Search found 113 matches

by Vib Rib
Wed Nov 16, 2005 8:53 pm
Forum: Wolfire
Topic: Lugaru 2 11-16-05 Concept Art
Replies: 40
Views: 59967

Holy hell! That's amazing!

Are we really going to see swamps? Metal armor? Warhammers? Detailed interiors?
by Vib Rib
Tue Oct 18, 2005 1:49 pm
Forum: Wolfire
Topic: Phoenix Engine 9-30-05 More Weapons
Replies: 183
Views: 214754

Or just light the end of your staff and use it like a staff.
Ah, flaming melee weapons.
by Vib Rib
Sun Oct 16, 2005 3:31 pm
Forum: Wolfire
Topic: Lugaru 2
Replies: 373
Views: 274243

Into what position? Lying on the floor?
by Vib Rib
Sat Oct 15, 2005 11:10 pm
Forum: Wolfire
Topic: Lugaru 2
Replies: 373
Views: 274243

If you get kicked so hard you pop into the air high enough to get straight-punched like that, you're probably not going to be able to do anything about it during the move.
by Vib Rib
Sat Oct 15, 2005 3:18 am
Forum: Lugaru
Topic: Funniest moments in Lugaru...
Replies: 35
Views: 32978

Look out, he's coming onto you.

Image
by Vib Rib
Fri Oct 14, 2005 11:18 am
Forum: Wolfire
Topic: Lugaru 2
Replies: 373
Views: 274243

But as Usagi said, you know what I meant, so there's no reason to get all uptight about it.
by Vib Rib
Fri Oct 14, 2005 4:10 am
Forum: Wolfire
Topic: Lugaru 2
Replies: 373
Views: 274243

Yeah, more variation in actual hit-for-hit strength would be nice. You could toy with it in the editor but you didn't see much of it in practice. It was nice setting power to ten or so and sending a rabbit FLYING across the land from a roundhouse -- or setting it to 100 and watching a punch instantl...
by Vib Rib
Thu Oct 13, 2005 11:14 pm
Forum: Wolfire
Topic: Lugaru 2
Replies: 373
Views: 274243

Shorthand, random occurance (like EP was talking about) is a battle that happens spontaneously and unannounced at random times. A random generation means that the internal components of a battle -- the enemies you face, their skill, their weapons, etc. -- will be determined randomly.
by Vib Rib
Thu Oct 13, 2005 8:24 pm
Forum: Wolfire
Topic: Lugaru 2
Replies: 373
Views: 274243

Evil Penguin wrote:Random encounters mean that you are walking along "Lalalala, *Aaagh!* (Screen goes weird) A monster out of no where! Lets kill it and get XP!"
Wrong. That's simply how you interpreted it. That'is where the confusion came from.
by Vib Rib
Thu Oct 13, 2005 3:48 pm
Forum: Wolfire
Topic: Lugaru 2
Replies: 373
Views: 274243

It has everything to do with random encounters.

You merely interpreted it to mean "randomly-occuring" and not "randomly-generated".
by Vib Rib
Thu Oct 13, 2005 1:36 pm
Forum: Wolfire
Topic: Lugaru 2
Replies: 373
Views: 274243

I don't mean random encounters like RPGs have. I mean like, an infinite amount of fights without having to program an infinite number of scenarios.
by Vib Rib
Thu Oct 13, 2005 1:19 am
Forum: Wolfire
Topic: Lugaru 2
Replies: 373
Views: 274243

I'd also like to bring focus back to the important issue of open-ended gameplay, random encounters (easy enough, right?) and the ability to keep playing after the game's over.
by Vib Rib
Wed Oct 12, 2005 2:37 pm
Forum: Wolfire
Topic: Phoenix Engine 9-30-05 More Weapons
Replies: 183
Views: 214754

Just for the record, it was Scorched Earth. Pocket Tanks is merely a clone.
Scorched Earth is the Mother of All Games.
by Vib Rib
Wed Oct 12, 2005 2:36 pm
Forum: Wolfire
Topic: Idea for using custom maps more easily...
Replies: 5
Views: 6141

If you make a custom campaign, the level ends correctly.
The problem only occurs when using the "map [map name]" code.
by Vib Rib
Wed Oct 12, 2005 12:24 am
Forum: Lugaru
Topic: additions to the combat system (Lugaru)
Replies: 401
Views: 340969

Yeah! That's what we need!
More important differences between enemies unconscious and dead.