Search found 1938 matches
- Sun May 01, 2016 11:02 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a222 build
- Replies: 4
- Views: 1555
Re: Unofficial Overgrowth a222 build
I think most mods are places into the "custom" folder. You can load them in manually, it's not hard. I know it's slower but still works.
- Wed Apr 13, 2016 2:17 am
- Forum: Wolfire
- Topic: Overgrowth Weekly
- Replies: 360
- Views: 366665
Re: OGW Q&A with the developers
Why do you feel the need to release an alpha on schedule every two weeks? Why not take your time to make something fancy, and release something when you feel it is ready? Because that's how they used to do it and people went apeshit, calling the team lazy, incompetent, the game a scam and a whole b...
- Sat Mar 12, 2016 1:14 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Everything's looking bright and shiny
- Replies: 6
- Views: 1271
Re: Everything's looking bright and shiny
go into edit mode and on the top ribbon, click parameters. there you can change the black and white HDR points, as well as bloom.
- Mon Mar 07, 2016 1:02 am
- Forum: Modding
- Topic: [PROBLEM!] I'm getting an error when creating a character
- Replies: 1
- Views: 690
Re: [PROBLEM!] I'm getting an error when creating a characte
Make sure to not do edits to your model after you export your skeleton. Or else you will have to re-export it again if you do. maybe you didn't parent your model correctly to the skeleton. First select your model and shift select your skeleton, then press ctrl+p and pick armature deform with automat...
- Fri Mar 04, 2016 5:47 pm
- Forum: Modding
- Topic: Overgrowth Character Reference Guide
- Replies: 23
- Views: 25413
Re: Overgrowth Character Reference Guide
What model are you trying to get working? I can help you out if you like. I can't read dump files so it's not too helpful to me.CaptJack92a wrote:Ah! Thanks!
https://www.dropbox.com/s/zm7clo1mnfdr5 ... 8.dmp?dl=0
- Wed Mar 02, 2016 4:49 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a218 build
- Replies: 30
- Views: 11362
Re: Unofficial Overgrowth a218 build
Can you be more specific?Cabazorro wrote:The problems with the dialogue editor are still there, please fix it.
- Thu Feb 25, 2016 11:39 pm
- Forum: Modding
- Topic: Overgrowth Character Reference Guide
- Replies: 23
- Views: 25413
Re: Overgrowth Character Reference Guide
your dump file for windows are located in C:\Users\username\AppData\Local\Temp\OvergrowthCaptJack92a wrote:Dangit! I completely forgot where the dmp files are left. Where am I looking? I have OG through steam if it helps.
- Sun Feb 21, 2016 11:23 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Yet another bug.
- Replies: 3
- Views: 756
Re: Yet another bug.
I think this problem is fixed in the internal_testing branch on steam. to get to it right click your game, go to properties and then to the betas tab. You should see a dropdown menu with a few options, one of them being internal_testing.
- Sat Feb 20, 2016 12:55 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Sky Not Loading
- Replies: 1
- Views: 531
Re: Sky Not Loading
can you post a screenshot of your errors?
- Sat Feb 20, 2016 12:53 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Just noticed something...
- Replies: 3
- Views: 1706
Re: Just noticed something...
I think this is a cache problem. Might try deleting it.
- Tue Jan 26, 2016 11:33 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: SUMlauncher Chameleon doesnt work?
- Replies: 11
- Views: 2607
Re: SUMlauncher Chameleon doesnt work?
I had the pleasure and re-rigged the character. he works again but with a few problems. His feet sink in the ground when standing normal. and his left thumb is turned all the way around for some reason. http://www.youtube.com/watch?v=8BP2Y5xdQyU I'll see if I can't fix those issues before linking th...
- Sat Jan 23, 2016 3:45 am
- Forum: Modding
- Topic: [weapon] Sword from Steve's Wolf Hunters 2 art
- Replies: 2
- Views: 991
[weapon] Sword from Steve's Wolf Hunters 2 art
So I created steve's big sword from his Overgrowth concept art "Wolf Hunters 2" I don't know what the weapon is really called, if it is based off a real weapon. http://cdn.wolfire.com/blog/character_design/11_sketch_wolfhunters2.jpg http://i.imgur.com/WyTzojt.jpg It uses the broadsword ani...
- Fri Jan 22, 2016 12:53 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [FUN] The Arena Cheat
- Replies: 4
- Views: 1093
Re: [FUN] The Arena Cheat
Do you have any ideas of what else he could add? Would be useful.PizzaPie wrote:Just rocks? No biggy. Yeah im cool with thatMarkuss wrote:welcome, i'm gonna add some rocks to this map, may help a bit, but its not such a big deal is it?
- Sun Jan 17, 2016 6:27 pm
- Forum: Modding
- Topic: [Help] Weird...
- Replies: 1
- Views: 638
Re: [Help] Weird...
there was a really bad bug with objects disappearing when you rotated and duplicated them a specific way. I know how you feel, I've been have to deal with this problem for a while with the arenas. "the problem was the editor can mess up quaternions due to float drift or such. When loading level...
- Sat Jan 16, 2016 11:07 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unable to load certain items
- Replies: 6
- Views: 1135
Re: Unable to load certain items
Alpha 215 added a lot of missing object to the item spawn. have you updated to it? See if you still get missing files.