Search found 209 matches

by Swordarm
Wed Mar 17, 2010 4:54 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: What age requirement would you give OG?
Replies: 14
Views: 2168

Re: What age requirement would you give OG?

This is a game about killing, includes detailed blood physics, weapons combat and maybe even dismemberment. Why give that to your kid I'd ask? :?:
by Swordarm
Wed Mar 17, 2010 4:53 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Choose Your Weapon!
Replies: 54
Views: 7056

Re: Choose Your Weapon!

EXACTLY. And because of that, we just need "two or so swords" :!: :!: :!: The dogs already have two swords (sidesword, two-handed broadsword) and cats one (rapier with a nasty barb in the end). I think we'll see at least a few more. Sidesword and broadsword are two different weapons! Diff...
by Swordarm
Thu Mar 11, 2010 5:42 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Choose Your Weapon!
Replies: 54
Views: 7056

Re: Choose Your Weapon!

If the swords use the same animations and there are more than two or so swords , that's not enough. Questions such as "how much faster" and "how much longer" become important, and you need an easy way to measure those, and descriptions just don't cut it. EXACTLY. And because of ...
by Swordarm
Thu Mar 11, 2010 11:29 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Choose Your Weapon!
Replies: 54
Views: 7056

Re: Choose Your Weapon!

I do not think we need craftmanship and weapon modifications in Overgrowth. Talking about Feature Creep. :lol: Weapon classes should differ, looks should differ, but we don't need a giant stat list. Do we even need a stat list at all? Make one sword a bit bigger, the other swing a bit faster and mak...
by Swordarm
Tue Mar 09, 2010 9:19 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Choose Your Weapon!
Replies: 54
Views: 7056

Re: Choose Your Weapon!

Time for me to give my opinion :D we need a FEW weapons and not some crazy diablo-like inventory system! No stats game, loot collection, randomised stuff! We have a rabbit the size of a man. We should go Rune here. You have the weapons that you carry with you, not some strange magical bag. We can sa...
by Swordarm
Wed Mar 03, 2010 6:11 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Playable Classes
Replies: 8
Views: 1406

Re: Playable Classes

PvP? AAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRHHHHHHHHHHHHHHHHHHHHH
MMO, go away, leave, arghhhh!!!
by Swordarm
Mon Feb 15, 2010 12:53 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: You're just so Context-Sensitive!
Replies: 55
Views: 7218

Re: You're just so Context-Sensitive!

Warrior Within Boss Fights were a JOKE!!! Indeed, Boss fights are often about memorizing patterns. On the other hand, name a few boss fights that are NOT like that and still stand out. I mean, you either go that way or you just do a big fat enemy with huge amounts of health. Lugaru did that. Strangl...
by Swordarm
Sun Feb 14, 2010 12:12 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: You're just so Context-Sensitive!
Replies: 55
Views: 7218

Re: You're just so Context-Sensitive!

I disagree that a blocking move necessarily slows down combat. Devil May Cry 3 (while being a somewhat offensive only combat game) includes a block move and still kicks every game mentioned here regarding speed. Then there was Elveon, despite never making it past the Alpha phase. http://www.youtube....
by Swordarm
Tue Feb 09, 2010 12:34 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: You're just so Context-Sensitive!
Replies: 55
Views: 7218

Re: You're just so Context-Sensitive!

Lugaru's melee combat was solid, from the reversal / row problem and the "stun-the-AI by doing a salto". Knive (a knive is a weapon that essentially makes your blows more deadly) worked well too, problematic were the other two weapons. Lugaru was an indie gem programmed by one guy. This ti...
by Swordarm
Mon Feb 08, 2010 5:17 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: You're just so Context-Sensitive!
Replies: 55
Views: 7218

Re: You're just so Context-Sensitive!

I am not sure Jedi Knight is the way to go here. Lugaru and Overgrowth fights are something completely different.
by Swordarm
Mon Feb 08, 2010 2:27 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: You're just so Context-Sensitive!
Replies: 55
Views: 7218

Re: You're just so Context-Sensitive!

But would these variations be purely aesthetic, or have an impact on gameplay? It might prove impossible to isolate alternate attacks from the mechanics, and in this case there would need to be an easy way for the player to face a given direction so they can choose their attack. And Lugaru and Over...
by Swordarm
Sun Feb 07, 2010 5:47 am
Forum: Overgrowth - Secret Preorder Forum
Topic: You're just so Context-Sensitive!
Replies: 55
Views: 7218

Re: You're just so Context-Sensitive!

Why do we actually argue about the proposed stuff here? From a game designers perspective, this quickly outlined system is already working and can be a lot of fun when implemented correctly. Time to go a step further, me thinking. Context sensitivines ( :lol: ) can be put to use to the indiviudal co...
by Swordarm
Wed Feb 03, 2010 12:57 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Interesting ideas for level designs.
Replies: 5
Views: 911

Re: Interesting ideas for level designs.

Anyone remember RIVEN 8)
by Swordarm
Wed Feb 03, 2010 12:56 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Invisible walls
Replies: 209
Views: 33874

Re: Invisible walls

Judging by the blog comments yesterday, this is a pretty sensitive issue. What should happen when the player leaves the main part of the level, runs cross country, and finds the edge of the map? Hey, didn't I spark this discussion? Hahaha :lol: just noticed it. (guess I am a slow burner after all)
by Swordarm
Thu Jan 14, 2010 4:46 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Story / Challenge mode
Replies: 24
Views: 4122

Re: Story / Challenge mode

I like world maps. I also like them in books, for example. They provide a bigger frame, where the events in the story take place. That takes away a little bit of the imagination of the player, but I don't think in this case it is a bad thing. And I disagree with Swordarm, that they are bad, because...