Search found 112 matches
- Sun Jan 09, 2011 3:01 am
- Forum: Wolfire
- Topic: Spam problems
- Replies: 150
- Views: 84633
Re: Spam problems
Hmmm anyone who gets disapproved too much should get auto blocked. it looks like, blocking the spam just provokes the bot to keep on spamming, so in effect, it doesn't really solve the problem until the bot can actually get banned. Just like what seems to be happening in this thread.
- Sat Dec 25, 2010 2:17 pm
- Forum: Randomness
- Topic: Fractal worlds.. possible?
- Replies: 9
- Views: 4047
Re: Fractal worlds.. possible?
Is minecreaft built by a procedural/random heightmap? Anyways, I think procedural anything would be good to reduce construction time for assets, I see that Wolfire is a huge advocate for procedural stuff because of their limited resources. Fractals are good for adding detail where you would otherwis...
- Tue Dec 21, 2010 6:06 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Alpha 110 skipped
- Replies: 13
- Views: 2226
Re: Alpha 110 skipped
Can David still do a change log video of awesomeness?
- Sun Dec 19, 2010 1:26 pm
- Forum: Wolfire
- Topic: HIB #2 on Desura?
- Replies: 15
- Views: 8596
Re: HIB #2 on Desura?
It is dark grey.... that is about all that looks like steam.Freshbite wrote:Funny how it looks just like Steam.
- Thu Dec 16, 2010 3:05 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Secret Preorder Forum!
- Replies: 336
- Views: 52312
Re: Secret Preorder Forum!
You all scare me. :mrgreen: Welcome to the Wolfire Community! http://sandladan.se/haga/pictures/smileys/%5E%5E.png May I ask, however, how you are able to view this forum without being a part of the " Overgrowth Preorderer " group? Because he IS in the pre-order group. But it may not be h...
- Fri Dec 10, 2010 3:21 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Secret Preorder Forum!
- Replies: 336
- Views: 52312
Re: Secret Preorder Forum!
Hi, are you made of cheese or do you like it? or both?...Cheese wrote:Hello, world!
I've been following the blog for a while, and decided I should finally preorder.
- Mon Nov 22, 2010 7:46 pm
- Forum: Randomness
- Topic: Real Names
- Replies: 161
- Views: 78852
Re: Real Names
Unlike Mr. Perez, I think you can guess my first name...
- Sat Nov 20, 2010 3:28 pm
- Forum: Wolfire
- Topic: The "John's beard" thread! - Noooes, the beard is gone!
- Replies: 702
- Views: 419292
Re: The "John's beard" thread! - Noooes, the beard is gone!
your image host keeps on changing the image urlWilbefast wrote:
in fact only the thumbnail has a persistent url.
you should probably just use a link.
- Thu Nov 18, 2010 7:17 am
- Forum: Randomness
- Topic: Sal, the Beard Slayer
- Replies: 13
- Views: 10738
Re: Sal, the Beard Slayer
Wait a second, with so much less hair now, we could always shop in more hair to
1) restore the beard
2) make a mullet.
So... Uhm... Where are the high res mug shots?
1) restore the beard
2) make a mullet.
So... Uhm... Where are the high res mug shots?
- Wed Nov 17, 2010 7:28 pm
- Forum: Randomness
- Topic: Sal, the Beard Slayer
- Replies: 13
- Views: 10738
Re: Sal, the Beard Slayer
Sal! NO!!! why???
- Sat Nov 13, 2010 12:24 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [Sug] Damage proportional to speed
- Replies: 12
- Views: 1572
Re: [Sug] Damage proportional to speed
Blocking, dodging, and countering by the enemy would make hit and run less viable. Hit and run shouldn't be considered an invalid method of winning anyways and you can cap it's effectiveness by limiting max damage if you want. Just make sure that if the enemy sees you flying at him, he knows to try ...
- Wed Oct 20, 2010 10:10 pm
- Forum: Wolfire
- Topic: actual console games
- Replies: 5
- Views: 4124
Re: actual console games
I don't think it costs that much to publish on xbox live.
The live arcade is available for indie developer, but is it worth the effort to put it there?
The live arcade is available for indie developer, but is it worth the effort to put it there?
- Wed Oct 20, 2010 8:32 pm
- Forum: Randomness
- Topic: Fallout: New Vegas
- Replies: 39
- Views: 21811
Re: Fallout: New Vegas
He is just saying, in no super mathematical, logistically proven terms. You like to pick apart other people posts on this forum. You just trashed him for picking at the games bugs. You may say they are different things, but isn't that just being picky? Now does that show irony? Some say yes. Do you ...
- Fri Oct 15, 2010 10:34 pm
- Forum: Randomness
- Topic: Unlimited Detail
- Replies: 10
- Views: 5738
Re: Unlimited Detail
The difference is that voxels are sampled chunks (usually cube) of space describing the average density of the quantized portion of space. (binary density is able to describe being empty or not empty. But things like MRIs are not binary.) Point clouds are samples (which can be irregular) of a contin...
- Thu Oct 14, 2010 6:42 pm
- Forum: Randomness
- Topic: Unlimited Detail
- Replies: 10
- Views: 5738
Re: Unlimited Detail
They might be able to animate a 3d point cloud, not by doing animation, but by making a compressed point cloud 'movie'. Meaning each animation frame is just a different set of points that combine together into a 4D point cloud movie. If their search algorithm is good they should be able to go from f...