Search found 92 matches

by turbochop
Sat Aug 11, 2012 2:29 am
Forum: Modding
Topic: Fetch!
Replies: 18
Views: 3561

Re: Fetch!

I can't figure out what the deal might be. I tried using default settings and re-downloading the map, I can't seem to reproduce the problem. I'm sorry that it isn't working for you. :(
by turbochop
Sat Aug 11, 2012 12:16 am
Forum: Modding
Topic: Fetch!
Replies: 18
Views: 3561

Re: Fetch!

It works for me right off the bat. Did you maybe press C by accident? The wolf is friendly, so he wont attack you. But if you push C he wont go after weapons either
by turbochop
Fri Aug 10, 2012 6:31 am
Forum: Modding
Topic: Fetch!
Replies: 18
Views: 3561

Fetch!

Play a game of fetch with a seemingly confused wolf. It's exactly what it says on the tin, folks! :lol: The wolf seems friendly enough, he will fetch the "bone" and even bring it back to you. GOOD WOLFIE! WHO'S A WUVABLE OAF? YOU ARE, YES YOU ARE. After complaining on another thread about ...
by turbochop
Fri Aug 10, 2012 3:29 am
Forum: Overgrowth - Secret Preorder Forum
Topic: What do you want to be implemented in the next build?
Replies: 722
Views: 112062

Re: What do you want to be implemented in the next build?

I would like for the AI to not have an unrelenting weapon radar. If unarmed, and NPC will run towards any weapon they come in range with, whether they see it or not. Its bewildering to throw a knife at a bunny, just to have him run after it as soon as it leaves your fingers. That actually gives me a...
by turbochop
Tue Jul 03, 2012 1:13 am
Forum: Overgrowth - Secret Preorder Forum
Topic: So..
Replies: 15
Views: 2123

Re: So..

Is it bad that I watched the whole thing...?
by turbochop
Mon May 28, 2012 4:13 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Unofficial Overgrowth a180, weekly build
Replies: 98
Views: 20831

Re: Unofficial Overgrowth a180, weekly build

So if the game loads all necessary game data from the get go, does that mean the memory footprint will be larger? I guess I could have compared them myself before the update, but I forgot to. :)
by turbochop
Sat May 19, 2012 1:41 am
Forum: Wolfire
Topic: Fan Art
Replies: 2182
Views: 1575203

Re: Fan Art

Glad you guys like it :)! Thanks adwuga, oh nice I just saw _D Haha turbochop, we can pretend it went through the rock :p.. Well The only creature I have seen capable of such a feat of strength was a towering behemoth at around 125 feet tall, with a bluish tint, and whale like. I saw it with my own...
by turbochop
Thu May 17, 2012 7:36 am
Forum: Wolfire
Topic: Fan Art
Replies: 2182
Views: 1575203

Re: Fan Art

Wow, that sword went INTO THE ROCK!!? That was one hell of a stab, I'd hate to come face to face with the killer.

*edit*

Oh wait, I think he just slumped back onto the stone, okay. (phew)
by turbochop
Thu May 17, 2012 7:32 am
Forum: Overgrowth - Secret Preorder Forum
Topic: GLITCH
Replies: 12
Views: 1629

Re: GLITCH

Watch out for that_ _ _ oh my, what a pretty (SMASH!!!)

tree...
by turbochop
Thu May 17, 2012 7:07 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Too much user content?
Replies: 17
Views: 2626

Re: Too much user content?

I never wanted to come off as rude, And I'm not bashing any mods in particular. I just wanted to bring to light an issue I see in the long run. I enjoy using the SUMLauncher; It's a great utility that drastically simplifies the update process, and I can download the latest maps while I'm at it. Mayb...
by turbochop
Wed May 16, 2012 7:13 am
Forum: Overgrowth - Secret Preorder Forum
Topic: Too much user content?
Replies: 17
Views: 2626

Too much user content?

(Warning: This post is kinda TL;DR. For a gist of what it's about, the last paragraph Is a good summary. Also, I'm not sure If this should have been in the modding subforum or not, Since it's relevant to that topic.) I've been thinking a lot about this lately. To me it seems like there is an over sa...
by turbochop
Mon Apr 30, 2012 7:54 am
Forum: Modding
Topic: [map] fight in the hills v.2.4 (updated)
Replies: 24
Views: 3541

Re: [map] fight in the hills v.2.4 (updated)

That did the trick. I hate to butcher the map like that, But I really wanted to kill the Fight Master :lol:
by turbochop
Sun Apr 29, 2012 11:52 pm
Forum: Modding
Topic: [map] fight in the hills v.2.4 (updated)
Replies: 24
Views: 3541

Re: [map] fight in the hills v.2.4 (updated)

I'm not sure what's up with the map, But the framerate literally bottoms out after a bit. I have tried deleting things that might be causing it, to no avail. This seems like a great map, if only I could play it properly. :(
by turbochop
Thu Mar 29, 2012 11:45 pm
Forum: Wolfire
Topic: Fan Art
Replies: 2182
Views: 1575203

Re: Fan Art

That is a really good painting, I like it a lot. Just one thing bothers me about it; Rabbits don't have canine teeth. Unless he's a vampire rabbit or something :P
by turbochop
Mon Mar 12, 2012 3:47 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: [Auto Updater] SUMLauncher - 3.0.8
Replies: 1542
Views: 2498177

Re: [Auto Updater] SUMLauncher

I'm probably a little late in coming, but I had a suggestion for the SUMlauncher. I've noticed that when I want to update my map pack, it has to go through the whole pack to determine what should be skipped, it takes up some time. Might I suggest that SUMlauncher create a manifest of some sort after...