Search found 92 matches
- Sat Jan 26, 2008 1:42 pm
- Forum: Randomness
- Topic: The walking game
- Replies: 10
- Views: 6383
The walking game
Ok its not really an interactive game. I have made a small demo in which the character is doing some walking animation. I would like you to test it? It requires latest DirectX9(februery 2007), if you don't have it installed you will get a error message box saying you are missing "dx9_**.dll&quo...
- Fri Jan 18, 2008 4:26 pm
- Forum: Randomness
- Topic: randomness
- Replies: 8118
- Views: 5514253
- Fri Jan 11, 2008 3:47 am
- Forum: Randomness
- Topic: My RPG Alpha
- Replies: 7
- Views: 4829
- Sat Oct 20, 2007 11:42 am
- Forum: Randomness
- Topic: Texturing a character
- Replies: 6
- Views: 3918
Thanks. I am using lightwave. In the texture wireframe of the wolf model in lugaru, I see that the textured parts are seperated. Like in an atlas. I think what you have suggested me to do would have all the UV vertices connected. In the lugaru model I guess there are places in the model in which the...
- Sat Oct 20, 2007 3:01 am
- Forum: Randomness
- Topic: Texturing a character
- Replies: 6
- Views: 3918
Texturing a character
This is a question for david or anyone else who knows. How do you set the uv coordinates for, lets say, a human character? I need to have one texture covering the whole character. What I did once was simply applying cylinder and spheric maps to parts of the model. But I think the results are not ver...
- Wed Aug 22, 2007 8:43 am
- Forum: Randomness
- Topic: My game prototype
- Replies: 33
- Views: 20622
- Tue Aug 21, 2007 10:10 am
- Forum: Randomness
- Topic: My game prototype
- Replies: 33
- Views: 20622
Doesn't work. dx10. :( Do you get some error message? d3dx9_29.dll Well I havnt tried to run this prototype on vista, but apparently you don't have the directX9 files. I don't know how directX10 is supposed to run directX9 games, so I don't know why it wouldnt run it. You might try to install direc...
- Mon Aug 20, 2007 9:43 am
- Forum: Randomness
- Topic: My game prototype
- Replies: 33
- Views: 20622
- Sun Aug 19, 2007 5:53 am
- Forum: Randomness
- Topic: My game prototype
- Replies: 33
- Views: 20622
- Fri Aug 17, 2007 7:34 am
- Forum: Randomness
- Topic: My game prototype
- Replies: 33
- Views: 20622
- Thu Aug 16, 2007 8:48 am
- Forum: Randomness
- Topic: Smile!
- Replies: 52
- Views: 27327
- Thu Aug 16, 2007 2:36 am
- Forum: Randomness
- Topic: My game prototype
- Replies: 33
- Views: 20622
Mmm, interesting. I have to point out some things. What's going on? those bars at the bottom of the screen are health meters I assume. Also, when I die I don't actually die? I just can't swing my sword. Does kicking do anything? It's possible that it pushes them away but I can't tell. One thing I w...
- Wed Aug 15, 2007 12:35 pm
- Forum: Randomness
- Topic: My game prototype
- Replies: 33
- Views: 20622
That's fairly impressive. The normal mapped ground looks great. The fighting is sort of strange, but it is a very early prototype. Keep working on this, I think you'll end up with something awesome. Thank you, The normal map is really standard stuff, nothing special about it. I was told the fightin...
- Mon Aug 13, 2007 1:46 pm
- Forum: Randomness
- Topic: My game prototype
- Replies: 33
- Views: 20622
- Mon Aug 13, 2007 7:05 am
- Forum: Randomness
- Topic: My game prototype
- Replies: 33
- Views: 20622
My game prototype
Edit: Fixed a few problem, one of them was a problem with the input device. This problem would produce the error message "A Null directX interface was accessed". It is possible that direct input does not recognize properly the keyboard or mouse, and then it will run the game but you will b...