Search found 123 matches

by Josh707
Fri Nov 29, 2013 12:51 am
Forum: Receiver
Topic: The "Floating shell" bug
Replies: 9
Views: 8321

Re: The "Floating shell" bug

Shweet! I've never used Github but it's pretty cool, I see you changed some of the help menu logic for it too. I didn't think I really helped but no problem!
by Josh707
Thu Nov 28, 2013 7:54 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 520940

Re: Weapon Additions - Updated Nov. 16th

Oh yeah, I was thinking with the changes I've made, I've changed the impact force code so that it uses the bullet's grain weight I supply it as well as velocity, 'cause changing each calibers velocity really skewed the impact force. The original calculation was just 'velocity * 0.01', but I'm using ...
by Josh707
Thu Nov 28, 2013 6:26 pm
Forum: Receiver
Topic: The "Floating shell" bug
Replies: 9
Views: 8321

Re: The "Floating shell" bug

Well, even if you were able to render at a billion frames per second, you'd still have one single frame where the slide position goes from 0.6000000 to 0.5999999, and that's when it would pick up a round. Meanwhile, lag that causes the slide to move all the way from 1.0 to 0.0 in a single frame wou...
by Josh707
Thu Nov 28, 2013 3:39 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 520940

Re: Weapon Additions - Updated Nov. 16th

The bolt-action rifle looks good so far. With such a slow rate of fire it doesn't leave much room for error but it's an enjoyable addition. Yeah, not really effective for robots but it is fun to use! And if you are short on ideas in the future let me share my recent fascination with multiple barrel...
by Josh707
Thu Nov 28, 2013 2:42 pm
Forum: Receiver
Topic: The "Floating shell" bug
Replies: 9
Views: 8321

Re: The "Floating shell" bug

kPressCheckPosition is 0.4, so it doesn't make sense to me that the pistol would feed after that point. I think it'd make more sense to not even calculate the new slide position if the slide lock is on, cause it should be held in place. Yeah, it was just a crappy suggestion 'cause the value was flu...
by Josh707
Wed Nov 27, 2013 6:22 pm
Forum: Receiver
Topic: The "Floating shell" bug
Replies: 9
Views: 8321

Re: The "Floating shell" bug

I logged each value in this part of the script: if(slide_amount < kFeedPosition && old_slide_amount >= kFeedPosition){ ChamberRoundFromMag(); } slide_amount is fluctuating around 0.3-0.4 while it is supposed to be stuck at 0.9 as it's set to kSlideLockPosition earlier in the script, while ol...
by Josh707
Tue Nov 26, 2013 2:23 pm
Forum: Receiver
Topic: Weapon Requests (ya dont have to make them if ya dun want XD
Replies: 35
Views: 72904

Re: Weapon Requests (ya dont have to make them if ya dun wan

Yeah it'd be nice to have a break action revolver where the rounds are ejected automatically.

Haha that volley gun or whatever is a little overkill but that's awesome!
by Josh707
Tue Nov 26, 2013 12:38 am
Forum: Receiver
Topic: Terms of the source code license
Replies: 4
Views: 5172

Re: Terms of the source code license

Oh awesome!
by Josh707
Mon Nov 25, 2013 10:24 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 520940

Re: Weapon Additions - Updated Nov. 16th

Downloaded the new update today. I quite like the bolt action rifle even though it's almost to hard to use for it to ever be really effective, though it's still fun. Still haven't managed to find a gun drone though :x . While on the topic of the gun range I managed to get stuck in the open box on t...
by Josh707
Mon Nov 25, 2013 8:36 pm
Forum: Receiver
Topic: Ideas for an expansion of Reciever
Replies: 6
Views: 7709

Re: Ideas for an expansion of Reciever

I think it'd be great too, I'm not sure how someone would go about animating characters and maybe even arms for the first person perspective but it would still be awesome. I can imagine sharing magazines with teammates and situations where you and your enemy are fumbling with their guns in front of ...
by Josh707
Mon Nov 25, 2013 5:10 pm
Forum: Receiver
Topic: Weapon Requests (ya dont have to make them if ya dun want XD
Replies: 35
Views: 72904

Re: Weapon Requests (ya dont have to make them if ya dun wan

I don't know about the others you suggested but I'm planning on adding the C96, I figured out a (long) process to get models from RO2 into Blender so I can add weapons from it, including a better Thompson model. I've screwed up the texture map temporarily but the model still looks really good. Here'...
by Josh707
Sat Nov 23, 2013 6:48 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 520940

Re: Weapon Additions - Updated Nov. 16th

Yeah, whatever it's made of it's not very thick, I'm not sure about the middle but the armor on the camera and shock prod is really thin. They'll still be disabled pretty much any time they get hit, the whole drone is small enough that most penetrating shots will be able to hit vital parts too, as l...
by Josh707
Sat Nov 23, 2013 4:48 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 520940

Re: Weapon Additions - Updated Nov. 16th

*bullet stuff* Oh it's not too nitpicky, it'll help for sure, the .45 and 7.62x25 bullets are already behaving similar to what you've described but I wasn't sure how the rest performed in real life. I'll spend some time tweaking the values and get them roughly to what you've described, thanks a lot...
by Josh707
Fri Nov 22, 2013 11:42 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 520940

Re: Weapon Additions - Updated Nov. 16th

I'd say ditch the safety. I think the import models of the TT1933 9 (which had the safety) were 9 mm P since the 7.62 mm round for which it was originally chambered could punch through body armor. If it's a 9 mm P pistol, there's not much point in having it since there already is a 9 mm P pistol in...
by Josh707
Fri Nov 22, 2013 4:51 pm
Forum: Receiver
Topic: Weapon Additions - Updated Feb. 15th 2014 (Discontinued)
Replies: 392
Views: 520940

Re: Weapon Additions - Updated Nov. 16th

Just a minor nit but I don't think the TT1933 has a safety, at least not in the same sense that the 1911 has one. Originally, yes, the closest thing to safety in a TT33 was putting the hammer in half-cock, but in a lot of these pistols they added a thumb safety so they can get imported to USA. Hmm....