Search found 440 matches
- Fri May 12, 2017 4:42 am
- Forum: Wolfire
- Topic: Something i would like to add
- Replies: 2
- Views: 5272
Re: Something i would like to add
This feature is in the game and I believe it has been since a207, you'll just have to hold alt and attach one spawn point to another, once that npc sees the character it should be following it will begin trailing close behind them.
- Thu May 11, 2017 4:58 pm
- Forum: Wolfire
- Topic: How to access the Overgrowth - Secret Preorder Forum
- Replies: 263
- Views: 1437966
Re: How to access the Overgrowth - Secret Preorder Forum
So i got this game from the Humble Freedom Bundle and i know my HB key for Overgrowth but when i paste it here (http://www.wolfire.com/spf) and hit submit it redirects me to "Contact us". I dont know why. Also, why not using Steam workshop to share mods and content? The Humble Bundle key ...
- Fri May 05, 2017 6:46 am
- Forum: Modding
- Topic: New Level - Cloud Spires
- Replies: 7
- Views: 2784
Re: New Level - Cloud Spires
I haven't had the chance to finish this map yet, but I have had a run around on it, the detail is really cool and overall from what I've seen, it's a really good map with a lot of well-placed detail. Due to not finishing it, I don't know if there's a full story, but from what I can see there's quite...
- Wed May 03, 2017 3:32 pm
- Forum: Modding
- Topic: long sword
- Replies: 7
- Views: 3703
Re: long sword
Go to the taskbar and press 'window/mods' then a small mods window will pop up, set the mode to advanced in the top left, then click your mod on the list and press uploadsamjb1992 wrote:how do post it to the workshop?
- Sat Apr 29, 2017 8:04 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Improvements & Additions
- Replies: 2
- Views: 1653
Re: Improvements & Additions
1. Bloom can be disabled per level in the scenegraph: https://i.gyazo.com/076b2c0613bf40f50af53012354d5091.png though more Post processing would be nice 2. Footprints would be a great addition and there has been code for it before, but I don't know what happened 3. https://i.gyazo.com/6557a32aa90fa0...
- Sat Apr 29, 2017 12:16 pm
- Forum: Modding
- Topic: [Character] Genji from Overwatch
- Replies: 9
- Views: 7103
Re: [Character] Genji from Overwatch
That'll be the changes to mods in Overgrowth Beta 3
Not sure if Akazi has fixed this in the Workshop build, but you
Might still be able to activate this if you go into 'window/mods' and set it to advanced mode, I believe that should let you activate local mods without them reaching certain criteria
Not sure if Akazi has fixed this in the Workshop build, but you
Might still be able to activate this if you go into 'window/mods' and set it to advanced mode, I believe that should let you activate local mods without them reaching certain criteria
- Wed Apr 26, 2017 5:22 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth New HotSpots for BETA 4! [suggestion]
- Replies: 2
- Views: 1451
Re: Overgrowth New HotSpots for BETA 4! [suggestion]
Merlyn is correct, Water hotpots are available, I don't have any footage of it in action, but you can see what it looks like when not interacted with here: (https://twitter.com/Wolfire/status/850184262833721344) they slow down movement the further in you go, create foam decals on the surface whereve...
- Wed Apr 26, 2017 1:46 pm
- Forum: Modding
- Topic: long sword
- Replies: 7
- Views: 3703
Re: long sword
Yay, new weapons! + Custom animations?! Can't wait to try this one out when I get the time!
- Tue Apr 25, 2017 2:42 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: A few things missing from Beta 3?
- Replies: 6
- Views: 1962
Re: A few things missing from Beta 3?
Wherever you choose, if it's still the same as before. It's like a save as.
- Mon Apr 24, 2017 5:26 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Possible mods for animation?
- Replies: 3
- Views: 1493
Re: Possible mods for animation?
all animation files are in the game data in a folder called blendfiles as a .blend filetype, rabbitrig is the main rig and contains every animation. Once you have made an animation, you will have to export it as a .anm, you can use the blender set up with plugins that Markuss set up on his character...
- Wed Apr 19, 2017 7:38 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Bug reporting station
- Replies: 1041
- Views: 231800
Re: Bug reporting station
I don't know if this is technically a bug, but the extensions on most of the sky textures are ".tga_converted" instead of just ".tga". Is this intentional? Yeah, when the game runs for the first time, it converts all texture to .dds filetypes, these save space, but I think the g...
- Wed Apr 19, 2017 6:20 pm
- Forum: Modding
- Topic: [MAP] Falleritus: The ultimate ragdoll death map!
- Replies: 21
- Views: 12471
Re: [MAP] Falleritus: The ultimate ragdoll death map!
It's going through the wrong directory for some reason... the only way to fix it is to go into the level .xml, then search for "antonriehl", this will take you to where the level searches for the asset. Now delete everything from "/Users/" to "/MacOS/" so that the path ...
Re: Luck?
Luck.
- Sun Apr 09, 2017 9:06 pm
- Forum: Wolfire
- Topic: overgrowth main menu problem
- Replies: 7
- Views: 15366
Re: overgrowth main menu problem
While my menu looks different, the buttons are exactly the same, just follow what I do
- Sat Apr 08, 2017 11:39 am
- Forum: Wolfire
- Topic: overgrowth main menu problem
- Replies: 7
- Views: 15366
Re: overgrowth main menu problem
Beta 3 has a new menu on the way which has a very nice new menu What EPR said is true, Currently the only way to load levels and item mods is through the external browers If you want to load in sandbox levels just go to file/load level. This will open a new window, go into Project60 and you'll find ...