Search found 440 matches

by halzoid
Mon Oct 23, 2017 3:12 am
Forum: Randomness
Topic: Help Editor Please 2017
Replies: 3
Views: 14665

Re: Help Editor Please 2017

No worries about the bad English, it was easy enough to understand. 1: Dead bodies You can select an NPC's spawn and press Ctrl+K to make them dead at spawn. I think the posistion they're in when you press Ctrl+k determines how their ragdoll will be, so knocking them out, then positioning them befor...
by halzoid
Mon Oct 09, 2017 7:27 pm
Forum: Randomness
Topic: randomness
Replies: 8118
Views: 5063618

Re: randomness

Oh hey, you're alive?
Most people hide on the Discord nowadays.
by halzoid
Mon Oct 09, 2017 7:26 pm
Forum: Modding
Topic: [Script] Aiming when throwing
Replies: 16
Views: 3577

Re: [Script] Aiming when throwing

I'm fairly certain that this mod is out of date and definitely won't work unless you have the right version of overgrowth installed (not sure what version that is though)

However if you do have the right version of Og installed the scripts folder is in Overgrowth/Data/Scripts
by halzoid
Mon Oct 09, 2017 7:22 pm
Forum: Wolfire
Topic: Two frustrating oversights regardings weapons!
Replies: 5
Views: 25273

Re: Two frustrating oversights regardings weapons!

Not sure about level transitions, but Weapon checkpoints are having something done about them. At the very least, checkpoints spawn you with the weapon Turner should be carrying at said point (namely the boat level in which by the last checkpoint you spawn with both a sword and a knife). You can sti...
by halzoid
Tue Oct 03, 2017 6:10 am
Forum: Wolfire
Topic: Too Much Bloom
Replies: 3
Views: 15163

Re: Too Much Bloom

I remember I used to get this a lot on my old hardware, I'm not saying your hardware is bad btw xD If it's the same problem it seems like it's an issue with OpenGL Rendering, sometimes reloading the level a few times can fix it, but you can always manually tweak the lighting and post process effects...
by halzoid
Sun Sep 17, 2017 10:58 pm
Forum: Modding
Topic: Trying my hand at modelling and failing
Replies: 2
Views: 856

Re: Trying my hand at modelling and failing

You're correct about the triangulated meshes and using the alpha for the reflectiveness of the material, but the main problem with the texture looks like you haven't set up UV maps for the meshes, there will be quite a lot of videos online about it
by halzoid
Wed Aug 09, 2017 11:06 pm
Forum: Modding
Topic: It's been a while
Replies: 2
Views: 1437

Re: It's been a while

Hey! Welcome back Raggy! It'd be pretty cool to see some new and old mods going up on the steam workshop implementation. Can't ever get too many mods
by halzoid
Wed Aug 02, 2017 2:19 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Character Parameter Editing
Replies: 1
Views: 984

Re: Character Parameter Editing

If you want to scale the parameters for characters on the parameters sheet, you can hold down ctrl and click on the number for the parameter, this will let you type in any value
by halzoid
Mon Jun 12, 2017 1:46 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Suggestions
Replies: 2
Views: 1116

Re: Suggestions

The game will need major optimisation for AI if you want to achieve an open hub, or some modder has to do some clever trickery with randomly spawning and deleting AI when entering areas (which could be done with the checkpoint system). I've dabbled with open world levels and high character amounts o...
by halzoid
Mon Jun 12, 2017 3:45 am
Forum: Wolfire
Topic: Saving and checkpoints
Replies: 3
Views: 6300

Re: Saving and checkpoints

I agree that levels can be difficult without checkpoints, but by the time the official Overgrowth campaign is released with the game, checkpoints will have been fully implemented. Currently checkpoints work well and can spawn and delete enemies as you enter them, which improves performance as well a...
by halzoid
Fri Jun 09, 2017 6:52 am
Forum: Modding
Topic: |MAP| - FINALVERSUS ***(UPDATED)***
Replies: 21
Views: 8530

Re: |MAP| - FINALVERSUS ***(UPDATED)***

The latest update means that SUMLauncher maps don't show on the new menu anymore (or at least until they're updated). If you don't want to update, you can still find the map where it was installed before, just navigate to the .xml file location. (Data/Custom/*You*/*this map*.xml) Oh, also, the the p...
by halzoid
Fri Jun 02, 2017 6:34 am
Forum: Modding
Topic: Is there a way to create a new species class?
Replies: 3
Views: 1058

Re: Is there a way to create a new species class?

You can change parameters of every spawned character by selecting the characters spawn and pressing Ctrl+U
by halzoid
Sun May 21, 2017 5:51 pm
Forum: Modding
Topic: Community map jam
Replies: 2
Views: 883

Re: Community map jam Halzoid 2017 - The Cave

Workshop was bugging out on me earlier, so I assume this is an alright place to put submissions? https://www.dropbox.com/s/bdyu986iaa4k32w/HalzoidJam.zip?dl=0 Didn't get too much time to work on it and lost pretty much the whole level midway through creation due to a 'fixing' a bug in the level (I d...
by halzoid
Fri May 19, 2017 6:40 am
Forum: Wolfire
Topic: dialogue in my map disappear help
Replies: 2
Views: 5723

Re: dialogue in my map disappear help

Seems like a bug. Nothing should disappear after a save.
Are you sure you're loading the same map, it's possible you've saved it as a new map and opened the level from the recent files (which wouldn't be the 'saved as' file)
by halzoid
Thu May 18, 2017 8:44 am
Forum: Wolfire
Topic: Overgrowth: Family Sharing and Workshop Mods
Replies: 2
Views: 5545

Re: Overgrowth: Family Sharing and Workshop Mods

Workshop is open, not sure how Steam handles Workshop for Overgrowth as it seems like it's now been opened for players who have the game on their library, not sure if having it on family share changes that. https://i.gyazo.com/d5ffe9e7fa3f068ccd83ad1d96984e11.png The Workshop is only accessible from...