Search found 28 matches
- Fri May 17, 2013 5:35 pm
- Forum: Receiver
- Topic: [MOD] Hexicube's Receiver Tweaks
- Replies: 18
- Views: 55303
Re: [MOD] Hexicube's Receiver Tweaks
Gave it a go for a few playthroughs. Overall, I like it. Didn't find the easter egg unfortunately, but I prefer these tweaks to the original game. And it does work fine with the VO mod. Glad you like it, feel free to point out any glaring flaws. ;3 Also, you'll never find that easter egg, at least ...
- Fri May 17, 2013 12:54 pm
- Forum: Receiver
- Topic: [MOD] Receiver Reloaded
- Replies: 26
- Views: 67129
Re: [MOD] Receiver Reloaded
If you want any other code, just let me know and I'll send you a PM or something. :3Enemby wrote:Thanks! I've been busy so that will definitely make magazine spawning considerably easier(Read: Copy-and-Paste easy)]Hexicube wrote:Some magazine spawning code
[REDACTED]
- Fri May 17, 2013 11:28 am
- Forum: Receiver
- Topic: [MOD] Hexicube's Receiver Tweaks
- Replies: 18
- Views: 55303
Re: [MOD] Hexicube's Receiver Tweaks
Should be working now, I have a feeling it may be a bit too easy some of the time, but then again I always use slow motion on any particularly hard rooms.
- Fri May 17, 2013 11:18 am
- Forum: Receiver
- Topic: [MOD] Receiver Alternate Voiceover MOD
- Replies: 12
- Views: 14997
Re: [MOD] Receiver Alternate Voiceover MOD
I used the free version of Unity. In order for the game files to be compatible, you HAVE to use Unity version 3.5.5f3 (find it Here ). Keep in mind, I only tested this with the windows verison. I was told that the same files should work for mac, but I haven't personally verified it. If you're tryin...
- Fri May 17, 2013 10:37 am
- Forum: Receiver
- Topic: [MOD] Receiver Alternate Voiceover MOD
- Replies: 12
- Views: 14997
Re: [MOD] Receiver Alternate Voiceover MOD
Xriah I could use some help setting up unity if you can, just want to know what kind of things you did. Do you use the free or full version, what folder did you pick as the project, stuff like that. I can load the game source fine but when I build the game the data files aren't compatible with the s...
- Thu May 16, 2013 10:48 am
- Forum: Receiver
- Topic: Weapon requests.
- Replies: 11
- Views: 12550
Re: Weapon requests.
The flashlight actually has limited use, though it's a bit ridiculous (lasts between 1.1 and 5.5 hours when first collected), nobody would have a run long enough to even cause a noticable difference in the flashlight even if they held it out all the time. It is based on the actual running time of f...
- Thu May 16, 2013 9:38 am
- Forum: Receiver
- Topic: [MOD] Hexicube's Receiver Tweaks
- Replies: 18
- Views: 55303
[MOD] Hexicube's Receiver Tweaks
Hey guys, just finished up making a number of changes to how Receiver works, here's what I recall being changed: Turrets take 50% longer between shots Droids move at 65% of original speed Shooting the ammo box on the turret now drops 1-4 bullets (unless the turret used up all of its' ammo, realism :...
- Thu May 16, 2013 4:09 am
- Forum: Receiver
- Topic: Weapon requests.
- Replies: 11
- Views: 12550
Re: Weapon requests.
Not sure about the pistol options from the first post. It doesn't sound like they'd add anything to the game, just a model and a different mag size. Even the tactical flashlight attachment seems pointless since there's already no penalty for constantly holding the current flashlight (which I avoid ...
- Wed May 15, 2013 3:37 pm
- Forum: Receiver
- Topic: Mod request
- Replies: 4
- Views: 6106
Re: Mod request
It's completely do-able, and I did it for my tweaks mod that I'll hopefully be allowed to distribute once I get a reply to my email about it. Had to change one or two other things, but overall not a difficult one. :3
- Wed May 15, 2013 9:06 am
- Forum: Receiver
- Topic: [MOD] Receiver Reloaded
- Replies: 26
- Views: 67129
Re: [MOD] Receiver Reloaded
Some magazine spawning code (tested and works, code doesn't run on revolver from main if statement): if(weapon_holder.mag_object) { var magazine : GameObject = Instantiate(weapon_holder.mag_object); magazine.transform.position = transform.position + Vector3(Random.Range(-0.1,0.1), 0.4, Random.Range(...
- Wed May 15, 2013 9:02 am
- Forum: Receiver
- Topic: Possible Additions for Next Receiver Build
- Replies: 168
- Views: 245110
Re: Possible Additions for Next Receiver Build
Signed up just to point this out since somehow nobody mentioned this in 10 pages of discussion: Two dimensional meta-movement, currently the player can either go 'forward' or 'back' in terms of room connection, but I feel like it's easily possible to have rooms connect to 4 other rooms for a much m...
- Tue May 14, 2013 1:11 pm
- Forum: Receiver
- Topic: Possible Additions for Next Receiver Build
- Replies: 168
- Views: 245110
Re: Possible Additions for Next Receiver Build
Oh, forgot to mention, the ability to choose between tick based and delta based emulation. Explanation for those not informed of these words: Tick based: Every step in the game takes EXACTLY n seconds (usually something like 0.0167 for 60fps or 0.02 for 50fps etc.) Delta based: Every step in the gam...
- Tue May 14, 2013 12:34 pm
- Forum: Receiver
- Topic: Possible Additions for Next Receiver Build
- Replies: 168
- Views: 245110
Re: Possible Additions for Next Receiver Build
Signed up just to point this out since somehow nobody mentioned this in 10 pages of discussion: Two dimensional meta-movement, currently the player can either go 'forward' or 'back' in terms of room connection, but I feel like it's easily possible to have rooms connect to 4 other rooms for a much mo...