Search found 227 matches

by lpod100
Tue May 02, 2006 3:36 pm
Forum: Randomness
Topic: 4 word story
Replies: 170
Views: 103559

Once upon a time there were 11 gamers that each wanted fifteen fabulously delicious candy bars so they decided to buy a fast car. They raced to safeway and robbed it. The car had no more coffee, so they died. They couldn't respawn before the 1337Crew had succeeded in taking over the Candy Bar Doom P...
by lpod100
Tue May 02, 2006 10:37 am
Forum: Randomness
Topic: What Games Do You Play Nowadays?
Replies: 92
Views: 77401

a "shit ton"? :lol:

I've never played oblivion, so I don't see how a non-grid 2d system would work. are items in the inventory freely movable, or can they not overlap or something?
by lpod100
Mon May 01, 2006 4:46 pm
Forum: Randomness
Topic: What Games Do You Play Nowadays?
Replies: 92
Views: 77401

^hah yeah i thought about that, but didn't want to post it, cuz i figured it would be unlikely...
by lpod100
Sun Apr 30, 2006 11:09 am
Forum: Wolfire
Topic: Wolfire Development Blog!
Replies: 339
Views: 245160

have you guys heard of the PhysX processor? How hard is it actually to optimize a game to work with a physics processor? I don't know about you guys, but these physics would look hella cool in the Lugaru world.
by lpod100
Sat Apr 29, 2006 10:26 pm
Forum: Randomness
Topic: What Games Do You Play Nowadays?
Replies: 92
Views: 77401

will L2 have an inventory for other stuff (food, idk anything else you might carry), or will it also be sheath/unsheath? Maybe a Batman belt type thing, with the numbers on the keyboard assigned to different items?
by lpod100
Sat Apr 29, 2006 1:49 pm
Forum: Randomness
Topic: What Games Do You Play Nowadays?
Replies: 92
Views: 77401

i also really liked the inventory in Deus Ex, trying to fit as much as possible on you by moving stuff around the grid. It also made you compromise when looking for weapons, for example "I want this flamethrower, but if i get it i have these three empty spaces that I can't use, so I'm better of...
by lpod100
Sat Apr 29, 2006 1:43 pm
Forum: Wolfire
Topic: Hitting walls (Can't describe it, read on)
Replies: 41
Views: 40585

However, I do plan to use the right mouse button, now that most macs come with four mouse buttons and a scroll bar I have the Mighty Mouse, and it is in actuality a horrible gaming mouse. the left/right buttons aren't very well defined, so you have to press a specific spot for the mouse to register...
by lpod100
Wed Apr 26, 2006 6:11 pm
Forum: Lugaru
Topic: Scores to beat
Replies: 23
Views: 20809

mine was on easy, insane mode is too insane for me.
by lpod100
Mon Apr 24, 2006 8:13 pm
Forum: Randomness
Topic: Dave, Lugaru is missing something...
Replies: 130
Views: 115007

ok, but your almost a month late...
by lpod100
Sun Apr 23, 2006 1:26 pm
Forum: Lugaru
Topic: Scores to beat
Replies: 23
Views: 20809

my best score for challenge level 1 has recently risen to 3115
by lpod100
Sun Apr 23, 2006 11:52 am
Forum: Randomness
Topic: Annual WTF Awards
Replies: 32
Views: 24981

US Secretary of State Condoleeza Rice opposed the plan saying that the Cambodian government holds a great biological weapon and should destroy it immediately. Cambodian officials have yet to comment.
screw Iran, were going to Cambodia!
by lpod100
Fri Apr 21, 2006 11:18 pm
Forum: Lugaru
Topic: Head-Implosion
Replies: 20
Views: 18232

soooo ... its an explosive implosion?
by lpod100
Wed Apr 19, 2006 9:09 pm
Forum: Wolfire
Topic: Additions to Lugaru 2: Open-ended-ness
Replies: 126
Views: 109576

Kill a rabbit and roast it on the fire
cannibalism? I don't know if Turner would be the kind of person to eat his enemies, but hey, it'd be cool if you could just in case.
by lpod100
Mon Apr 17, 2006 4:43 pm
Forum: Lugaru
Topic: How modable is Lugaru?
Replies: 9
Views: 8744

just a question, would it be possible to have a campaign starring a wolf?
by lpod100
Sun Apr 16, 2006 11:27 pm
Forum: Wolfire
Topic: Additions to Lugaru 2: Training (and weapon aiming)
Replies: 36
Views: 31089

I think first person aiming would be cool too, but I think there should be at least some help from the game. for example auto range for bows, where a button measures the distance to the object you are aiming at, after which turner automatically adjusts how high to shoot (i got that from the beta ver...