Search found 66 matches

by edoantonioco
Tue Mar 27, 2018 6:43 pm
Forum: Lugaru
Topic: Is it worth it to get the game nowadays?
Replies: 3
Views: 23300

Re: Is it worth it to get the game nowadays?

I got the game on steam and I have around 24 hours on the original lugaru (you can use osslugaru switching to the beta branch). Thats because there are several campaigns created by modders and they are very cool. So I would say is worth it.
by edoantonioco
Mon Mar 26, 2018 9:52 pm
Forum: Modding
Topic: Error: Cannot Open Character Object File
Replies: 14
Views: 5170

Re: Error: Cannot Open Character Object File

Is the .obj a single file? if they are many files it wont work, but its easy to make all of them a single file on blender
by edoantonioco
Sun Mar 18, 2018 9:22 pm
Forum: Modding
Topic: [Tutorial] How to get The Turbo Turnip's Epic First Person Mod to work with Overgrowth 1.2
Replies: 2
Views: 1962

Re: [Tutorial] How to get The Turbo Turnip's Epic First Person Mod to work with Overgrowth 1.2

Is a temporary solution. This also means that new combat mechanics wont work as expected since they depend from changes from aschar, but to make non-updated mods to work again is a great idea. I do it all the time with the flying mod.
by edoantonioco
Wed Mar 14, 2018 11:03 am
Forum: Modding
Topic: [Objects] Corpse props
Replies: 34
Views: 9070

Re: [Objects] Corpse props

This is a very useful tool for modders
by edoantonioco
Thu Mar 08, 2018 3:08 pm
Forum: Randomness
Topic: Rate the avatar above you
Replies: 141
Views: 242609

Re: Rate the avatar above you

10/10 that bazooka makes the rabbit more badass
by edoantonioco
Wed Mar 07, 2018 3:26 pm
Forum: Randomness
Topic: randomness
Replies: 8118
Views: 5764891

Re: randomness

Randomness is almost dead, so I came here to post some random stuff.
by edoantonioco
Sun Jan 28, 2018 7:48 pm
Forum: Modding
Topic: Location of plant shader in game files?
Replies: 2
Views: 1134

Re: Location of plant shader in game files?

http://wiki.wolfire.com/index.php/Shader_Creation

Many cool things can be done with shaders, I hope you can modify the plant shader to make your own version of it.

But there are also flags on the game, you may want to take a look at what shaders those banners are using.
by edoantonioco
Sun Jan 28, 2018 7:37 pm
Forum: Modding
Topic: Bird Of Prey Character
Replies: 9
Views: 9076

Re: Bird Of Prey Character

Very cool. Character mods are difficult and require a lot of time and effort so its cool to see you managed to make one of your own.
by edoantonioco
Wed Jan 24, 2018 11:35 am
Forum: Modding
Topic: [Map] Raided Town
Replies: 20
Views: 11497

Re: [Map] Raided Town

Hey, are you planning to ever update your fire again? Just wondering, since its a cool fire, and now that the game was released and isnt going to make breaking changes may be a good idea to fix it.
by edoantonioco
Fri Jan 19, 2018 6:52 pm
Forum: Wolfire
Topic: MORTAL KOMBAT MOD!!
Replies: 15
Views: 51636

Re: MORTAL KOMBAT MOD!!

Very cool. So is this still happening?
by edoantonioco
Sat Jan 06, 2018 2:33 pm
Forum: Modding
Topic: [Map]/[Mod] Kit PvP
Replies: 5
Views: 1830

Re: [Map]/[Mod] Kit PvP

I like what you did here
by edoantonioco
Sat Dec 30, 2017 10:28 am
Forum: Modding
Topic: custom weapon requests
Replies: 97
Views: 25093

Re: custom weapon requests

the dog bone sword throws this error
Same with odd wapon and sythe sword

And war hammer I think have something going on with the normal map
by edoantonioco
Thu Dec 28, 2017 10:33 am
Forum: Modding
Topic: custom weapon requests
Replies: 97
Views: 25093

Re: custom weapon requests

Some weapons need to be fixed like the dog bone sword. But is a very cool weapon pack, for more exposure it would be nice to have them on the workshop
by edoantonioco
Sat Dec 23, 2017 11:10 am
Forum: Modding
Topic: [Map] Turner's Castle (Updated 2-20-12)
Replies: 41
Views: 10590

Re: [Map] Turner's Castle (Updated 2-20-12)

fixed it, not the lite version since we are on 2017
by edoantonioco
Thu Nov 23, 2017 1:31 am
Forum: Modding
Topic: [Map] Lambent Dash
Replies: 6
Views: 1940

Re: [Map] Lambent Dash

I fixed this map, fixed some wrong paths and commented the post_night shader since that no longer works.

I like it. We have very few racing maps so its nice to find one of these on the sumlauncher.