Search found 181 matches
- Sun Mar 22, 2009 4:38 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: A question/suggestion for the climbing system.
- Replies: 17
- Views: 2334
Re: A question/suggestion for the climbing system.
I believe the team has a idea for a climbing system, I think it was Jeff that described it as "Like in Assassin's Creed but even more awesome."
- Sun Mar 08, 2009 7:34 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Shale Guard (File Released)
- Replies: 34
- Views: 8716
Re: Shale Guard (OG Map)
That's very cool, man! Great work!
- Thu Mar 05, 2009 9:30 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: NOMINATED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- Replies: 24
- Views: 3035
Re: NOMINATED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Haha, yeah, that was pretty strange... Maybe Jack seemed like a natural name for a crazy fighter bunny? But they could have uh, y'know, checked the facts? Perhaps?
- Sat Feb 28, 2009 12:39 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Cake Bloods
- Replies: 40
- Views: 4657
Re: Cold bloods!
I read the thread title as "Cake bloods!" for some reason.
I was dissapointed.
I was dissapointed.
- Sun Feb 22, 2009 8:47 am
- Forum: Lugaru
- Topic: the Seven Tasks - a mini campaign
- Replies: 164
- Views: 382646
Re: the Seven Tasks - a mini campaign
Awesome campaign, my good sir! A tremendously good job! <3 The bonus levels is also fantastic. You do feel like a badass mowing the undead down! And the dialouge is great! If you don't make any more campaigns/maps for Lugaru, (You should though :o) I'll be looking forward to your Overgrowth mods. : D
- Sat Feb 21, 2009 10:24 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Critical Hits
- Replies: 23
- Views: 3275
Re: Critical Hits
Critz! I think this is a very cool idea! Say for example you just Punctured! an enemy, and you get the slow-motion effect, and adrenaline kicks in- (perhaps signaled by increased sharpness/motion blur) and the slow-mo keeps going, allowing you to quickly perform another throat-stab at the second en...
- Fri Feb 20, 2009 4:25 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Slow Motion
- Replies: 14
- Views: 3082
Re: Slow Motion
I really like the brief slow-motion effect when you vanquish a foe!
But it is possible to use slo-mo in gameplay if you turn on debug mode.
But it is possible to use slo-mo in gameplay if you turn on debug mode.
- Sun Feb 08, 2009 11:32 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Weapon/Combat Ideas
- Replies: 8
- Views: 1308
Re: Weapon/Combat Ideas
Weapons should also be retrievable without killing the person who is holding, so you can use counter-attacks to knock a weapon out of someone's hand, and then grab it to gain the upper hand. Yeah, you have that ability in Lugaru. What I mean is that you should be able to slam opponents' head agains...
- Sat Feb 07, 2009 12:24 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Game as Plot - Ideas and Discussion
- Replies: 33
- Views: 4103
Re: Game as Plot - Ideas and Discussion
Scewer that shesh kabob.
...Yeah, I dunno.
- Thu Jan 22, 2009 3:17 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [OFFICIAL]Post your Irrelevant, Inopportune Ideas
- Replies: 15
- Views: 2269
Re: [OFFICIAL]Post your Irrelevant, Inopportune Ideas
I think in OG we should be able to create weapons and animations ... Well, uhm, you are able to do that; you just need to learn to use 3D modelling software. You can't expect the Wolfire team to make a magical "maek weponz"-button. ...Or, well, you never know... They are magicians. Animat...
- Sat Jan 17, 2009 11:07 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Lugaru Phoenix engine project
- Replies: 24
- Views: 3605
Re: Lugaru Phoenix engine project
The Wolfire team have stressed (especially in the recent ModDB Development Banter) that modding is going to be an easy and enjoyable process. So hopefully we'll see a lot of cool stuff. Anyways, to recreate the Lugaru campaign (and challenge levels?) in Overgrowth probably won't require any modelarz...
- Wed Jan 14, 2009 6:42 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Alpha 9 Links
- Replies: 26
- Views: 3776
Re: Alpha 9 Links
Browse to the Object folder located in Wolfire/Overgrowth/Data and open a object file to add it.VerdantPlanes wrote: How do you load objects into the editor? My load tool just takes me to the finder window.
- Wed Jan 14, 2009 9:17 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Alpha 9 Links
- Replies: 26
- Views: 3776
- Thu Jan 08, 2009 10:35 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Recording Function
- Replies: 21
- Views: 2689
Re: Recording Function
Painting us as the bad guy with lines like "it's your game I guess :?" are just demoralizing. Heh, I agree, I thought that line was pretty facepalm-worthy. (No offense, Skofo.) Recording would be a cool feauture to have in the game, (it would in a lot of games) but there's obviously a lim...