Search found 109 matches
- Sun Jun 07, 2009 7:07 am
- Forum: Wolfire
- Topic: The "John's beard" thread! - Noooes, the beard is gone!
- Replies: 702
- Views: 419233
Re: Wolfires bew t-shirts out now!
Wow, i'd sure buy this!
- Sat Jun 06, 2009 4:37 am
- Forum: Wolfire
- Topic: Souls of Steel
- Replies: 68
- Views: 46401
Re: Souls of Steel
Wait a second, if you shoot someone, the bullets actually makes holes in the body? Holy crap, i want to get mac as soon as possible!!
- Mon Jun 01, 2009 10:05 am
- Forum: Lugaru
- Topic: Where can I find Hi-Res Skins?
- Replies: 3
- Views: 3818
Re: Where can I find Hi-Res Skins?
If i am not mistaken, you can't really use hi-res skins for rabbits/wolves, the engine doesn't support that.
- Mon May 18, 2009 8:22 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Suggestion on how to still make money from piracy
- Replies: 33
- Views: 6012
- Tue May 05, 2009 2:51 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Rabbot Posin'
- Replies: 13
- Views: 1752
- Tue May 05, 2009 1:13 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial, alpha 25 weekly build
- Replies: 24
- Views: 3527
Re: Unofficial, alpha 25 weekly build
Ill give candy to the one that would find out how to do this to the poor guy:
By the way, i have working Shaders, but the Post Effects doesn't seem to work.
By the way, i have working Shaders, but the Post Effects doesn't seem to work.
- Tue May 05, 2009 1:04 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth Bug Depot
- Replies: 72
- Views: 11650
Re: Overgrowth Bug Depot
Sorry, wrong topic.
- Sun May 03, 2009 3:25 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Fur
- Replies: 7
- Views: 1062
Re: Fur
When David worked on Lugaru2 first time ( The oldest blog threads ), he made a grass shader and applied it to the character, it looked pretty cool, i think they should make something like this then.
Heres the link: http://blog.wolfire.com/2006/06/starting-fur/
Heres the link: http://blog.wolfire.com/2006/06/starting-fur/
- Tue Mar 10, 2009 7:14 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Floating rabbots!
- Replies: 8
- Views: 1427
Re: Floating rabbots!
It wont be in the final game, so it is nothing strange.
- Tue Feb 24, 2009 1:04 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: WolfireNET
- Replies: 12
- Views: 1745
Re: WolfireNET
Looks like WolfireNET to me.
- Mon Feb 23, 2009 2:30 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: NOMINATED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- Replies: 24
- Views: 3144
Re: NOMINATED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Ah, crap, Zeno Clash won. I am pretty sure, that if we would have something more, like characters, something from gameplay, we probably would have won. Zeno Clash showed lots of gameplay, and it is almost done, if i am not wrong, it's probably the only real reason.
- Fri Feb 20, 2009 2:58 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Slow Motion
- Replies: 14
- Views: 3314
Re: Slow Motion
Well, the alpha already has this feature, i guess if it wont be in the actual game, modders will use this. But anyways, it could be interesting, if these moments would happen occasionally in a battle, letting you choose what to do, like choosing from different attacks, by pressing the arrow keys.
- Fri Feb 20, 2009 2:04 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Slow Motion
- Replies: 14
- Views: 3314
Slow Motion
Hey guys, today i was thinking about this. Lugaru had slow motion, but it didn't really effect the gameplay, it was just for looks,. But what about making it as an important part of the gameplay? I mean, like sometimes you would need to press the attack button at the right time for example. And over...
- Wed Feb 18, 2009 2:41 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Invisible walls
- Replies: 209
- Views: 33015
Re: Invisible walls
I think the game was called Project IGI, not sure through. I remember that you ware able to leave everything behind, and then you could go miles away, i think they made the terrain to just repeat itself in case if the player decided to go out of the map. Maybe this could do it? Creating a never-endi...
- Tue Feb 17, 2009 9:32 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial, alpha 14 weekly build
- Replies: 23
- Views: 3474
Re: Unofficial, alpha 14 weekly build
... this should indeed make things faster. Sweet, once in a while i got a good idea. I get an error if i try to run it with Shaders: http://img9.imageshack.us/img9/4384/glerrorhh0.png unlike Alpha 12 and Alpha 13, this works with no shaders, but since this is not yet supported.. anyways. Microsoft ...