Search found 25 matches

by TheGreatBug
Fri Oct 01, 2010 9:41 am
Forum: Lugaru
Topic: How to outrun wolves in Insane mode!
Replies: 5
Views: 7155

How to outrun wolves in Insane mode!

Most of you probably know this, but I'd like to share a way I found to outrun the wolves in Insane mode, where they can animal-run. Simply hold down Shift, Space, and W, and the rabbit will continuously crouch-jump. He only needs to land for a fraction of a second, but the next jump is still from a ...
by TheGreatBug
Fri Oct 01, 2010 9:39 am
Forum: Lugaru
Topic: How to replace knives with swords and throw them!
Replies: 7
Views: 8162

Re: How to replace knives with swords and throw them!

But you'd still throw it from the side, instead of overhand, right?
by TheGreatBug
Thu Sep 30, 2010 1:00 pm
Forum: Lugaru
Topic: New idea for a campaign
Replies: 12
Views: 12312

Re: New idea for a campaign

Yeah, that definitely sounds nice. Hopefully we'll be able to do something to the code to make a more interesting environment for the arena (like the spikes).
by TheGreatBug
Wed Sep 29, 2010 1:21 pm
Forum: Lugaru
Topic: the Seven Tasks - a mini campaign
Replies: 164
Views: 395094

Re: the Seven Tasks - a mini campaign

The Seven Tasks is awesome!!! It was the last mod I downloaded, but in terms of level design, I think it's the best ever! (Empire has the best story, in my opinion, but it's close.) The monastery level is the single best level in Lugaru ever, and the zombie one is really awesome and creative. The De...
by TheGreatBug
Sat Sep 25, 2010 8:29 pm
Forum: Wolfire
Topic: Overgrowth Level Edito
Replies: 6
Views: 6517

Re: Overgrowth Level Edito

Awesome!

One other thing that would be nice (I don't think they have this yet) is letting NPCs have default behavior more complex than just moving, and be affected by the player in ways other than attacking.
by TheGreatBug
Sat Sep 25, 2010 12:49 am
Forum: Wolfire
Topic: Overgrowth Level Edito
Replies: 6
Views: 6517

Re: Overgrowth Level Edito

That looks cool! I can't wait to start playing around with it.

I hope they'll add more flexibility, so we can create minigames. Examples could be throwing knives (or shooting arrows if they have it) or destroying some number of training dummies in a certain time.
by TheGreatBug
Sat Sep 18, 2010 12:12 am
Forum: Wolfire
Topic: Overgrowth Level Edito
Replies: 6
Views: 6517

Overgrowth Level Edito

Hopefully, Wolfire will start on the Overgrowth level editor (not the map editor) soon. We can post our ideas here. I'm hoping the editor will have the ability to create intelligent levels; actions such as killing someone, finding an object, going to a place, or choices asking for input can trigger ...
by TheGreatBug
Wed Sep 15, 2010 4:20 pm
Forum: Wolfire
Topic: Cinematic Replays
Replies: 3
Views: 3414

Re: Cinematic Replays

That would be so awesome. One of the best things about Lugaru is that fights are usually won elegantly, and it would rock to be able to watch them afterwards (and show off to others 8) ).
by TheGreatBug
Sun Jun 27, 2010 4:48 pm
Forum: Lugaru
Topic: Open Source Ideas
Replies: 10
Views: 9647

Re: Open Source Ideas

Another idea I had that'd be pretty cool is positioning for map objects. I think it'd be pretty simple: we'd just need two new object parameters (along with size, type, rotation, etc.) for Positionx and Positiony. Then the code would be changed so that instead of using the character's position with ...
by TheGreatBug
Sat Jun 05, 2010 9:02 pm
Forum: Lugaru
Topic: Open Source Ideas
Replies: 10
Views: 9647

Open Source Ideas

Anyone have cool ideas for adding to the Lugaru source code? Weapons? Moves? Anything?

I think something called a club would be nice: like a staff, weaker, but harder to disarm.