Welcome to the revived post that's 10 months too late.WolfireSven79 wrote: wellhalzoid wrote:Welcome to the post that was 10 years too late
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- Tue Oct 11, 2016 10:55 pm
- Forum: Lugaru
- Topic: Wolfieisgod bug?!
- Replies: 11
- Views: 32256
Re: Wolfieisgod bug?!
- Sun Oct 02, 2016 12:17 am
- Forum: Modding
- Topic: [MAPS] Overgrowth Nightfall
- Replies: 4
- Views: 1440
Re: [MAPS] Overgrowth Nightfall
On internal_testing:samjb1992 wrote:how did you make the fire?
Data/Objects/hotspots/fire_test.xml
- Sun Oct 02, 2016 12:15 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Post Cool Overgrowth Screenshots
- Replies: 302
- Views: 56373
Re: Post Cool Overgrowth Screenshots
I decided to see what setting texture_reduce in config.txt to 10 would look like.
And, for shits and giggles, -10:
- Mon Sep 26, 2016 10:33 pm
- Forum: Modding
- Topic: [Tweak] Revolver F Key
- Replies: 3
- Views: 1249
[Tweak] Revolver F Key
When testing Therium-2 levels, I found that having every enemy on the level dead while I'm editing is (obviously) way better for my framerate. But, having to play through the level every time and kill the enemies over and over again got a bit tiresome. So, I decided to extend the range of the F key....
- Sun Sep 25, 2016 4:11 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Post Cool Overgrowth Screenshots
- Replies: 302
- Views: 56373
Re: Post Cool Overgrowth Screenshots
Technically not a screenshot.
I bet you can guess what I did.
I bet you can guess what I did.
- Thu Sep 15, 2016 7:29 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Post Cool Overgrowth Screenshots
- Replies: 302
- Views: 56373
Re: Post Cool Overgrowth Screenshots
I fully expect Jack o' Lanterns and candy corn.
In fact, if you want, I can get Rolands to make those models for you.
In fact, if you want, I can get Rolands to make those models for you.
- Tue Sep 13, 2016 11:20 pm
- Forum: Modding
- Topic: [MAP] Plaza Arena
- Replies: 2
- Views: 1062
Re: [MAP] Plaza Arena
Jackie said I'd provide screenshots so here.
- Fri Sep 09, 2016 12:29 am
- Forum: Wolfire
- Topic: MORTAL KOMBAT MOD!!
- Replies: 15
- Views: 49405
Re: MORTAL KOMBAT MOD!!
Wow, looks pretty good.
Are the models imported from another game?
Are the models imported from another game?
- Sun Sep 04, 2016 3:31 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Games broken
- Replies: 5
- Views: 1687
Re: Games broken
Can you attach your hardware info?
You can either describe your PC specs or attach your hwreport.txt file from Documents/Wolfire/Overgrowth/Data.
You can either describe your PC specs or attach your hwreport.txt file from Documents/Wolfire/Overgrowth/Data.
- Thu Sep 01, 2016 4:52 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a226 build
- Replies: 16
- Views: 6257
Re: Unofficial Overgrowth a226 build
At first I thought you meant disco as some kind of bug, but now I'm wondering if it were considered an 'unintentional feature', like the F key glitchery.
- Tue Aug 30, 2016 8:21 pm
- Forum: Modding
- Topic: [MAP] Lion Castle
- Replies: 19
- Views: 16065
Finally Played This.
Oh god the framerate. I really wish I could run the maps well, but it almost always ran absolutely horribly. Here's a tip for optimization: Make the floor of areas like the sewers as one, large object instead of tiles. It'd probably make it easier to run. The 'armoury' (it was called the barracks in...
- Tue Aug 30, 2016 6:41 pm
- Forum: Modding
- Topic: [MOD] Random Path Following
- Replies: 3
- Views: 1080
Re: [MOD] Random Path Following
Sounds really cool, I -really- wish this would work with future alphas, unless you were to update it every single alpha. Can we get some explanation on what 'investigate' and 'defend' are? I'm assuming the Defend command is to just play the animation for blocking, and the investigate command is to m...
- Sun Aug 28, 2016 5:48 pm
- Forum: Modding
- Topic: [MAP] Lion Castle
- Replies: 19
- Views: 16065
Re: [MAP] Lion Castle
I'm really looking forwards to playing this. Looks really good.
It's been a while since someone's made a large map in Overgrowth.
Once I get home and on my PC, I'll definitely play it and give some feedback.
It's been a while since someone's made a large map in Overgrowth.
Once I get home and on my PC, I'll definitely play it and give some feedback.
- Sat Aug 27, 2016 12:44 pm
- Forum: Modding
- Topic: {Map} Ancient lands
- Replies: 10
- Views: 3036
Re: {Map} Ancient lands
Oh hi there Spudy.
It's been a while since you've been on here, how's it been?
It's been a while since you've been on here, how's it been?
- Fri Aug 26, 2016 8:19 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Feedback and design discussion
- Replies: 3
- Views: 1169
Re: Feedback and design discussion
Damn, this thread should be really helpful for the devs in general. One thing I noticed about the wallrunning and slope physics is that some objects like the Cat Patio Box have walls that are somewhat sloped, but are way too steep to realistically be climbed or be stood on, even though the character...