Search found 440 matches

by halzoid
Wed Oct 26, 2016 3:58 pm
Forum: Modding
Topic: Overgrowth animations
Replies: 9
Views: 3905

Re: Overgrowth animations

Hey, All animation files can be found in the "Overgrowth/Data/BlendFiles..." folder. https://i.gyazo.com/200b136a6041d0a18b917cf9b716b879.png To open them, you'll need a software called Blender, only Blender 2.55 allows for .ANM exporting, but I've found it to be a pain to use for animatio...
by halzoid
Sat Oct 01, 2016 8:57 pm
Forum: Modding
Topic: [MAPS] Overgrowth Nightfall
Replies: 4
Views: 1457

[MAPS] Overgrowth Nightfall

https://i.gyazo.com/204477b72bb9dcb76aa7016aa8c2c7a1.png A new map pack consisting of 16 redesigned default levels which changes the time from day to night to give them a whole new feel. The levels are designed from a different perspective and/ or based after the original 'story' of the default lev...
by halzoid
Thu Sep 29, 2016 10:56 am
Forum: Wolfire
Topic: Overgrowth Multiplayer discussion
Replies: 139
Views: 146950

Re: Overgrowth Multiplayer discussion

Trom wrote:Signed up JUST to see if online multiplayer had been modded in yet... no luck yet @-@

by halzoid
Thu Sep 29, 2016 8:46 am
Forum: Modding
Topic: Colourable Rabbot
Replies: 2
Views: 1004

Colourable Rabbot

Rabbot a'int got no colour on him, May as well add some: Completely random lil' project I started 20 minutes before writing this, Started with just wanting a black plastic rabbot, then made me think, why not just give him a colour map? So here y'are: https://www.dropbox.com/s/aj1zcjzqn5rhk6y/Rabbot....
by halzoid
Tue Sep 27, 2016 2:47 am
Forum: Modding
Topic: [Tweak] Revolver F Key
Replies: 3
Views: 1265

Re: [Tweak] 'Drag' F key

I too was recently messing around with the Lightning key and have now set mine up to give enemies a very slight lift and pull them slightly toward the player, rather than throwing them 15 meters away. It helps when testing weapons as you don't have to search for the weapon that you would usually hav...
by halzoid
Thu Sep 22, 2016 7:49 am
Forum: Modding
Topic: [HELP] Candles, a Street Cone, & Super Shiny Model Disease
Replies: 8
Views: 1481

an issue for all?

Ok, I just made a pumpkin model for a potential Halloween map and got exactly the same issue... Now I'm really confused as to what this is, it's never happened to me before (other than one character model)... I don't think it is the normal map seeing as I tried replacing it with a default normal and...
by halzoid
Wed Sep 21, 2016 4:56 am
Forum: Modding
Topic: [HELP] Candles, a Street Cone, & Super Shiny Model Disease
Replies: 8
Views: 1481

Re: [MODEL] Help, the Colour Map isn't working.

http://images.akamai.steamusercontent.com/ugc/264974290253010879/4297A76593585E45B2A5DC795BD9511958BE2C5B/ Looks like your normal map is making the model really shiny... Though I can't be certain... Try changing the over bright to 1, it will remove shinyness and should allow you to see the colour b...
by halzoid
Mon Sep 19, 2016 2:22 pm
Forum: Modding
Topic: [MOD]Assassins Creed hidden blade+
Replies: 4
Views: 7069

[MOD]Assassins Creed hidden blade+

2 weapons are in this pack... hastily made, fairly low quality weapons, let's get that out of the way first. Either way, there's two options: you can complain that this mod doesn't look very professional and wait for another mod, which after Overgrowth being in development for this long and no mod l...
by halzoid
Sun Sep 18, 2016 8:14 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Post Cool Overgrowth Screenshots
Replies: 302
Views: 57622

Re: Post Cool Overgrowth Screenshots

halzoid at it once again... Honestly not sure what you're referencing, did I do something before? so its like a mod that only works on halloween? :D Nah, I ain't that good with scripts, also, it would seem like a bit of a waste to only offer the maps for once per year, I'm basically making them so ...
by halzoid
Thu Sep 15, 2016 7:25 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Post Cool Overgrowth Screenshots
Replies: 302
Views: 57622

Nighttime

Working on a "Halloween" map pack (barely related to Halloween, but seeing as it's the closest holiday, it makes sense to release this around then) I'm changing a lot of the default maps skyboxes to be set at night and altering some of their content to make them more fitting to that time o...
by halzoid
Mon Sep 12, 2016 6:16 pm
Forum: Modding
Topic: [MAP] Lion Castle
Replies: 19
Views: 17112

Re: [MAP] Lion Castle

Silverfish wrote:Rodeje and Halzoid please keep it on topic.
Yep, sorry, I'll remove my post...
by halzoid
Sun Sep 11, 2016 12:54 pm
Forum: Modding
Topic: [MAP] Lion Castle
Replies: 19
Views: 17112

Re: [MAP] Lion Castle

[this message has been removed by the user for being off topic]
by halzoid
Wed Sep 07, 2016 1:09 pm
Forum: Modding
Topic: [MAP] Palace Infiltration
Replies: 3
Views: 1209

Re: [MAP] Palace Infiltration

rodeje25 wrote:"interesting location"
ok... places that I put more effort into early in development before I realised that detail completely destroys computers....
by halzoid
Tue Sep 06, 2016 3:57 pm
Forum: Modding
Topic: [MAP] Palace Infiltration
Replies: 3
Views: 1209

[MAP] Palace Infiltration

A quick map I made in Overgrowth while waiting for a response from Timbles about Therium 2 :lol: The recent map 'Lion Castle' by BeholderJack actually inspired me to create this map and Therium 2 gave me the idea of mutiple paths. This is V1.0, and I WOULD LIKE to improve this map by adding more det...
by halzoid
Sat Sep 03, 2016 3:38 pm
Forum: Modding
Topic: [Arena Map] Prison Courtyard
Replies: 2
Views: 1253

Re: [Arena Map] Prison Courtyard

Fun arena, a fair few different modes, I'm pretty sure I played them all, managed to get the "You're outnumbered" one the most though :lol: The arena space was pretty small, but Having the pole through the middle actually benefited the gameplay as the fights were split up into smaller grou...