Search found 153 matches
- Mon Mar 30, 2009 9:07 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Showoff thread
- Replies: 103
- Views: 30893
Re: Showoff thread
Awesome! Yeah, I had a lot of issues with RAM when rendering also. I will PM you if I find the time to render it
- Wed Mar 25, 2009 8:31 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Future Game Ideas
- Replies: 64
- Views: 7762
Re: Future Game Ideas
I played Ikari Warriors a lot, in the arcade and on the NES-- awesome game
- Tue Mar 24, 2009 2:44 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Hidden Objects
- Replies: 2
- Views: 667
Re: Hidden Objects
nice, but there is one small issue-- it looks like you are using the wrong shader for these. Instead of: <ShaderPath>Data/GLSL/cubemap</ShaderPath> <ShaderName>cubemap</ShaderName> I have: <ShaderPath>Data/GLSL/cubemapobj</ShaderPath> <ShaderName>normalmap</ShaderName> Thanks though. It is nice to s...
- Tue Mar 24, 2009 2:33 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial, alpha 19 weekly build
- Replies: 29
- Views: 3998
Re: Unofficial, alpha 19 weekly build
Some kind of realtime axis changing when that could be preprocessed in textures. It could be, but we are doing it this way because then it works with the 3DS max default object space normal map shader, and so lets us check work sooner and overall make the workflow faster. I am not sure why you thin...
- Tue Mar 24, 2009 9:53 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial, alpha 19 weekly build
- Replies: 29
- Views: 3998
Re: Unofficial, alpha 19 weekly build
It seems like a lot of people are getting strange shader glitches still-- we are going to have to look into that
- Tue Mar 17, 2009 5:48 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: My work in Cinema 4D : D
- Replies: 28
- Views: 3437
Re: My work in Cinema 4D : D
hahaha, nice images!
I suspect some day soon you too will have you texturing party hat
I suspect some day soon you too will have you texturing party hat
- Mon Mar 16, 2009 2:23 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Structure Development
- Replies: 6
- Views: 1028
Re: Structure Development
What object is not fully textured?idbeu wrote: 3. Some objects aren't fully textured, which is really bad; fully texture your objects! If they aren't
textured on all sides, I can't build with them.
- Fri Mar 13, 2009 8:11 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Showoff thread
- Replies: 103
- Views: 30893
Re: Showoff thread
Whoa, nice work. That is pro
- Thu Mar 12, 2009 10:16 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: My work in Cinema 4D : D
- Replies: 28
- Views: 3437
Re: My work in Cinema 4D : D
Wow, nice work! It looks very accurate
- Tue Mar 10, 2009 1:56 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth concept art
- Replies: 12
- Views: 1822
Overgrowth concept art
Did this the other day:
- Thu Mar 05, 2009 11:51 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: How to make your own models for OG
- Replies: 41
- Views: 6803
Re: How to make your own models for OG
Thanks Jo-Shadow, nice tutorial!
- Sun Mar 01, 2009 2:34 pm
- Forum: Wolfire
- Topic: a favor Aubrey
- Replies: 19
- Views: 20029
Re: a favor Aubrey
can you plz in any of your spare time do some quick sketches of goblins wolves and any other horror stuff because me and some friends are making a game we are still in very early stages though send the pics to jsswbb@gmail.com also if any other artists on here want to have a go feel free Sorry Zipi...
- Sun Mar 01, 2009 2:29 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Future Game Ideas
- Replies: 64
- Views: 7762
Re: Future Game Ideas
This is from an idea we were talking about for an arena combat FPS like Unreal Tournament and Quake 3 (except more awesome )
- Sat Feb 28, 2009 8:39 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Future Game Ideas
- Replies: 64
- Views: 7762
Re: Future Game Ideas
I had the idea for a space fleet combat game based around space knights-- The different knights would each have special bonuses and unique heraldry. I liked the idea of boarding actions where your knights could fight hand to hand
- Fri Feb 27, 2009 11:07 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Future Game Ideas
- Replies: 64
- Views: 7762
Re: Future Game Ideas
As the Count mentioned, I do indeed have some SOS art! I did a lot of images for this, evolving the look. The first image was pretty early on, and the last is more like the final look I imagined. The problem with the first image to me is not that the design is bad, but just generic: http://aubreyser...