Search found 852 matches
- Sat Dec 01, 2012 4:24 pm
- Forum: Modding
- Topic: [Character] Cheetah 1.0
- Replies: 11
- Views: 2557
Re: [Character] Cheetah 1.0
Oh thanks! I thought that it was only the color map that needed to be transparent. I'll try it!
- Thu Nov 29, 2012 10:35 pm
- Forum: Modding
- Topic: [Character] Cheetah 1.0
- Replies: 11
- Views: 2557
Re: [Character] Cheetah 1.0
Sorry! forgot to add the character folder in! just redownload from the first post it should be fixed nowakazi wrote:I get the following error: Data/characters/cheetah.xml could not be found. I installed everything in the right way I think.
- Thu Nov 29, 2012 10:02 pm
- Forum: Modding
- Topic: [Character] Cheetah 1.0
- Replies: 11
- Views: 2557
[Character] Cheetah 1.0
Edit: This character is shit, I'm not uploading it anymore sorry. ^^ Plus i need more space in my Dropbox...
- Wed Nov 28, 2012 12:21 pm
- Forum: Modding
- Topic: [character] turner brute [complete]
- Replies: 23
- Views: 3206
Re: [character] turner brute [complete]
Its fixed now! :) The problem was my character was made out of quads instead of tris ( i usually make models from quads but it was pretty easy to fix this problem in blender to make the squares into triangles!) I'm thinking the reason why is because of how the game needs to render blood on your char...
- Mon Nov 26, 2012 9:22 pm
- Forum: Modding
- Topic: [WIP : Character creation] some questions about skeletons
- Replies: 46
- Views: 5561
Re: [WIP : Character creation] some questions about skeleton
So I'm stuck at this same spot too. I have Blender version 2.55b, and the option to import/export .phxbn files is there, but it does not work. In the other blender window, I get the text "armature must be the parent of a mesh". I have a feeling this is because I have my character rigged t...
- Fri Nov 23, 2012 8:50 pm
- Forum: Modding
- Topic: [character] turner brute [complete]
- Replies: 23
- Views: 3206
Re: [character] turner brute [complete]
I did that and replaced the phxbn file with the one with the vertex groups deleted but I'm still getting the fatal error whenever i try to spawn it
- Thu Nov 22, 2012 3:12 pm
- Forum: Modding
- Topic: [character] turner brute [complete]
- Replies: 23
- Views: 3206
Re: [character] turner brute [complete]
n I'm trying to get my cheetah character into overgrowth but I'm getting that same error "generic type not recognized". How should my files be organized because I'm not sure what the problem is EDIT: Fixed that problem, but now I get a "fatal error" message whenever I try to spaw...
- Thu Nov 22, 2012 12:13 am
- Forum: Modding
- Topic: [character] turner brute [complete]
- Replies: 23
- Views: 3206
Re: [character] turner brute [complete]
I'm trying to get my cheetah character into overgrowth but I'm getting that same error "generic type not recognized". How should my files be organized because I'm not sure what the problem is EDIT: Fixed that problem, but now I get a "fatal error" message whenever I try to spawn ...
- Wed Nov 21, 2012 4:38 pm
- Forum: Modding
- Topic: [WIP : Character creation] some questions about skeletons
- Replies: 46
- Views: 5561
Re: [WIP : Character creation] some questions about skeleton
Yeah, I did that too, though I've found that they only work properly with 2.55b. I've been wondering why it wasn't working with 2.58 when i suddenly realized after about 2 days: It must be the version! XD so i looked around on the forums and found that 2.55b was the program Wolfire used so i used th...
- Tue Nov 20, 2012 7:45 pm
- Forum: Modding
- Topic: [WIP : Character creation] some questions about skeletons
- Replies: 46
- Views: 5561
Re: [WIP : Character creation] some questions about skeleton
Thanks! I found that I needed 2.55b of blender instead of trying to use 2.58 cause the scripts weren't compatible.
- Tue Nov 20, 2012 4:15 am
- Forum: Wolfire
- Topic: Animal ideas for overgrowth
- Replies: 118
- Views: 122564
Re: Animal ideas for overgrowth
I have an idea to make a character, but I'm still having trouble trying to get the phxbn export/import addons to show up in Blender
Edit: Fixed the problem
Edit: Fixed the problem
- Mon Nov 19, 2012 12:54 am
- Forum: Modding
- Topic: [WIP : Character creation] some questions about skeletons
- Replies: 46
- Views: 5561
Re: [WIP : Character creation] some questions about skeleton
I'm having trouble trying install the Blender export/import addons for 2.58. Does somebody know how to get the import/export options to show up?