Search found 112 matches

by SamW
Sun Jan 09, 2011 3:01 am
Forum: Wolfire
Topic: Spam problems
Replies: 150
Views: 84633

Re: Spam problems

Hmmm anyone who gets disapproved too much should get auto blocked. it looks like, blocking the spam just provokes the bot to keep on spamming, so in effect, it doesn't really solve the problem until the bot can actually get banned. Just like what seems to be happening in this thread.
by SamW
Sat Dec 25, 2010 2:17 pm
Forum: Randomness
Topic: Fractal worlds.. possible?
Replies: 9
Views: 4047

Re: Fractal worlds.. possible?

Is minecreaft built by a procedural/random heightmap? Anyways, I think procedural anything would be good to reduce construction time for assets, I see that Wolfire is a huge advocate for procedural stuff because of their limited resources. Fractals are good for adding detail where you would otherwis...
by SamW
Tue Dec 21, 2010 6:06 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Alpha 110 skipped
Replies: 13
Views: 2226

Re: Alpha 110 skipped

Can David still do a change log video of awesomeness?
by SamW
Sun Dec 19, 2010 1:26 pm
Forum: Wolfire
Topic: HIB #2 on Desura?
Replies: 15
Views: 8596

Re: HIB #2 on Desura?

Freshbite wrote:Funny how it looks just like Steam.
It is dark grey.... that is about all that looks like steam.
by SamW
Thu Dec 16, 2010 3:05 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Secret Preorder Forum!
Replies: 336
Views: 52312

Re: Secret Preorder Forum!

You all scare me. :mrgreen: Welcome to the Wolfire Community! http://sandladan.se/haga/pictures/smileys/%5E%5E.png May I ask, however, how you are able to view this forum without being a part of the " Overgrowth Preorderer " group? Because he IS in the pre-order group. But it may not be h...
by SamW
Fri Dec 10, 2010 3:21 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Secret Preorder Forum!
Replies: 336
Views: 52312

Re: Secret Preorder Forum!

Cheese wrote:Hello, world!

I've been following the blog for a while, and decided I should finally preorder.
Hi, are you made of cheese or do you like it? or both?...
by SamW
Mon Nov 22, 2010 7:46 pm
Forum: Randomness
Topic: Real Names
Replies: 161
Views: 78852

Re: Real Names

Unlike Mr. Perez, I think you can guess my first name...
by SamW
Sat Nov 20, 2010 3:28 pm
Forum: Wolfire
Topic: The "John's beard" thread! - Noooes, the beard is gone!
Replies: 702
Views: 419292

Re: The "John's beard" thread! - Noooes, the beard is gone!

Wilbefast wrote:Image

:wink:
your image host keeps on changing the image url
in fact only the thumbnail has a persistent url.
you should probably just use a link.
by SamW
Thu Nov 18, 2010 7:17 am
Forum: Randomness
Topic: Sal, the Beard Slayer
Replies: 13
Views: 10738

Re: Sal, the Beard Slayer

Wait a second, with so much less hair now, we could always shop in more hair to
1) restore the beard
2) make a mullet.

So... Uhm... Where are the high res mug shots?
by SamW
Wed Nov 17, 2010 7:28 pm
Forum: Randomness
Topic: Sal, the Beard Slayer
Replies: 13
Views: 10738

Re: Sal, the Beard Slayer

Sal! NO!!! why???
by SamW
Sat Nov 13, 2010 12:24 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: [Sug] Damage proportional to speed
Replies: 12
Views: 1572

Re: [Sug] Damage proportional to speed

Blocking, dodging, and countering by the enemy would make hit and run less viable. Hit and run shouldn't be considered an invalid method of winning anyways and you can cap it's effectiveness by limiting max damage if you want. Just make sure that if the enemy sees you flying at him, he knows to try ...
by SamW
Wed Oct 20, 2010 10:10 pm
Forum: Wolfire
Topic: actual console games
Replies: 5
Views: 4124

Re: actual console games

I don't think it costs that much to publish on xbox live.
The live arcade is available for indie developer, but is it worth the effort to put it there?
by SamW
Wed Oct 20, 2010 8:32 pm
Forum: Randomness
Topic: Fallout: New Vegas
Replies: 39
Views: 21811

Re: Fallout: New Vegas

He is just saying, in no super mathematical, logistically proven terms. You like to pick apart other people posts on this forum. You just trashed him for picking at the games bugs. You may say they are different things, but isn't that just being picky? Now does that show irony? Some say yes. Do you ...
by SamW
Fri Oct 15, 2010 10:34 pm
Forum: Randomness
Topic: Unlimited Detail
Replies: 10
Views: 5738

Re: Unlimited Detail

The difference is that voxels are sampled chunks (usually cube) of space describing the average density of the quantized portion of space. (binary density is able to describe being empty or not empty. But things like MRIs are not binary.) Point clouds are samples (which can be irregular) of a contin...
by SamW
Thu Oct 14, 2010 6:42 pm
Forum: Randomness
Topic: Unlimited Detail
Replies: 10
Views: 5738

Re: Unlimited Detail

They might be able to animate a 3d point cloud, not by doing animation, but by making a compressed point cloud 'movie'. Meaning each animation frame is just a different set of points that combine together into a 4D point cloud movie. If their search algorithm is good they should be able to go from f...