Search found 555 matches

by Silb
Tue Sep 30, 2008 2:27 pm
Forum: Lugaru
Topic: A New Campaign!
Replies: 278
Views: 594427

Re: A New Campaign!

Aw, shucks.
8)
by Silb
Sat Sep 27, 2008 10:30 am
Forum: Wolfire
Topic: !OVERGROWTH PLOT LEAKED ON WIKIPEDIA!
Replies: 12
Views: 12287

Re: !OVERGROWTH PLOT LEAKED ON WIKIPEDIA!

If you are referring to what Zantalos wrote, I overwrote it, because I don't think David or anyone has confirmed anything about humans having gone extinct. Sorry Zantalos! :o
by Silb
Sat Sep 27, 2008 10:24 am
Forum: Wolfire
Topic: Overgrowth on Wikipedia
Replies: 45
Views: 26217

Re: Overgrowth on Wikipedia

I laid out the basic information. The features section needs to be actually written, pictures added, etc, but at least now the actual text is longer than the tags. :P
by Silb
Wed Sep 17, 2008 5:17 pm
Forum: Wolfire
Topic: Introducing Overgrowth
Replies: 34
Views: 21374

Re: Introducing Overgrowth

This is awesome work. The art is top-notch.

I guess David is putting his vegetal growth algorithm to good use. :)

Maybe the blurb should mention that the game comes out on all three PC platforms?
by Silb
Thu Aug 21, 2008 4:58 pm
Forum: Wolfire
Topic: New site test
Replies: 11
Views: 7974

Same as Jendraz:

New site loads instantly.
Old site takes 1-2 seconds.

This is from Paris.
by Silb
Thu Aug 21, 2008 4:53 pm
Forum: Lugaru
Topic: A topic of names
Replies: 55
Views: 26569

Dropping "Lugaru" sounds like a good idea. Still "Wolf Slayer" is probably going to sound a bit "cheap" to many people, like a B-movie title. Unoriginal but serviceable title, maybe: Killer Rabbits I think it might engage people's curiosity more. If all else fails: Hell...
by Silb
Thu Jun 26, 2008 2:03 pm
Forum: Lugaru
Topic: Let's figure out NumNext!
Replies: 16
Views: 13227

Jendraz wrote:Master Silb to the rescue :)
I know way too much about this game. :oops:
by Silb
Thu Jun 26, 2008 1:53 pm
Forum: Lugaru
Topic: Let's figure out NumNext!
Replies: 16
Views: 13227

As far as I know, the main bug with the non-linearity is that Lugaru takes all your choices into account with a delay of one level. Say the player has just beaten some level after choosing option 2 from 2 possible levels, and he is now presented with a new choice of 2 possible next levels. No matter...
by Silb
Wed Apr 16, 2008 5:33 am
Forum: Lugaru
Topic: Lugaru:Empire, Another Campaign!
Replies: 237
Views: 505133

I had the same problem the fist time I launched the game, forgot to mention it.

The new Eyelid.png is missing an alpha channel, so that might be it.
by Silb
Tue Apr 15, 2008 7:53 pm
Forum: Lugaru
Topic: Lugaru:Empire, Another Campaign!
Replies: 237
Views: 505133

I'm fine with it too.

I beat the campaign on insane since I always play on insane, but I used a lot of "cheap" kills (flip+leg-cannon into walls and such), so it wasn't too difficult. I just wanted to see the next level. :)
by Silb
Tue Apr 15, 2008 12:43 pm
Forum: Lugaru
Topic: Lugaru:Empire, Another Campaign!
Replies: 237
Views: 505133

Congratulations on completing the project! And wow! I wasn't expecting 40+ levels! I will be all over this in just an hour. :) Also thanks for the credit, that is really nice of you, especially since I only answered a few technical questions. EDIT: Great stuff. :) The story being told from opposing ...
by Silb
Mon Jan 21, 2008 8:15 am
Forum: Lugaru
Topic: Editing Armor points
Replies: 14
Views: 10503

You're welcome. I'm happy to see another campaign may be coming up. :) An alpha layer is the transparency information for each pixel of a picture. Of course since it's just fur you don't want any transparency, but Lugaru still expects all PNG pictures to have an alpha layer - otherwise you get graph...
by Silb
Sun Jan 20, 2008 7:49 am
Forum: Lugaru
Topic: Editing Armor points
Replies: 14
Views: 10503

Depends on how good your computer is. I aimed at 50 FPS on my G4 laptop at the time but that was maybe overly restrictive. That's up to you to decide. I don't know about that 'back to fur3 bug' but what you can always do is convert the black fur into, say, black.png in Data/Textures and then use it ...
by Silb
Sat Jan 19, 2008 11:22 am
Forum: Lugaru
Topic: Editing Armor points
Replies: 14
Views: 10503

You can't have a weapon without a holder. For the framerate, in my experience things that have a big impact are -# of enemies visible at once. -# of intersections between objects (with some exceptions) -objects of type cool or chimney/tunnel, fire. -distance of clipping plane (fog helps) In general ...
by Silb
Fri Jan 18, 2008 12:18 pm
Forum: Lugaru
Topic: Maps change after saving?
Replies: 8
Views: 6799

If I were you I'd just rebuild the map elsewhere before losing more time, since it's a rare bug anyway, it's probably not worth looking for a fix (especially since there might be none). For the fires, I seem to remember that, on some computers, and in a given map, when you reload the map, they can e...