Search found 440 matches
- Wed Apr 05, 2017 6:11 am
- Forum: Modding
- Topic: Dynamic Ragdoll Behavior
- Replies: 1
- Views: 908
Re: Dynamic Ragdoll Behavior
I believe this was the first feature of the active ragdolls, in an early alpha video. I'm not too sure what happened to it since it stopped working. All I really remember is that if showcased grab face when hit by a Wolf and I think it also showed grab stomach when being kicked or stabbed. There are...
- Wed Apr 05, 2017 2:50 am
- Forum: Modding
- Topic: Help with Rigging
- Replies: 2
- Views: 1133
Re: Help with Rigging
While I don't have much experience with characters, I've been told I'm doing things right... Make sure the model is just one object. Start by right clicking the model, then shift clicking the skeleton. Next press ctrl+P and click 'Automatic weights', this will bind the skin to the skeleton as best a...
- Mon Apr 03, 2017 7:48 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: This game moves way too fast.
- Replies: 4
- Views: 3264
Re: This game moves way too fast.
they attack
Aim to block just before they hit, the quicker the attack (by moving closer and staying still) the less time to block is given, so they require quicker reactions
It's tough...
Aim to block just before they hit, the quicker the attack (by moving closer and staying still) the less time to block is given, so they require quicker reactions
It's tough...
- Sun Apr 02, 2017 11:19 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: This game moves way too fast.
- Replies: 4
- Views: 3264
Re: This game moves way too fast.
You know, back in my day we didn't have this here difficulty setting. We had to learn the hard way through blood, sweat and tears, mostly blood... I don't think Og's ever going to be truly easy, but who knows, maybe another invincibility mod'll come out. It's all about practice, listen out for audio...
- Fri Mar 31, 2017 6:44 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: How to fight multiple enemies?
- Replies: 5
- Views: 2501
Re: How to fight multiple enemies?
I agree with silverfish, but a thing to add is to aim to use quick attacks, spin kicks will get you knocked down immediately, try standing still when attacking, or getting really close for a few jabs, aim to not give the others enough time to Attack too
- Tue Mar 21, 2017 3:51 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Is it possible to add fog to maps in editor mode?
- Replies: 3
- Views: 1543
Re: Is it possible to add fog to maps in editor mode?
Yeah, it's actually quite easy to get this effect, for entire map limiting fog all you need to do is
While in-editor open 'window/scene graph/level/script params' in there is a fog slider
If you want local fog in a smaller area spawn in 'data/objects/hotspots/emmitter.xml
While in-editor open 'window/scene graph/level/script params' in there is a fog slider
If you want local fog in a smaller area spawn in 'data/objects/hotspots/emmitter.xml
- Fri Mar 17, 2017 6:49 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Your preferred game controller bindings?
- Replies: 3
- Views: 6552
Re: Your preferred game controller bindings?
A - Jump
B - Roll/Crouch
Y - Sheath/Unsheath
X - Item
RT - Attack
LT - Block/grab
Similar to Timbles'
Might even change to their layout as bumpers seem like they'd be much better for reaction time
B - Roll/Crouch
Y - Sheath/Unsheath
X - Item
RT - Attack
LT - Block/grab
Similar to Timbles'
Might even change to their layout as bumpers seem like they'd be much better for reaction time
- Tue Mar 14, 2017 8:21 pm
- Forum: Modding
- Topic: raiders attack
- Replies: 2
- Views: 1063
Re: raiders attack
I played this the other day and forgot to post a response The map has a really cool concept, sort of like wave defense games, unfortunately due to the amount of characters on screen, frame rate is destroyed, the upcoming Og campaign allows for enemy wave support, so you might be able to look into th...
- Tue Mar 14, 2017 3:59 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Reflections
- Replies: 5
- Views: 1848
Re: Reflections
They're used for reflections in levels (what a surprise! xD) Water, armour and weapons are usually the main reflective surfaces in levels so it's nice for them to reflect what's around them rather than reflecting the skybox by default. global reflection, when placed, captures the area around it and ...
- Mon Mar 06, 2017 1:27 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Wait what, I'm new, what is this?
- Replies: 2
- Views: 1179
Re: Wait what, I'm new, what is this?
It's like a hidden treasure trove of mods and advice for Overgrowth pre-orderers, keep erry' thing hush-hush... Seeing as Overgrowth was a part of the Humble bundle, you're a pre-orderer too now and one of us... (You're yet to go through the ritualistic sacrifice though once you reach 200 posts on h...
- Sun Mar 05, 2017 10:25 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Stealth Suggestion: Hiding on Ledges
- Replies: 3
- Views: 1601
Re: Stealth Suggestion: Hiding on Ledges
https://cdn.discordapp.com/attachments/223363757898858496/287009921646723083/ef1003e75b665002c185401ac6a63917.png as I mentioned on discord, I second this... https://cdn.discordapp.com/attachments/223363757898858496/287011872476233749/eb20c5b5b06e545a3b49026d0b5c66f6.png Plz add feature, bunny stea...
- Tue Feb 28, 2017 11:05 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Combat Suggestion: Throwing Choked/Hostage Enemies(Read On)
- Replies: 10
- Views: 9539
Re: Combat Suggestion: Throwing Choked/Hostage Enemies(Read
These do seem like pretty cool suggestions, I would definitely like a throw/push feature that ragdolls the enemy with speed away from me so that they could hit their allies or a wall, e.t.c. Another thing is that Ai don't seem to have much ally preservation at the moment, they don't really care what...
- Sat Feb 25, 2017 8:35 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: OG Campaign
- Replies: 6
- Views: 2544
Re: OG Campaign
a lot of the discussions have moved to the Wolfire Discord channel, it's why the forums been looking relatively barren as of late...
It's pretty cool playing through the levels and the placeholder dialogue is incredible xD 'that's dog has a big sword...'
'Turner, I'm angry at you for some reason!'
It's pretty cool playing through the levels and the placeholder dialogue is incredible xD 'that's dog has a big sword...'
'Turner, I'm angry at you for some reason!'
- Thu Feb 23, 2017 7:22 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Hiding after being seen?
- Replies: 2
- Views: 1399
Re: Hiding after being seen?
you can "hide" but the Ai's really smart. Once breaking the line of sight of an Ai they will assume where you've gone based on what movements you were performing when last seen and what the new location looks like. You'll have very limited time to get to somewhere they won't look. The Ai c...
- Tue Feb 21, 2017 5:53 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: No pause after combat
- Replies: 3
- Views: 4585
Re: No pause after combat
do you mean slo-mo or full pause?
cause slo-mo's still a feature (at least in internal_testing)
cause slo-mo's still a feature (at least in internal_testing)