Search found 153 matches
- Thu Feb 26, 2009 11:09 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Future Game Ideas
- Replies: 64
- Views: 8301
- Thu Feb 26, 2009 10:49 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Future Game Ideas
- Replies: 64
- Views: 8301
Re: Future Game Ideas
At one point a couple years ago we were thinking of making a simple action game, somewhat like an old game called Cabal. Here are some concept drawings for it: http://aubreyserr.com/images/Woly.jpg http://aubreyserr.com/images/Bust.jpg http://aubreyserr.com/images/FutureGames/A_Enemy1.jpg http://aub...
- Wed Feb 25, 2009 1:08 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Future Game Ideas
- Replies: 64
- Views: 8301
Re: Future Game Ideas
Part of the idea was that maybe eventually you could gain followers that worshiped you. Humans would be one of the races that could be your subjects, enemies, or just food.
These are the only two concepts I have done for the dragon game, although I have more concepts to come.
These are the only two concepts I have done for the dragon game, although I have more concepts to come.
- Wed Feb 25, 2009 11:21 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Future Game Ideas
- Replies: 64
- Views: 8301
Re: Future Game Ideas
One of the reasons the BS2 bottom concept is so extreme is that I was feeling a bit restricted by the design and was having a hard time seeing how to take it forward so I tried something completely different. There are some things I like about it that I think could work well with a more conservative...
- Tue Feb 24, 2009 9:46 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Future Game Ideas
- Replies: 64
- Views: 8301
Re: Future Game Ideas
hehe, I have some of those in the queue tooOzymandias wrote: How about some concepts of that dragon game? XD
One of the cool things about the style of the bottom image is that it would open up some interesting technical possibilities, like having a very well defined silhouette.
- Tue Feb 24, 2009 6:08 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Future Game Ideas
- Replies: 64
- Views: 8301
Future Game Ideas
I was thinking it was about time for another SPF exclusive! Here at Wolfire we are always coming up with cool game ideas. One of the things that is important for us is to think about our game ideas after we come up with them. Every idea seems cool at first, but some get boring after a few weeks whil...
- Tue Feb 10, 2009 10:24 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial, alpha 13 weekly build
- Replies: 31
- Views: 5251
Re: Unofficial, alpha 13 weekly build
I have been getting a few weird problems lately also-- One thing that seems to fix some of them is force updating the ODE ("0"(zero) on the keyboard)
- Tue Feb 03, 2009 11:00 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Epic Custom Models
- Replies: 9
- Views: 1519
Re: Epic Custom Models
It is cool to see people putting their custom models in the engine. We tried to make it as simple as possible-- we may add a gui later for building xml object directly in the engine
- Tue Feb 03, 2009 10:57 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Subcultures continued... small update
- Replies: 13
- Views: 1654
Re: Subcultures continued...
That is a really cool design! Nice work
- Sun Feb 01, 2009 3:53 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Introducing.....
- Replies: 9
- Views: 1482
Re: Introducing.....
Nice work!
- Thu Jan 08, 2009 8:02 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Some SPF loot from Aubrey
- Replies: 42
- Views: 7315
Re: Some SPF loot from Aubrey
I think probably you will not be able to enter the buildings, and no, I don't think they will just be big props. One of our core design principles is that the things in the game should have some kind of gameplay function.
- Thu Jan 08, 2009 5:34 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Some SPF loot from Aubrey
- Replies: 42
- Views: 7315
Re: Some SPF loot from Aubrey
Question: Do you create your all of your textures from scratch or do you find them somewhere? I use stuff from CGtextures.com as a base. If you have a sharp eye, you can see textures from that site in a lot of games. I am going to buy a decent camera soon so I can take more of my own photo reference.
- Sun Dec 28, 2008 6:06 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: My idea, better than any other
- Replies: 324
- Views: 34219
Re: My idea, better than any other
No over-sexed characters in OG. Sorry.
I do have a concept WIP for a female character. Maybe I will finish it up...
I do have a concept WIP for a female character. Maybe I will finish it up...
- Thu Dec 25, 2008 1:10 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Level desinger question
- Replies: 8
- Views: 1235
Re: Level desinger question
hmm, we'll have to wait and see. I think you may be able to do something like that in OG.
- Tue Nov 25, 2008 12:09 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Alpha 2 links!
- Replies: 30
- Views: 5523
Re: Alpha 2 links!
The editor system works like this: left click is general right click is specific object boxes can be manipulated like this: drag the corner to scale drag the edge to rotate drag the face to translate it is kind of hard to use right now because there is no graphical feedback built in yet, but that is...