Search found 132 matches

by marmorek
Mon Feb 09, 2009 6:51 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Fighting in OG
Replies: 70
Views: 8951

Re: Fighting in OG

Renegade_Turner wrote:
Endoperez wrote:- Timing attacks? Lugaru 1 doesn't have any timing...
What? Lugaru didn't involve timing? Did this guy miss something, or did I?
No timing as in holding your mouse to charge an attack. The attacks still involve some timing, of course.
by marmorek
Sun Feb 08, 2009 12:36 am
Forum: Overgrowth - Secret Preorder Forum
Topic: NPC ideas
Replies: 44
Views: 5303

Re: NPC ideas

Chainsaw man wrote:Silb will be an older ledgeond called Steven/Svein/Silb, before Turners time, maybe an old master. (I kinda like to think of Temple as before Lugaru)
Temple = Silmarillion

Lugaru = The Hobbit

Overgrowth = Lord of the Rings

:)
by marmorek
Sun Feb 08, 2009 12:33 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Fighting in OG
Replies: 70
Views: 8951

Re: Fighting in OG

I think there could be 360º targeting (or at least 180º). Side kicks and back kicks can be very cool and useful. Punches to the head (not just the gut) should also be possible. Oh, and what sort of jump attacks are being planned. I'm also thinking the optimal time for holding the mouse button is pro...
by marmorek
Mon Feb 02, 2009 2:35 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Post your relevant, opportune ideas here [Questions allowed]
Replies: 39
Views: 5070

Re: Post your relevant, opportune ideas here [Questions allowed]

If the main game takes place in one large world, will mods be able to integrate with it? (eg. side missions, etc.)
by marmorek
Sun Feb 01, 2009 12:52 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Fastest and best looking realtime fur..IMO.
Replies: 16
Views: 2668

Re: Fastest and best looking realtime fur..IMO.

jo-shadow wrote:
marmorek wrote:Looks wonderfully fuzzy. You could probably use a variation of it for grass. That would look great.
if you read back to the early blog posts by david, he used a grass shader for the first version of the fur.
Yeah, that's what I was thinking of.
by marmorek
Sat Jan 31, 2009 5:03 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Post your relevant, opportune ideas here [Questions allowed]
Replies: 39
Views: 5070

Re: Post your relevant, opportune ideas here [Questions allowed]

I think David or Jeff said there would be a movement system similar to Assassin's Creed, but better. :D
by marmorek
Sat Jan 31, 2009 5:01 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Fastest and best looking realtime fur..IMO.
Replies: 16
Views: 2668

Re: Fastest and best looking realtime fur..IMO.

Looks wonderfully fuzzy. You could probably use a variation of it for grass. That would look great.
by marmorek
Wed Jan 28, 2009 5:29 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Game as Plot - Ideas and Discussion
Replies: 33
Views: 4325

Re: Game as Plot - Ideas and Discussion

There should just be a building/school where you can go if you want to do a certain tutorial or just practice fighting.
by marmorek
Thu Jan 22, 2009 11:13 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Long levels & Wells
Replies: 8
Views: 1320

Re: Long levels & Wells

It would be better to post that in this thread:
viewtopic.php?f=13&t=4499
by marmorek
Thu Jan 22, 2009 4:48 am
Forum: Overgrowth - Secret Preorder Forum
Topic: [OFFICIAL]Post your Irrelevant, Inopportune Ideas
Replies: 15
Views: 2378

Re: [OFFICIAL]Post your Irrelevant, Inopportune Ideas

Sais would be cool weapons to have:

Image
by marmorek
Tue Jan 13, 2009 9:50 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: The Bugs Thread
Replies: 128
Views: 28336

Re: The Bugs Thread

In Alpha 9, I still can't type anything in the console. Also, when I try to load an object, it says "Object name not found".
by marmorek
Tue Jan 13, 2009 9:34 pm
Forum: Wolfire
Topic: Martial Arts Video References for Overgrowth
Replies: 213
Views: 127411

Re: Martial Arts Video References for Overgrowth

http://www.youtube.com/watch?v=Xx34FlEDtJ4
Unarmed vs. Unarmed

http://www.youtube.com/watch?v=_XsAYrmc8Po
Unarmed, bo, nunchaku vs. Unarmed, bo (multiple opponents)
by marmorek
Tue Jan 13, 2009 9:22 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Multiplayer announcer?
Replies: 25
Views: 3045

Re: Multiplayer announcer?

:(

At least make something moddable ...
Glabbit wrote:...okay, maybe I won't demand a refund...
But I will commit virtual hara-kiri.
Now that should be in the game.
by marmorek
Mon Jan 12, 2009 10:35 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Multiplayer announcer?
Replies: 25
Views: 3045

Multiplayer announcer?

If Overgrowth had a multiplayer announcer just like Unreal Tournament, that would be totally sweet.

FIRST BLOOD!
DOUBLE KILL!
MULTI KILL!
MEGA KILL!
ULTRA KILL!
M-M-M-M-M-MONSTER KILL!
LUDICROUS KILL!
DOMINATING!
HOLY SHIT!
etc.

:D
by marmorek
Sat Jan 10, 2009 2:58 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Some SPF loot from Aubrey
Replies: 42
Views: 7285

Re: Some SPF loot from Aubrey

Yes, it may come in handy sometimes, assuming that the buildings are all poorly made or easily broken... which I could understand if, for instance, you kicked someone into a fruit stand (it's not a building but shut up) and it broke and a splinter impaled them... Overgrowth needs fruit stands. But ...