Search found 483 matches
- Tue Dec 02, 2014 9:19 pm
- Forum: Wolfire
- Topic: Overgrowth Weekly
- Replies: 360
- Views: 366347
Re: OGW Q&A with David Rosen
It would be really great if you were to answer this question for me as I am doing a research project on the subject at school. :) To begin with you had quite a small following, so I'm wondering, what is the most effective thing an indie developer can do in order to advertise their game successfully?...
- Sun Nov 30, 2014 7:03 am
- Forum: Randomness
- Topic: Anyone seen this weird spambot before?
- Replies: 3
- Views: 5553
Anyone seen this weird spambot before?
There's a kind of spambot which I found really strange and I'm trying to get to the bottom of. It fills up forums and websites with posts of the pattern [phone number] + [occupation, often black magic or love] + "in" + [country or city]. The only thing that remains the same between posts i...
- Fri Nov 28, 2014 3:04 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a208 build
- Replies: 27
- Views: 11856
Re: Unofficial Overgrowth a208 build
Is it possible to play the prototype levels shown in the video?
- Sat Jul 26, 2014 5:09 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth Linux problems and their solutions/workarounds
- Replies: 55
- Views: 44514
Re: Overgrowth Linux problems and their solutions/workaround
Hey, I've looked around and couldn't find an answer to this. I imagine this is a linux-specific problem, as I've only had it happen on linux. Anyway, I'm running Xubuntu 14.04 Trusty, with fglrx and an R9 270, and my sky and cubemaps are all upside down! The ground is in the sky, and as a result all...
- Wed Jul 23, 2014 3:16 am
- Forum: Modding
- Topic: Chartre's "Chader Pack": Improved SSAO, DOF and CHS
- Replies: 16
- Views: 2353
Re: Chartre's "Chader Pack": Improved SSAO, DOF and CHS
1.3.1 does get rid of the error, but it doesn't load the shader correctly at all. For me, 1.3.1 is comparable to regular post (extreme graininess returns). Except it's actually worse because the land in the distance turns solid white. I apologize in advance for the steam screenshots which are alrea...
- Tue Jul 22, 2014 4:29 am
- Forum: Modding
- Topic: Chartre's "Chader Pack": Improved SSAO, DOF and CHS
- Replies: 16
- Views: 2353
Re: Chartre's "Chader Pack": Improved SSAO, DOF and CHS
akazi wrote:Getting this error: http://i.imgur.com/is53T66.png
Thanks for reporting. Anyway, seems it was a bug on the windows version. I don't know why graphics should render differently on windows, but they must have. Anyway, it's fixed now, just redownloadCorpsey wrote:I get the error:
- Sat Jul 19, 2014 3:32 am
- Forum: Modding
- Topic: Chartre's "Chader Pack": Improved SSAO, DOF and CHS
- Replies: 16
- Views: 2353
Re: Chartre's "Chader Pack": Improved SSAO, DOF and CHS
Doesn't seem like you added v1.3 to the OP. Fixed, sorry about that! Stupidity on my part. I also reformatted them quite a bit because I thought it would be silly for users to have to move to the last page for updates. How can they be loaded? If I swap post.frag out, it seems to crash my game on tr...
- Thu Jul 17, 2014 10:53 pm
- Forum: Modding
- Topic: Chartre's "Chader Pack": Improved SSAO, DOF and CHS
- Replies: 16
- Views: 2353
Re: Chartre's "Chader Pack": Improved SSAO, DOF and CHS
It's the post_smalltank shader, for comparing DOFsCorpsey wrote:Which will give the lower left result?
You wouldn't likely want to play the whole game in it though because the field is so shallow
- Thu Jul 17, 2014 5:05 am
- Forum: Modding
- Topic: Chartre's "Chader Pack": Improved SSAO, DOF and CHS
- Replies: 16
- Views: 2353
Chartre's "Chader Pack" v1.3
This new version brings a darker, more realistic SSAO effect and adds the closest bokeh approximation I could get in an afternoon without needing a bokeh image file or a R9 295X2. Full Changelist: -Updated SSAO to remove distant noisey artifacts -Made SSAO more obvious (thank akazi for the reccomend...
- Mon Jun 23, 2014 5:04 am
- Forum: Modding
- Topic: Chartre's "Chader Pack": Improved SSAO, DOF and CHS
- Replies: 16
- Views: 2353
Chartre's "Chader Pack": Improved SSAO, DOF and CHS
Hello! I made some improvements upon Overgrowth's lighting and post effects. These edits do not result in major performance loss, and may actually result in slight performance gains for some people compared to the originals. (although Depth of Field is pretty draining) The changes are discussed in m...
- Fri Feb 28, 2014 2:46 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Less than 5 fps while in combat or near enemies
- Replies: 13
- Views: 1800
Re: Less than 5 fps while in combat or near enemies
That's the exact opposite of what should happen. Graphics cards are usually at maximum power when you first unbox them, and then they degrade afterwards.SlipperyFist wrote:You just need your computer to get used to running such high graphic objects, I had the same problem for a while.
- Thu Dec 12, 2013 1:03 am
- Forum: Modding
- Topic: [MAP] Dada Rebirth
- Replies: 8
- Views: 2215
Re: [MAP] Dada Rebirth
LOOK UPThomason1005 wrote: hm that tree wasnt there when i played
- Mon Dec 09, 2013 3:26 am
- Forum: Modding
- Topic: [MAP] Dada Rebirth
- Replies: 8
- Views: 2215
[MAP] Dada Rebirth
Welcome to my world.
Lookeeeeeeeeeeeeee
With the new customisation options we should be very very creative
- Sun Dec 08, 2013 2:52 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: 4 fps, but really good computer, can someone help?
- Replies: 5
- Views: 1029
Re: 4 fps, but really good computer, can someone help?
Yeah I get this too. I think it must be an optimisation problem or OS rot. It also doesn't change at all with any change in graphics settings for me.
- Fri Sep 27, 2013 11:25 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: My NEW review: The future is AWESOME
- Replies: 4
- Views: 692
Re: My NEW review: The future is AWESOME
Yeah, the combat needs some balancing seeing as right now most of my friends will end up winning battles by smashing attack whenever they can and not even bothering with parries or dodges. I don't think the combat needs to be made easier, but the relation of skill to winning needs to be stronger. Th...