Search found 440 matches
- Mon Oct 23, 2017 3:12 am
- Forum: Randomness
- Topic: Help Editor Please 2017
- Replies: 3
- Views: 15009
Re: Help Editor Please 2017
No worries about the bad English, it was easy enough to understand. 1: Dead bodies You can select an NPC's spawn and press Ctrl+K to make them dead at spawn. I think the posistion they're in when you press Ctrl+k determines how their ragdoll will be, so knocking them out, then positioning them befor...
- Mon Oct 09, 2017 7:27 pm
- Forum: Randomness
- Topic: randomness
- Replies: 8118
- Views: 5662088
Re: randomness
Oh hey, you're alive?
Most people hide on the Discord nowadays.
Most people hide on the Discord nowadays.
- Mon Oct 09, 2017 7:26 pm
- Forum: Modding
- Topic: [Script] Aiming when throwing
- Replies: 16
- Views: 3778
Re: [Script] Aiming when throwing
I'm fairly certain that this mod is out of date and definitely won't work unless you have the right version of overgrowth installed (not sure what version that is though)
However if you do have the right version of Og installed the scripts folder is in Overgrowth/Data/Scripts
However if you do have the right version of Og installed the scripts folder is in Overgrowth/Data/Scripts
- Mon Oct 09, 2017 7:22 pm
- Forum: Wolfire
- Topic: Two frustrating oversights regardings weapons!
- Replies: 5
- Views: 25849
Re: Two frustrating oversights regardings weapons!
Not sure about level transitions, but Weapon checkpoints are having something done about them. At the very least, checkpoints spawn you with the weapon Turner should be carrying at said point (namely the boat level in which by the last checkpoint you spawn with both a sword and a knife). You can sti...
- Tue Oct 03, 2017 6:10 am
- Forum: Wolfire
- Topic: Too Much Bloom
- Replies: 3
- Views: 15418
Re: Too Much Bloom
I remember I used to get this a lot on my old hardware, I'm not saying your hardware is bad btw xD If it's the same problem it seems like it's an issue with OpenGL Rendering, sometimes reloading the level a few times can fix it, but you can always manually tweak the lighting and post process effects...
- Sun Sep 17, 2017 10:58 pm
- Forum: Modding
- Topic: Trying my hand at modelling and failing
- Replies: 2
- Views: 918
Re: Trying my hand at modelling and failing
You're correct about the triangulated meshes and using the alpha for the reflectiveness of the material, but the main problem with the texture looks like you haven't set up UV maps for the meshes, there will be quite a lot of videos online about it
- Wed Aug 09, 2017 11:06 pm
- Forum: Modding
- Topic: It's been a while
- Replies: 2
- Views: 1649
Re: It's been a while
Hey! Welcome back Raggy! It'd be pretty cool to see some new and old mods going up on the steam workshop implementation. Can't ever get too many mods
- Wed Aug 02, 2017 2:19 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Character Parameter Editing
- Replies: 1
- Views: 1020
Re: Character Parameter Editing
If you want to scale the parameters for characters on the parameters sheet, you can hold down ctrl and click on the number for the parameter, this will let you type in any value
- Mon Jun 12, 2017 1:46 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Suggestions
- Replies: 2
- Views: 1182
Re: Suggestions
The game will need major optimisation for AI if you want to achieve an open hub, or some modder has to do some clever trickery with randomly spawning and deleting AI when entering areas (which could be done with the checkpoint system). I've dabbled with open world levels and high character amounts o...
- Mon Jun 12, 2017 3:45 am
- Forum: Wolfire
- Topic: Saving and checkpoints
- Replies: 3
- Views: 6506
Re: Saving and checkpoints
I agree that levels can be difficult without checkpoints, but by the time the official Overgrowth campaign is released with the game, checkpoints will have been fully implemented. Currently checkpoints work well and can spawn and delete enemies as you enter them, which improves performance as well a...
- Fri Jun 09, 2017 6:52 am
- Forum: Modding
- Topic: |MAP| - FINALVERSUS ***(UPDATED)***
- Replies: 21
- Views: 10649
Re: |MAP| - FINALVERSUS ***(UPDATED)***
The latest update means that SUMLauncher maps don't show on the new menu anymore (or at least until they're updated). If you don't want to update, you can still find the map where it was installed before, just navigate to the .xml file location. (Data/Custom/*You*/*this map*.xml) Oh, also, the the p...
- Fri Jun 02, 2017 6:34 am
- Forum: Modding
- Topic: Is there a way to create a new species class?
- Replies: 3
- Views: 1135
Re: Is there a way to create a new species class?
You can change parameters of every spawned character by selecting the characters spawn and pressing Ctrl+U
- Sun May 21, 2017 5:51 pm
- Forum: Modding
- Topic: Community map jam
- Replies: 2
- Views: 942
Re: Community map jam Halzoid 2017 - The Cave
Workshop was bugging out on me earlier, so I assume this is an alright place to put submissions? https://www.dropbox.com/s/bdyu986iaa4k32w/HalzoidJam.zip?dl=0 Didn't get too much time to work on it and lost pretty much the whole level midway through creation due to a 'fixing' a bug in the level (I d...
- Fri May 19, 2017 6:40 am
- Forum: Wolfire
- Topic: dialogue in my map disappear help
- Replies: 2
- Views: 5957
Re: dialogue in my map disappear help
Seems like a bug. Nothing should disappear after a save.
Are you sure you're loading the same map, it's possible you've saved it as a new map and opened the level from the recent files (which wouldn't be the 'saved as' file)
Are you sure you're loading the same map, it's possible you've saved it as a new map and opened the level from the recent files (which wouldn't be the 'saved as' file)
- Thu May 18, 2017 8:44 am
- Forum: Wolfire
- Topic: Overgrowth: Family Sharing and Workshop Mods
- Replies: 2
- Views: 5743
Re: Overgrowth: Family Sharing and Workshop Mods
Workshop is open, not sure how Steam handles Workshop for Overgrowth as it seems like it's now been opened for players who have the game on their library, not sure if having it on family share changes that. https://i.gyazo.com/d5ffe9e7fa3f068ccd83ad1d96984e11.png The Workshop is only accessible from...