Search found 101 matches
- Fri Feb 24, 2012 9:28 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Throwing & Enemy Alertness
- Replies: 5
- Views: 771
Re: Throwing & Enemy Alertness
Yeah, I've thought about this topic too. Now, building on what you said before: Don't you think there should be a kind of system of SENSE for the AI? Like: If a Turner throws a knife at me and it lands eleven and a half kilometers away, it would be retarded if I ran to get it. If a Turner throws a k...
- Thu Feb 23, 2012 4:31 pm
- Forum: Modding
- Topic: Last's Blood Mod / no death mod
- Replies: 625
- Views: 153563
Re: Last's Blood Mod / no death mod
OK. Thanks so much for the help!last wrote:There is settings to turn blood effects on and off in the settings menu. I think you clicked on Original blood off and now the cutting blood effects while fighting with weapons are turned off
- Thu Feb 23, 2012 3:26 pm
- Forum: Modding
- Topic: Last's Blood Mod / no death mod
- Replies: 625
- Views: 153563
Re: Last's Blood Mod / no death mod
Yay! Now, it worked. For some reason I had retardedly put the Data folder in the Wolfire directory.
But there is no blood on knife combat. Do you know how to fix this?
But there is no blood on knife combat. Do you know how to fix this?
- Thu Feb 23, 2012 2:49 pm
- Forum: Modding
- Topic: Last's Blood Mod / no death mod
- Replies: 625
- Views: 153563
Re: Last's Blood Mod / no death mod
It just doesn't work for me. I checked that every single file was in the right place, still no worky.
- Thu Feb 23, 2012 1:44 pm
- Forum: Modding
- Topic: Last's Blood Mod / no death mod
- Replies: 625
- Views: 153563
Re: Last's Blood Mod / no death mod
I'm still not getting the open settings and slow motion settings menu. Maybe it's my operating system?
I run Windows 7. Maybe it's about the SUM program.
I run Windows 7. Maybe it's about the SUM program.
- Thu Feb 23, 2012 1:00 pm
- Forum: Modding
- Topic: Last's Blood Mod / no death mod
- Replies: 625
- Views: 153563
Re: Last's Blood Mod / no death mod
First make sure you are trying to install this mod into the same folder where you installed Overgrowth. Now make sure that you opened up bloodmod+no death mod folder inside this .zip file you downloaded. (you see that there is a data folder in there) Now make sure you merge all the files and folder...
- Wed Feb 22, 2012 8:13 pm
- Forum: Modding
- Topic: Last's Blood Mod / no death mod
- Replies: 625
- Views: 153563
Re: Last's Blood Mod / no death mod
Hey guys,
I just installed this, checked that I did it right (which I did), and there are no buttons in the esc.+esc. menu, and nothing is different about the blood. Can you guys help?
I just installed this, checked that I did it right (which I did), and there are no buttons in the esc.+esc. menu, and nothing is different about the blood. Can you guys help?
- Mon Feb 06, 2012 9:21 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: *What animal will you play as or love to see implemented?
- Replies: 812
- Views: 107203
Re: WHAT RACE DO U WANT TO BE? or c be implemented into the
Ferrets, or weasels would be insanely awesome. Yes, I agree. In real life, they are the stealthy-hunter-go-for-neck guys. This COULD be implemented into the game. I really can't wait for stealthy NPCs to be implemented. You could be just hangin with your bro and you walk out of your room and WHAM!!...
- Sun Jan 29, 2012 2:51 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Weapons and Armor+More
- Replies: 13
- Views: 2347
Re: Weapons and Armor+More
Now, one thing that I somewhat disagree with in the bow + arrow thing is that it would be far too easy. We need some balance. Very limited amounts of arrows, and only kills if it is a head or heart shot should do the trick.
- Sat Jan 28, 2012 2:36 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Weapons and Armor+More
- Replies: 13
- Views: 2347
Re: Weapons and Armor+More
sneak through the bushes... then climb mountain to see your enemy having a meeting You're in luck! You can do this already by adding a bunch of NPCs to a map and giving them patrol routes and have a bunch of enemies in a group! Now, there are a few things I would like: 1. A bandolier/belt or anythi...
- Sun Jan 22, 2012 9:41 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Combat Ideas
- Replies: 85
- Views: 11465
Re: Combat Ideas
Another thing relating to sound: Where did the epic "SHINK!!!" of blades stabbing/slashing into a body go?
- Sun Jan 22, 2012 2:37 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Combat Ideas
- Replies: 85
- Views: 11465
Re: Combat Ideas
Thank you SO MUCH!!! I needed to get that music out of my head. I really think they should change the music a bit, maybe make a few different songs for each situation.Anton wrote: In the config file you can turn off all music. Change Music True to False (or use SUMLauncher to turn it off)
- Sun Jan 22, 2012 2:04 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Combat Ideas
- Replies: 85
- Views: 11465
Re: Combat Ideas
Does anyone know how to disable the combat song?
- Tue Jan 17, 2012 7:17 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Combat Ideas
- Replies: 85
- Views: 11465
Re: Combat Ideas
Yeah, I kind of agree. But I think the guards should have eyesight of a better kind. If one looks in my general direction and doesn't see me chopping his bro's arm off, he has a problem.
- Mon Jan 16, 2012 11:54 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a165, weekly build
- Replies: 35
- Views: 9242
Re: Unofficial Overgrowth a165, weekly build
But there really is not a lot of reasons not to use SUM because what it does is just download the patch and unzip it in the right place for you. Yeah, I downloaded it. Just a little suspicious, you know. It is awesome. I can't wait until we can stab little rabbits while they're down. AND I can't wa...