Search found 71 matches
- Sun Sep 02, 2012 11:34 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [Fun]Roll on wall
- Replies: 2
- Views: 598
Re: [Fun]Roll on wall
Y'know, I think I actually discovered this some time in the past... I didn't ever think there was more to it than looking funny, though.
- Mon Aug 27, 2012 10:39 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: BATTLE ARMOUR!!!
- Replies: 7
- Views: 1179
Re: BATTLE ARMOUR!!!
I would say, "A and B the C of D," but I would be lying. Sorry, chaps.
Now, we really need a Redwall mod for this game. Oh so badly.
Now, we really need a Redwall mod for this game. Oh so badly.
- Mon Aug 27, 2012 7:43 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a191, weekly build
- Replies: 60
- Views: 13367
Re: Unofficial Overgrowth a191, weekly build
By editing characters, though, you can make the armored characters slower/tougher/whatever.
- Mon Aug 27, 2012 3:57 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: BATTLE ARMOUR!!!
- Replies: 7
- Views: 1179
Re: BATTLE ARMOUR!!!
'S DEATH ON THE WIND!
(this is so great)
(this is so great)
- Mon Aug 27, 2012 10:18 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Help with armor
- Replies: 4
- Views: 819
- Fri Aug 10, 2012 7:27 pm
- Forum: Randomness
- Topic: Jacktheawesome's Fuckin' Awesome Classical Music
- Replies: 45
- Views: 38726
Re: Jacktheawesome's Fuckin' Awesome Classical Music
Anything new on your end? Stuff's coming slowly for me, but this is what I've gotten done. Obviously a WIP. Oh, pardon the super quiet cello part >.> I'm having weird, weird playback issues with this one, and amongst that is the cellos randomly playing piano regardless of what dynamic I tell them to...
- Fri Aug 10, 2012 5:15 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Reduce lag.
- Replies: 10
- Views: 1561
Re: Reduce lag.
You could also play with the game full screen, but on a lower resolution. The texture quality drops just as much, but the game is full screen. I do that when my computer is being temperamental about running OG well, although at times I can also play it at max settings flawlessly...
- Thu Aug 02, 2012 12:14 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a188, weekly build
- Replies: 27
- Views: 6968
Re: Unofficial Overgrowth a188, weekly build
Well, even if it is just a retexture, it would be easy enough to increase the character's damage resistance.
- Wed Jul 25, 2012 10:51 pm
- Forum: Randomness
- Topic: randomness
- Replies: 8118
- Views: 5644293
Re: randomness
I'm generally not a fan of that kind of game, but that sounds pretty awesome. Shame I missed the sale. Well, my internet doesn't work for gaming anyways :/ It sucks.
- Mon Jul 23, 2012 11:31 pm
- Forum: Randomness
- Topic: randomness
- Replies: 8118
- Views: 5644293
Re: randomness
Well, I could probably go on a gigantic rant about how modern "art" (generally speaking) isn't about being artistic anymore but rather things like propaganda and effective marketing that mask actual artistry, but I won't. That said, there's some good stuff shining through and it seems like...
- Fri Jul 20, 2012 2:59 pm
- Forum: Randomness
- Topic: Jacktheawesome's Fuckin' Awesome Classical Music
- Replies: 45
- Views: 38726
Re: Jacktheawesome's Fuckin' Awesome Classical Music
Sorry for not replying. I had real life stuff come up.
The chord that starts at 3:51.
For the new piece: Still not a huge fan of Nutcracker, Finale still doesn't change the dynamics at quite the right time, but it still sounds like the original to me. So I believe that means you did what you wanted.
The chord that starts at 3:51.
For the new piece: Still not a huge fan of Nutcracker, Finale still doesn't change the dynamics at quite the right time, but it still sounds like the original to me. So I believe that means you did what you wanted.
- Mon Jul 16, 2012 9:38 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a186, weekly build
- Replies: 52
- Views: 10668
Re: Unofficial Overgrowth a186, weekly build
Making wolf packs work together to hunt you like real wolves would make for a really cool challenge, I think.
- Fri Jul 13, 2012 9:33 am
- Forum: Randomness
- Topic: Jacktheawesome's Fuckin' Awesome Classical Music
- Replies: 45
- Views: 38726
Re: Jacktheawesome's Fuckin' Awesome Classical Music
Well, I wasn't expecting it to be perfect, but I could tell I wasn't getting my point across through words so I decided to make a quick example of what I meant. Also, regarding those spikes, to you have them stutter in the score, or is that something Finale, er, decided to "help" you with?...
- Thu Jul 12, 2012 9:18 am
- Forum: Randomness
- Topic: Jacktheawesome's Fuckin' Awesome Classical Music
- Replies: 45
- Views: 38726
Re: Jacktheawesome's Fuckin' Awesome Classical Music
Here's something I just put together. It's probably not what you want, but that's the kind of thing I'm imagining for the beginning. It should probably not get so loud, though. The part that starts at 1:22. I feel like it's really good for seven or eight seconds, but then you don't go forward with ...
- Wed Jul 11, 2012 10:49 am
- Forum: Randomness
- Topic: Jacktheawesome's Fuckin' Awesome Classical Music
- Replies: 45
- Views: 38726
Re: Jacktheawesome's Fuckin' Awesome Classical Music
I still feel like the opening needs to be shorter and/or filled out more. Less parallel motion. I also still want more to be done with that second bit before you start messing with the keys. The ending feels kinda cliched to me. I really like the part going into it, but since that's clearly not D Ma...