Search found 46 matches
- Mon Sep 21, 2015 12:26 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177943
Re: [i tried] receiver in unity 5
Fixing up the ui. Implementing drop-down lists for most options now. Revamped the slider UI. Check-boxes still need an overhaul graphically
- Mon Sep 21, 2015 2:59 am
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177943
Re: [i tried] receiver in unity 5
Nice rain reference. I will be adding a second particle system for when rain hits the ground. I'm still focusing on performance fixes at the moment, but I'll try to get it more realistic once I get to the eye candy stage of deving
- Sun Sep 20, 2015 10:48 am
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177943
Re: [i tried] receiver in unity 5
Added more weight to the wheeled turret. Worked some more on the gun drone. It will be more weighted due to the extra ammo box
Future updates will also be posted on my wordpress page
https://3draven.wordpress.com/receiver-rem/updates
Future updates will also be posted on my wordpress page
https://3draven.wordpress.com/receiver-rem/updates
- Sun Sep 13, 2015 4:46 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177943
- Mon Jun 08, 2015 3:04 am
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177943
Re: [i tried] receiver in unity 5
Shared object pooling successfuly implemented.
Pooled objects so far:
- bullets
- bullet holes (glass,metal,concrete)
- bullet cloud puffs
- empty shells
Todo
Propagate pooling to turrets
Pool enemy drones and level segments
Pooled objects so far:
- bullets
- bullet holes (glass,metal,concrete)
- bullet cloud puffs
- empty shells
Todo
Propagate pooling to turrets
Pool enemy drones and level segments
- Tue Jun 02, 2015 9:07 am
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177943
Re: [i tried] receiver in unity 5
I set up unity to "pre warm" materials and some elements are preloaded in the editor but it's not streamed as of yet.
- Tue Jun 02, 2015 8:24 am
- Forum: Receiver
- Topic: Latest Vanilla Receiver, where to download?
- Replies: 6
- Views: 20005
- Tue Jun 02, 2015 7:48 am
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177943
Re: [i tried] receiver in unity 5
They will make the decision once they get a copy of the game. There's been quite a few vapor-ware mods in the past so I guess they could be skeptical. Once I get the ok from them I'll ask to pass you a copy for mac tests
- Tue Jun 02, 2015 6:28 am
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177943
Re: [i tried] receiver in unity 5
Yes it will be probably handled by Wolfire. I should be posting some new vids once i even out all of the level blocks in quality. Hopefully I'll get some info on if they will endorse it then. They are considering it after seeing the youtube vids.
- Mon Jun 01, 2015 2:39 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177943
Re: [i tried] receiver in unity 5
I could probably push it out as is but I'm a perfectionist so I'll wait till I'm a 100% satisfied with the build. It's getting there.
- Mon Jun 01, 2015 2:37 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177943
Re: [i tried] receiver in unity 5
Already have an fps counter with color coding low / med / high (as seen on the screenshots). I use it to check fps while in standalone mode. I use the profiler for 90% of debugging. If I could find the time to get object pooling finally running it should help, but async loading would work wonders if...
- Sun May 31, 2015 5:05 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177943
Re: [i tried] receiver in unity 5
Yes I have made lots of progress. Wrote my own shader with baked ao. - Generated new ao maps for all of the levels. - Added in some higher poly models of some objects (ac units vents etc). - Added in windows back in - generated the colliders again for most levels. Now I'm mainly fine tuning some col...
- Sun May 17, 2015 6:46 am
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177943
- Wed May 13, 2015 4:47 am
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177943
Re: [i tried] receiver in unity 5
Shouldn't a port to mac be as straight forward as publishing to IOS? Some new assets on the way. Still need to learn normal map projection in blender :P https://drive.google.com/file/d/0B_hiOdM0yWeuOWVNRUtONW1SUDA/view?usp=sharing In engine shader test. Still needs props import. https://drive.google...
- Tue May 12, 2015 9:01 am
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177943
Re: [i tried] receiver in unity 5
Basic shader work is DONE!
Now I have to add the rest of the PBR shader parameters.
https://youtu.be/u0jW-KcJBDQ
Ambient Occlusion map is no longer hooked up to the Albedo UV!
Now I have to add the rest of the PBR shader parameters.
https://youtu.be/u0jW-KcJBDQ
Ambient Occlusion map is no longer hooked up to the Albedo UV!