Views: 34384

Re: Another custom rabbit WIP

If you have problems with the UV textures, try to open the wireframe texture from lugaru's texture folder and unwrap the mesh as close to it as possible. That way, everything will be in place, and you can use the old textures. Just a suggestion. An interesting suggestion, but I will pass for a numb...
by PsychotropicDog
Wed Jun 23, 2010 1:40 pm
Forum: Lugaru
Topic: Another custom rabbit WIP
Replies: 58
Views: 34384

Re: Another custom rabbit WIP

progress report:
- torso area improved for in game display
- armpit hole repaired (a bastard job that should have been easy)
- improved UVs (which means all textures need re-doing)

ToDo:
- textures
- morph targets
- textures for the 5 mods
by PsychotropicDog
Mon Jun 21, 2010 3:19 pm
Forum: Lugaru
Topic: Another custom rabbit WIP
Replies: 58
Views: 34384

Re: Another custom rabbit WIP

Finally figured out how to take screenshots; F1 and it saves to a screenshots directory. http://img.photobucket.com/albums/v719/Beorning/Screenshot_2010_06_21--15_51_13.png Has preliminary textures, some of which are fugly. There is some weirdness in the rig. There's a couple things I want to try an...
by PsychotropicDog
Sun Jun 20, 2010 12:02 am
Forum: Lugaru
Topic: Another custom rabbit WIP
Replies: 58
Views: 34384

Re: Another custom rabbit WIP

The export script worked ... perfectly.

An initial look and I am happy with the results.

Looks like I will make some placeholder textures, then try morph targets.
by PsychotropicDog
Sat Jun 19, 2010 11:06 pm
Forum: Lugaru
Topic: Another custom rabbit WIP
Replies: 58
Views: 34384

Re: Another custom rabbit WIP

Awesome rudel_ic!

I wasn't expecting a return so quickly ... and a great screenie to boot!

Well I will have to look at it in game now and hope nothing is too glaringly wrong; if so I won't be too long in making temp fix replacement textures.

And soon .. the morph targets.
by PsychotropicDog
Sat Jun 19, 2010 6:32 pm
Forum: Lugaru
Topic: Another custom rabbit WIP
Replies: 58
Views: 34384

Re: Another custom rabbit WIP

Thanks a heap, I will check it out later.. need some boob tube to get code etc out of my head.

Also, PrtScrn is not working for me, though I actually found MS paint.
Windows 7
by PsychotropicDog
Sat Jun 19, 2010 4:17 pm
Forum: Lugaru
Topic: Another custom rabbit WIP
Replies: 58
Views: 34384

Re: Another custom rabbit WIP

Well I have exported it, with the expected result of strangeness.
I'd show a screenie but can't find the screen capture key in game.

I will have to work on textures until I can get some more help from rudel_ic .
by PsychotropicDog
Sat Jun 19, 2010 3:53 pm
Forum: Lugaru
Topic: Another custom rabbit WIP
Replies: 58
Views: 34384

Re: Another custom rabbit WIP

I only glanced at obj format in wikipedia, etc.
If there is weighting it is indicated 'elsewhere' in the obj files I have.

since it's rigid bound, or binary, all I need is the vert indices.

I won't pretend to totally understand it, or the question :D