Do not worry, there will be one.rodeje25 wrote:I EXPECTED A BLOG POST LUKAS
Search found 1430 matches
- Mon Sep 28, 2015 10:16 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Rumors and confirmed stuff
- Replies: 41
- Views: 17200
Re: Rumors and confirmed stuff
- Sat Sep 26, 2015 11:42 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Lag on the arena level
- Replies: 5
- Views: 995
Re: Lag on the arena level
Your CPU is pretty weak, and NPCs in Overgrowth take a lot of CPU power. So I think that is the bottleneck, especially if it's only in the arena because the arena shouldn't be especially graphically demanding, but there are four NPCs in it, which is more than any other official level.
- Thu Sep 24, 2015 8:38 am
- Forum: Randomness
- Topic: Favorite Stealth Game?
- Replies: 20
- Views: 49282
Re: Favorite Stealth Game?
After playing 10 hours of "METAL GEAR SOLID V: THE PHANTOM PAIN" ( ;P ) I can say that it is my favorite stealth game so far.
- Thu Sep 24, 2015 8:34 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Ideas to improve the gore mechanics (video)
- Replies: 13
- Views: 3452
Re: Ideas to improve the gore mechanics (video)
The way he talked about it made it seem to me like this was a sort of dream or vain hope, rather than an actual realistic plan for future development. This is the way I see it as well. In the latest OGW we said that dismemberment is "in the stretch goals section". In other words it's some...
- Wed Sep 23, 2015 2:18 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Ideas to improve the gore mechanics (video)
- Replies: 13
- Views: 3452
Re: Ideas to improve the gore mechanics (video)
What gave you the impression that we're adding dismemberment?Peruraptor wrote:he's actually adding it in?
- Fri Sep 18, 2015 10:49 am
- Forum: Wolfire
- Topic: fan music\ost
- Replies: 23
- Views: 27229
Re: fan music\ost
Honesty is good, but try using friendlier or more neutral words when expressing your feedback, otherwise you run the risk of insulting, demotivating and aggravating the other person. Instead of expressing your opinion as if it is an objective statement, include yourself in the statement. So instead ...
- Fri Sep 18, 2015 4:28 am
- Forum: Wolfire
- Topic: fan music\ost
- Replies: 23
- Views: 27229
Re: fan music\ost
Kibaoo, be a bit more constructive in your word choice, saying something someone made is shit isn't going to help anyone. I quite like it, it reminds me of some stuff the artist "Operator Operator" on Soundcloud whom I've been listening a lot to. I'm impressed by how good your music is con...
- Thu Sep 17, 2015 4:39 am
- Forum: Wolfire
- Topic: Overgrowth Weekly
- Replies: 360
- Views: 367890
Re: OGW Q&A with the developers
Update in two or three weeks? How much it is in real world time? Based on my previous experience with Wolfire, my guess would be something around 9 months. Don't get me wrong. I am happy that something is happening. I already had some fun with the game (not sure if worth the money), but the pace of...
- Wed Sep 16, 2015 5:15 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Internal Testing Buildt errors & stuff
- Replies: 11
- Views: 1907
Re: Internal Testing Buildt errors & stuff
So to clarify further on the extra_data_path thing. If I have a separate Data folder in: C:/MyOvergrowthStuff/Data/ So, in there I have a Models folder and an Objects folder and so on, I can specify extra_data_path like this: extra_data_path: C:/MyOvergrowthStuff/ That will allow me to load levels t...
- Tue Sep 15, 2015 4:26 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Internal Testing Buildt errors & stuff
- Replies: 11
- Views: 1907
Re: Internal Testing Buildt errors & stuff
Yeah the extra_data_path can be used by modders to more easily keep their stuff separate. It should work I think if anyone wants to use it, just set the value to DRIVE:/Path/to/folder/where/my/other/data/folder/is/, it is important that you have the / at the end. I don't think the GI is actually in ...
- Tue Sep 15, 2015 3:51 am
- Forum: Wolfire
- Topic: Overgrowth Weekly
- Replies: 360
- Views: 367890
Re: OGW Q&A with the developers
Why are you talking about microphones? You wrote that OG Weekly should have binaural audio, not Overgrowth. :P will you work more on the Asset Conditioning Pipeline, to make it more of a thrill for Content Creators to get their assets included into the game? Would you like to expand on this question?
- Tue Sep 15, 2015 3:47 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: You took my money,and gave me false hope,
- Replies: 10
- Views: 2854
Re: You took my money,and gave me false hope,
EPR: Being extremely rude will not do anything to help the situation. Two wrongs do not make a right. Etidorpha, you - like everyone else - are free to ask for a refund at any point in time. So the "you took my money" part of your topic doesn't make sense. As for giving you false hope, we'...
- Mon Sep 14, 2015 8:59 am
- Forum: Wolfire
- Topic: Overgrowth Weekly
- Replies: 360
- Views: 367890
Re: OGW Q&A with the developers
OGW 99 recording is up on YouTube now:
- Mon Sep 14, 2015 8:58 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: OG weekly in 10 days! :D(already streamed)
- Replies: 20
- Views: 3055
Re: OG weekly in 10 days! :D(already streamed)
The video is up now.
- Mon Sep 14, 2015 7:06 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Bug reporting station
- Replies: 1041
- Views: 223625
Re: Bug reporting station
Thanks for the bug report Kratos! I think the low FPS level is simply due to the level containing too many characters perhaps? Characters are a big hit on the frame rate, at least if you have more than like 6 characters in a level. As for the missing file: It looks like you're using SUMLauncher, in ...