So do I
I also care greatly about the wolfire team, which may or may not seem creepy
Search found 29 matches
- Fri Nov 06, 2015 8:59 pm
- Forum: Wolfire
- Topic: I Love Overgrowth.
- Replies: 10
- Views: 12615
- Thu Nov 05, 2015 7:50 pm
- Forum: Wolfire
- Topic: Overgrowth Weekly
- Replies: 360
- Views: 364817
Re: OGW Q&A with the developers
Will you make a countdown to the next alphas on the website?
- Tue Nov 03, 2015 9:24 am
- Forum: Wolfire
- Topic: Overgrowth Weekly
- Replies: 360
- Views: 364817
Re: OGW Q&A with the developers
Dear Max and Lukas, For the mod support, you have mentioned a new xml file to describe the mod, with author information, game name, version number, files to overload, etc. This makes the engine relatively data-driven, meaning that the program will not have its control flow hard-coded, but instead de...
- Tue Nov 03, 2015 8:03 am
- Forum: Wolfire
- Topic: Overgrowth Weekly
- Replies: 360
- Views: 364817
Re: OGW Q&A with the developers
OGW 102 was just uploaded: http://www.youtube.com/watch?v=R0nUhOqoDOM wake, there is a blog post made for every alpha. You'll be able to download it through Steam, Humble Store as well as torrent and HTTP from the SPF, just as usual. :) Thank you Silverfish. In the spirit of open development, you c...
- Sun Nov 01, 2015 7:18 am
- Forum: Wolfire
- Topic: Overgrowth Weekly
- Replies: 360
- Views: 364817
Re: OGW Q&A with the developers
When the next alpha is released, will you consider to make a blog post with a link to the webpage where we can login and download the newest alpha?
- Tue Oct 20, 2015 1:02 pm
- Forum: Wolfire
- Topic: Overgrowth Weekly
- Replies: 360
- Views: 364817
Re: OGW Q&A with the developers
Will you consider using buildbot? You can setup a buildbot server on a simple computer, even a raspberry pie, and have it run at all times, it creates neat logs and is easy to initiate a build if you use make. You will need to set up buildslaves on each platform you wish to support, have a computer...
- Tue Oct 20, 2015 6:47 am
- Forum: Wolfire
- Topic: Overgrowth Weekly
- Replies: 360
- Views: 364817
Re: OGW Q&A with the developers
Will you consider using buildbot? You can setup a buildbot server on a simple computer, even a raspberry pie, and have it run at all times, it creates neat logs and is easy to initiate a build if you use make. You will need to set up buildslaves on each platform you wish to support, have a computer ...
- Sat Oct 03, 2015 5:47 am
- Forum: Wolfire
- Topic: Overgrowth Weekly
- Replies: 360
- Views: 364817
Re: OGW Q&A with the developers
will you work more on the Asset Conditioning Pipeline, to make it more of a thrill for Content Creators to get their assets included into the game? Would you like to expand on this question? Sure, sorry I didn't notice this earlier :) In the book Game Engine Gems, Volume 1, the second chapter is Th...
- Sat Oct 03, 2015 5:41 am
- Forum: Wolfire
- Topic: Overgrowth Weekly
- Replies: 360
- Views: 364817
Re: OGW Q&A with the developers
Will you consider re-sharing the best game development articles?
- Sun Sep 20, 2015 5:28 am
- Forum: Wolfire
- Topic: Writing small descriptions of Overgrowth
- Replies: 1
- Views: 22469
Writing small descriptions of Overgrowth
Hi, Could we write small "narratives", or descriptions of what Overgrowth will be like, as we imagine it, in this thread? I can start. Here I stand, overseeing the dog city of Mountain's Peak, alone. The dogs have already started their daily routines, leaving their city to look for food, i...
- Sun Sep 13, 2015 7:53 pm
- Forum: Wolfire
- Topic: Overgrowth's story
- Replies: 6
- Views: 12275
Re: Overgrowth's story
The Seven Basic Plots has been mentioned before in a blog comment. For writing a narrative for a game, two books are recommended; Story and The Seven Basic Plots. Story essentially says a screenplay is all about changes. In the beginning of a scene, circumstances MUST change before the end of the sc...
- Sun Sep 13, 2015 6:06 pm
- Forum: Wolfire
- Topic: Overgrowth Weekly
- Replies: 360
- Views: 364817
Re: OGW Q&A with the developers
David,
What resources do you use to learn OpenGL core profile?
Also, will you work more on the Asset Conditioning Pipeline, to make it more of a thrill for Content Creators to get their assets included into the game?
Much love,
Wake
What resources do you use to learn OpenGL core profile?
Also, will you work more on the Asset Conditioning Pipeline, to make it more of a thrill for Content Creators to get their assets included into the game?
Much love,
Wake
- Sat Jun 27, 2015 7:35 am
- Forum: Wolfire
- Topic: Overgrowth Weekly
- Replies: 360
- Views: 364817
Re: OGW Q&A with David Rosen & Aubrey Serr
Dear David and Aubrey, Have you guys played Tomb Raider (2013)? Games nowadays are becoming less and less narrative driven and players, to a larger degree, invent their own narratives to make sense of the game. Maybe you guys could make a survival part inside the game, and make it so each mission is...
- Mon Jun 01, 2015 7:40 am
- Forum: Wolfire
- Topic: Overgrowth Weekly
- Replies: 360
- Views: 364817
Re: OGW Q&A with David Rosen & Aubrey Serr
Hi David and Aubrey, Thanks for Overgrowth and all the articles about game development.
Will you make a Pheonix Filmmaker, ala Source Filmmaker? People could make really fun narratives with it, maybe even for the story in the game.
Will you make a Pheonix Filmmaker, ala Source Filmmaker? People could make really fun narratives with it, maybe even for the story in the game.