Search found 45 matches

by Vonkie
Thu Nov 29, 2012 2:21 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 237218

Re: [Mod] Vonkie's mod [26/11/12 - 011] BETA: Your own MODS!

Do not have a downloadable version for MAC? And can change the text of the board? Please, try this ! :) You can change the board.txt to edit it's text! Yes! If you wish, you can make it empty so no text loads at all, this way you can put the text into the board textures themselves(because you don't...
by Vonkie
Thu Nov 29, 2012 5:13 am
Forum: Desperate Gods
Topic: Sound settings (Please add them)
Replies: 4
Views: 6748

Re: Sound settings (Please add them)

Well... Shameless self promotion:
[Mod] Vonkie's mod [26/11/12 - 011]
In my mod, has a setting "music" since the latest update.
It disables all the background music, but leaves the sound on, unless you disable that as well, if you want.
by Vonkie
Thu Nov 29, 2012 2:14 am
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 237218

Re: [Mod] Vonkie's mod [26/11/12 - 011] BETA: Your own MODS!

Did it, finally! I was too eager to release it before all the bugs were fixed though...

None-the-less, it works, even though partly.
Read the ReadMe file included in the extra rar file in 011 BETA if you wanna learn how to mod the textures!
by Vonkie
Wed Nov 28, 2012 12:30 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 237218

Re: [Mod] Vonkie's mod [26/11/12 - 010] Your own cards!

I'm so sorry about the time this update is taking, I expected that I could give most materials a new texture in a similar way. But it seems I'm required to try something different for every single little thing... x.x I'm getting there, just not as quick as I thought. I'll see what I can get working ...
by Vonkie
Tue Nov 27, 2012 9:00 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 237218

Re: [Mod] Vonkie's mod [26/11/12 - 010] Your own cards!

Oh almost forgot. Can we get open graphics aswell for -Card backs -Dices (multiple different ones) If I could get my hands on those I would create more clearer board and deck coordination (played with my friends and on green area they kept wanting to grab from green deck. -.-'') Dice graphics... ha...
by Vonkie
Tue Nov 27, 2012 3:15 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 237218

Re: [Mod] Vonkie's mod [26/11/12 - 010] Your own cards!

Is it possible to open up the board graphic so it can externally loaded? Yes and no, the board is a 3D object, set up by the game itself, and it's a bit limited what I can do with that. However, I can allow people to change textures, like the background and the look of the tiles(e.g. the town) Neve...
by Vonkie
Tue Nov 27, 2012 8:08 am
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 237218

Re: [Mod] Vonkie's mod [26/11/12 - 010] Your own cards!

Can you get the total of silver coins to 16 (4 for each player) so there won't be any chance of need for substitutes. Also can you up the grab height a bit so you cant hit pieces or decks when rolling dices. also muti-grabbing coins like dice would be neat :3 Silver coin thing is on it's way, I'm g...
by Vonkie
Mon Nov 26, 2012 11:56 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 237218

Re: [Mod] Vonkie's mod [26/11/12 - 010] Your own cards!

You probably already have this planned, but enabling the tiles to be changed externally like you did with the cards would be cool. I have a lot more planned on modability, but I'm first gonna fine-tune this one. But yes! Expect me to allow most textures to change... though, the board isn't quite as...
by Vonkie
Mon Nov 26, 2012 10:45 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 237218

Re: [Mod] Vonkie's mod [26/11/12 - 010] Your own cards!

Update!
And it's a neat one. Let's see what these people can do!

Make your own cards now, I'll write a tutorial soon...
by Vonkie
Mon Nov 26, 2012 2:45 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 237218

Re: [Mod] Vonkie's mod [Updated 26/11/12 009] Biggest update

I'll try to recreate this script when I get home from work. I have a long time experience with Unity but I never used anything Network-based (both in Unity or other programing languages), so I am still kind of lost in this area. If I can't manage to get this to work I'll ask you the code, but your ...
by Vonkie
Mon Nov 26, 2012 9:10 am
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 237218

Re: [Mod] Re-interface [Updated 26/11/12 008] Direct connect

Nah I don't mean removing the blacklines. I assume you mean the letter boxing which occurs in some resolutions. I meant spacing the gui elements and text so that there's a margin. So it doesn't run all the way to the edge. Oh, some extra margin, that makes sense, yeah. I can do that, I'm working on...
by Vonkie
Mon Nov 26, 2012 8:37 am
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 237218

Re: [Mod] Re-interface [Updated 26/11/12 008] Direct connect

Much appreciated mod, thanks for this, makes games much more fluid and fast. Shame there are server incompatibilities. I'm actually thinking I made that choice too fast, but I'm still testing, any results from others are extremly welcome! There's quite a heavy margin when using fullscreen 1080p. Bu...
by Vonkie
Sun Nov 25, 2012 11:24 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 237218

Re: [Mod] Full mouse control [Updated 25/11/12 007]

The game worked fine if I just didn't have a password, so it probably doesn't have anything to do with ports. Unless the game uses a port for passwords, but that would just be weird. And I don't use any firewall, so it's not that either. Well, I decided to disable standard to mod connections, after...
by Vonkie
Sun Nov 25, 2012 6:14 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 237218

Re: [Mod] Full mouse control [Updated 25/11/12 006]

I tried connecting to a server I've hosted on my own computer and that seem to work, but some weird things happen when I run several instances of DG on the same computer, so I don't think it's a valid test case. I set up a server for my friends to join before, and zero out of three friends could co...
by Vonkie
Sun Nov 25, 2012 5:34 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 237218

Re: [Mod] Full mouse control [Updated 25/11/12 006]

If you're taking suggestions I'd suggest adding some margins for the GUI so it doesn't go all the way to the edge of the screen. :) It's something I think Wolfire wouldn't hesitate to include in an community update! Done that, tell me if it's good or not! I had the same issue actually, I didn't kno...