Search found 852 matches
- Wed Jul 29, 2015 6:12 pm
- Forum: Modding
- Topic: Multiple textures on a single model?
- Replies: 13
- Views: 2518
Re: Multiple textures on a single model?
How do you do that? Would you have to re-unwrap part of the model?
- Mon Jul 27, 2015 12:20 am
- Forum: Modding
- Topic: Multiple textures on a single model?
- Replies: 13
- Views: 2518
Multiple textures on a single model?
Has anyone tried doing this yet? I want to see if i can get a character model in Overgrowth that has more than one material/texture, is that possible?
- Sun Jul 12, 2015 8:48 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Post Cool Overgrowth Screenshots
- Replies: 302
- Views: 57856
Re: Post Cool Overgrowth Screenshots
Dinosaur (not a ragdoll, just a static prop )
- Thu May 28, 2015 12:13 pm
- Forum: Modding
- Topic: [Help] Breakable Objects
- Replies: 11
- Views: 1925
Re: [Help] Breakable Glass
Love the idea! No idea how i could help though
- Sun May 24, 2015 9:26 pm
- Forum: Modding
- Topic: [Hotspot] Dialogue triggered by NPC's
- Replies: 9
- Views: 1844
Re: [Hotspot] Dialogue triggered by NPC's
Sure Also awesome hotspot mod! I was looking for something like thisTimbles wrote:I customized it within the aschar.asRagdollZombie wrote:What camera mod is that in the video? I like it
If you want, I can send you the settings (and anyone else who wants it).
- Sun May 24, 2015 8:46 pm
- Forum: Modding
- Topic: [Hotspot] Dialogue triggered by NPC's
- Replies: 9
- Views: 1844
Re: [Hotspot] Dialogue triggered by NPC's
What camera mod is that in the video? I like it
- Sat May 23, 2015 2:27 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Post Cool Overgrowth Screenshots
- Replies: 302
- Views: 57856
Re: Post Cool Overgrowth Screenshots
WOAH THAT LOOKS AMAZING
- Tue May 12, 2015 5:58 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Saving characters with attached armour
- Replies: 3
- Views: 769
Re: Saving characters with attached armour
I believes it pretty much just saves a copy of that character with all of the attachments, I'm not sure.
- Sun May 10, 2015 11:23 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Saving characters with attached armour
- Replies: 3
- Views: 769
Re: Saving characters with attached armour
I think in the latest alpha as long as the stuff is attached, just select that character's box and save it as an item. I'm not 100% sure though, and it's a new feature so there's probably chance of it bugging out.
- Fri Apr 24, 2015 11:33 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Lip Syncing?
- Replies: 3
- Views: 618
Re: Lip Syncing?
Press V (or hold it, though it's a 50% chance of glitching out the game's sound after a while)
- Thu Apr 16, 2015 7:49 pm
- Forum: Modding
- Topic: Futurama characters [WIP and kinda buggy]
- Replies: 15
- Views: 7190
Re: Futurama characters [WIP and kinda buggy]
I can't work on it till monday... but when I can re-rig the characters, hopefully that will help solve the problem!
- Mon Apr 13, 2015 10:00 pm
- Forum: Modding
- Topic: [Map] Airtemple
- Replies: 68
- Views: 10934
Re: [Map] Airtemple
I'd still love to see more stuff like this
- Sat Apr 04, 2015 4:58 pm
- Forum: Modding
- Topic: Futurama characters [WIP and kinda buggy]
- Replies: 15
- Views: 7190
Re: Futurama characters [WIP and kinda buggy]
I'm pretty sure it's fixed now, you will just need to re-download the mod (well not you since you've fixed it already)
- Sat Apr 04, 2015 7:05 am
- Forum: Modding
- Topic: Futurama characters [WIP and kinda buggy]
- Replies: 15
- Views: 7190
Re: Futurama characters [WIP and kinda buggy]
Ok it should be fixed now!
Apparently I didn't edit the .xml files to include the Humanoid folder lol but fixed it now hopefully
Apparently I didn't edit the .xml files to include the Humanoid folder lol but fixed it now hopefully
- Sat Apr 04, 2015 6:51 am
- Forum: Modding
- Topic: Futurama characters [WIP and kinda buggy]
- Replies: 15
- Views: 7190
Re: Futurama characters [WIP and kinda buggy]
See ya in the morning! When you get back I have a message for you: When doing what you said ( copying the actionidle with r in front to h and putting the new h one in the animations folder, ) It did the same thing but this time said: Could not open animation: Data/Animations/h_run2.anm I hope we do...