Search found 440 matches
- Wed Oct 26, 2016 3:58 pm
- Forum: Modding
- Topic: Overgrowth animations
- Replies: 9
- Views: 3905
Re: Overgrowth animations
Hey, All animation files can be found in the "Overgrowth/Data/BlendFiles..." folder. https://i.gyazo.com/200b136a6041d0a18b917cf9b716b879.png To open them, you'll need a software called Blender, only Blender 2.55 allows for .ANM exporting, but I've found it to be a pain to use for animatio...
- Sat Oct 01, 2016 8:57 pm
- Forum: Modding
- Topic: [MAPS] Overgrowth Nightfall
- Replies: 4
- Views: 1457
[MAPS] Overgrowth Nightfall
https://i.gyazo.com/204477b72bb9dcb76aa7016aa8c2c7a1.png A new map pack consisting of 16 redesigned default levels which changes the time from day to night to give them a whole new feel. The levels are designed from a different perspective and/ or based after the original 'story' of the default lev...
- Thu Sep 29, 2016 10:56 am
- Forum: Wolfire
- Topic: Overgrowth Multiplayer discussion
- Replies: 139
- Views: 146950
Re: Overgrowth Multiplayer discussion
Trom wrote:Signed up JUST to see if online multiplayer had been modded in yet... no luck yet @-@
- Thu Sep 29, 2016 8:46 am
- Forum: Modding
- Topic: Colourable Rabbot
- Replies: 2
- Views: 1004
Colourable Rabbot
Rabbot a'int got no colour on him, May as well add some: Completely random lil' project I started 20 minutes before writing this, Started with just wanting a black plastic rabbot, then made me think, why not just give him a colour map? So here y'are: https://www.dropbox.com/s/aj1zcjzqn5rhk6y/Rabbot....
- Tue Sep 27, 2016 2:47 am
- Forum: Modding
- Topic: [Tweak] Revolver F Key
- Replies: 3
- Views: 1265
Re: [Tweak] 'Drag' F key
I too was recently messing around with the Lightning key and have now set mine up to give enemies a very slight lift and pull them slightly toward the player, rather than throwing them 15 meters away. It helps when testing weapons as you don't have to search for the weapon that you would usually hav...
- Thu Sep 22, 2016 7:49 am
- Forum: Modding
- Topic: [HELP] Candles, a Street Cone, & Super Shiny Model Disease
- Replies: 8
- Views: 1481
an issue for all?
Ok, I just made a pumpkin model for a potential Halloween map and got exactly the same issue... Now I'm really confused as to what this is, it's never happened to me before (other than one character model)... I don't think it is the normal map seeing as I tried replacing it with a default normal and...
- Wed Sep 21, 2016 4:56 am
- Forum: Modding
- Topic: [HELP] Candles, a Street Cone, & Super Shiny Model Disease
- Replies: 8
- Views: 1481
Re: [MODEL] Help, the Colour Map isn't working.
http://images.akamai.steamusercontent.com/ugc/264974290253010879/4297A76593585E45B2A5DC795BD9511958BE2C5B/ Looks like your normal map is making the model really shiny... Though I can't be certain... Try changing the over bright to 1, it will remove shinyness and should allow you to see the colour b...
- Mon Sep 19, 2016 2:22 pm
- Forum: Modding
- Topic: [MOD]Assassins Creed hidden blade+
- Replies: 4
- Views: 7069
[MOD]Assassins Creed hidden blade+
2 weapons are in this pack... hastily made, fairly low quality weapons, let's get that out of the way first. Either way, there's two options: you can complain that this mod doesn't look very professional and wait for another mod, which after Overgrowth being in development for this long and no mod l...
- Sun Sep 18, 2016 8:14 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Post Cool Overgrowth Screenshots
- Replies: 302
- Views: 57622
Re: Post Cool Overgrowth Screenshots
halzoid at it once again... Honestly not sure what you're referencing, did I do something before? so its like a mod that only works on halloween? :D Nah, I ain't that good with scripts, also, it would seem like a bit of a waste to only offer the maps for once per year, I'm basically making them so ...
- Thu Sep 15, 2016 7:25 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Post Cool Overgrowth Screenshots
- Replies: 302
- Views: 57622
Nighttime
Working on a "Halloween" map pack (barely related to Halloween, but seeing as it's the closest holiday, it makes sense to release this around then) I'm changing a lot of the default maps skyboxes to be set at night and altering some of their content to make them more fitting to that time o...
- Mon Sep 12, 2016 6:16 pm
- Forum: Modding
- Topic: [MAP] Lion Castle
- Replies: 19
- Views: 17112
Re: [MAP] Lion Castle
Yep, sorry, I'll remove my post...Silverfish wrote:Rodeje and Halzoid please keep it on topic.
- Sun Sep 11, 2016 12:54 pm
- Forum: Modding
- Topic: [MAP] Lion Castle
- Replies: 19
- Views: 17112
Re: [MAP] Lion Castle
[this message has been removed by the user for being off topic]
- Wed Sep 07, 2016 1:09 pm
- Forum: Modding
- Topic: [MAP] Palace Infiltration
- Replies: 3
- Views: 1209
Re: [MAP] Palace Infiltration
ok... places that I put more effort into early in development before I realised that detail completely destroys computers....rodeje25 wrote:"interesting location"
- Tue Sep 06, 2016 3:57 pm
- Forum: Modding
- Topic: [MAP] Palace Infiltration
- Replies: 3
- Views: 1209
[MAP] Palace Infiltration
A quick map I made in Overgrowth while waiting for a response from Timbles about Therium 2 :lol: The recent map 'Lion Castle' by BeholderJack actually inspired me to create this map and Therium 2 gave me the idea of mutiple paths. This is V1.0, and I WOULD LIKE to improve this map by adding more det...
- Sat Sep 03, 2016 3:38 pm
- Forum: Modding
- Topic: [Arena Map] Prison Courtyard
- Replies: 2
- Views: 1253
Re: [Arena Map] Prison Courtyard
Fun arena, a fair few different modes, I'm pretty sure I played them all, managed to get the "You're outnumbered" one the most though :lol: The arena space was pretty small, but Having the pole through the middle actually benefited the gameplay as the fights were split up into smaller grou...