everything david says will be screenshot and posted on the forumSaedz wrote:18 part timers confirmed
also he's gonna make a blog post about them at some point.
Search found 713 matches
- Thu Sep 03, 2015 2:45 pm
- Forum: Wolfire
- Topic: Welcome to the team!
- Replies: 27
- Views: 43495
Re: Welcome to the team!
- Thu Sep 03, 2015 2:43 pm
- Forum: Modding
- Topic: Mod requests
- Replies: 21
- Views: 3675
Re: Mod requests
[REQUEST] I'm actually going to start this with a idea of mine :D Vertical Split Screen. It's basically just the split screen but vertical rather than horizontal, since there's a lot of empty space in the horizontal split screen. If someone could do this script think I'd be really thankful! sorry t...
- Tue Sep 01, 2015 7:25 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Therium-2 - ModDB open!
- Replies: 112
- Views: 18496
Re: Some peeks at what I'm doing
i looooove fog its da best so do it
- Sat Aug 29, 2015 8:05 am
- Forum: Modding
- Topic: [Map project] Temple of Worlds
- Replies: 2
- Views: 895
Re: [Map project] Temple of Worlds
youve propably seen it here https://twitter.com/Wolfire/status/603802026242355200 the jesus bunny was on twitter too by the new guy idk his name though overgrowth does already support overbright pixels, so you could use a simple additive render which has color values over 1 and then blur these in a ...
- Sat Aug 29, 2015 7:49 am
- Forum: Randomness
- Topic: randomness
- Replies: 8118
- Views: 5626107
Re: randomness
yeah ive got subrosa, havent played it in a while though i think theres more stuff now but you really need to take time for it, you cant just hop in for 5 mins which is why i didnt play it very much it has some really interesting stuff on the technology side and a nice feeling when walking and aimin...
Re: Fan Art
sometimes adding a bit of blur(1 or 2 pixel size) and then taking the contrast up again can help you get rid of the small dots. i often use the color curves rather than contrast tool because it shows you a diagramm in the background that shows in which brightness area you have a lot of colors /pixel...
- Thu Aug 27, 2015 12:50 pm
- Forum: Modding
- Topic: [another graphics mod] dynamic Bokeh Depth of field
- Replies: 13
- Views: 2244
Re: [another graphics mod] dynamic Bokeh Depth of field
DISCLAIMER:please understand that i am not saying for you to do them, i just sharing what i think might be helpfull. i hope that you wont see me as intrusing in your work with bad intentions or disrespect. i hope i helped and dint came of as rude, as it wasnt my intention. im rather confused by how...
- Thu Aug 27, 2015 12:30 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: OG weekly in 10 days! :D(already streamed)
- Replies: 20
- Views: 3044
Re: OG weekly in 10 days! :D
like whaaaaat thats so nice
if its true though...if anton didnt knew it
if its true though...if anton didnt knew it
- Wed Aug 26, 2015 1:39 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: can somene confirm this to me?(front kicks are overpowered)
- Replies: 10
- Views: 1689
Re: can somene confrim this to me?(front kicks are overpower
as far as i remember it the front kick does less damage than p.e. a high kick but is harder to counter or evade as the windup is shorter. therefore it seemed quite balanced to me, id have to check the script though to confirm that.
- Tue Aug 25, 2015 3:59 am
- Forum: Modding
- Topic: [another graphics mod] dynamic Bokeh Depth of field
- Replies: 13
- Views: 2244
Re: [another graphics mod] dynamic Bokeh Depth of field
yeah these are some problems for sure. i kindof made a tradeoff between having the ears get in the way and having to look down all the time when fighting an enemy. i even tried having multile focus points at a time which then made looking at thin distant objects almost impossible. the best thing wou...
- Tue Aug 25, 2015 3:37 am
- Forum: Wolfire
- Topic: GDC Presentation Question: Only 2 keyframes for anim?
- Replies: 3
- Views: 9593
Re: GDC Presentation Question: Only 2 keyframes for anim?
as far as i understood it he has one keyframe for the extreme position and one for when the legs pass each. this is propably done in blender with both having the same foot forward. for the other side they are mirrored in davids game engine and then interpolated between. this is where thay also are i...
- Mon Aug 24, 2015 8:38 am
- Forum: Modding
- Topic: [another graphics mod] dynamic Bokeh Depth of field
- Replies: 13
- Views: 2244
Re: [another graphics mod] dynamic Bokeh Depth of field
soo i updated it again
and yes it will blur the screen so strong you wont even see your enemies anymore
and yes it will blur the screen so strong you wont even see your enemies anymore
- Mon Aug 24, 2015 1:39 am
- Forum: Modding
- Topic: [another graphics mod] dynamic Bokeh Depth of field
- Replies: 13
- Views: 2244
Re: [another graphics mod] dynamic Bokeh Depth of field
first of, i would like to say that your idea is interesting, it reminded me of the old days playing tenchu,god i love that game. i decided to try it out, i placed into the GLSL folder,replaced the file asked to replace and loaded a map... then this happend. i got this.png then this.png during the m...
- Sun Aug 23, 2015 4:59 pm
- Forum: Modding
- Topic: [SUMLauncher] Community Content Submission Process
- Replies: 38
- Views: 38249
Re: [SUMLauncher] Community Content Submission Process
it needs the scrollingalpha shader (it gives an error if its not installed) for the lava stuff i guessAnton wrote:I don't see it anywhere in the mod... Where is it a dependency?Thomason1005 wrote:limbo 2 by elegaro needs the river fight too, maybe you should add it to the dependencies
- Sun Aug 23, 2015 4:41 pm
- Forum: Modding
- Topic: [SUMLauncher] Community Content Submission Process
- Replies: 38
- Views: 38249
Re: [SUMLauncher] Community Content Submission Process
limbo 2 by elegaro needs the river fight too, maybe you should add it to the dependencies