Search found 51 matches
- Mon Jan 16, 2012 4:40 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: OvergrowthJS Alpha #6 - The Speedrun Update!
- Replies: 29
- Views: 8210
Re: OvergrowthJS Alpha #2 - Updated engine
It works in Opera now! Yay!
- Mon Jan 16, 2012 4:28 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [Auto Updater] SUMLauncher - 3.0.8
- Replies: 1542
- Views: 1911676
Re: [Auto Updater] SUM Overgrowth Utilities
I don't understand the whole On/Off thing while it would be way more simple with some tickable boxes. (BTW is your pseudonym because of Morrowind? Juste curious x) ) Oh I just think the On/Off radio buttons are cooler than a checkbox; I know checkboxes make more sense for a boolean value, but they ...
- Sun Jan 15, 2012 5:36 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: OvergrowthJS Alpha #6 - The Speedrun Update!
- Replies: 29
- Views: 8210
Re: Introducing Overgrowth 2D JavaScript
Tried it in Opera, and it still doesn't work. I can play it in Chrome though.SteelRaven7 wrote:Which one did you try? I've been messing with the prototype a bit, and if you were unlucky, you might've tried accessing it when I saved it. Try again !Lhorkan wrote:It doesn't.
- Sun Jan 15, 2012 11:59 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Soon we will be throwing knifes around
- Replies: 9
- Views: 1479
Re: Soon we will be throwing knifes around
Yeah, can't wait. Now the next big thing will be pulling knives out of enemies.
- Sun Jan 15, 2012 11:42 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: [Auto Updater] SUMLauncher - 3.0.8
- Replies: 1542
- Views: 1911676
Re: [Auto Updater] SUM Overgrowth Utilities
Really cool tool, just one thing I'd like to see changed for the updater (not sure if it's been mentioned before, I must admit I didn't read through the entire thread): a button to update to the latest available alpha in one click, instead of having to manually upgrade one alpha at a time. If you're...
- Sun Jan 15, 2012 8:47 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: OvergrowthJS Alpha #6 - The Speedrun Update!
- Replies: 29
- Views: 8210
Re: Introducing Overgrowth 2D JavaScript
It doesn't.SteelRaven7 wrote:EDIT3: While it has some graphical errors, the prototype now works on firefox. It should in theory work on Safari and Opera as well, but hasn't been tested.
- Tue Dec 20, 2011 6:28 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth 2D
- Replies: 25
- Views: 3728
Re: Overgrowth 2D
The jumping looks great, props!
- Tue Dec 13, 2011 12:20 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Quick suggecstion.
- Replies: 5
- Views: 875
Re: Quick suggecstion.
Try pressing "x" when the enemies are dead.r1esg0 wrote:Just, add a key to spawn more enemies.
- Sun Dec 11, 2011 11:14 am
- Forum: Modding
- Topic: The Epic First Person Mod v1.0 - a207
- Replies: 278
- Views: 48311
Re: The Epic First Person Mod [Plans / WIP]
Exciting stuff, keep us posted!
- Sun Dec 11, 2011 8:13 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Unofficial Overgrowth a160, weekly build
- Replies: 31
- Views: 6604
Re: Unofficial Overgrowth a160, weekly build
The color picker needs some default palettes IMO, to make the coloring go faster. I personally always have a lot of trouble making a nice brown color, it'd be great if we could have the old Robbert coloring scheme back (possible along with other nice looking color schemes, not the fluorescent ones I...
- Sat Dec 10, 2011 5:47 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Wall jumping|exteme parkour tutorial
- Replies: 5
- Views: 905
Re: Wall jumping|exteme parkour tutorial
That's really cool, thanks!
- Wed Feb 09, 2011 5:18 pm
- Forum: Wolfire
- Topic: No female characters planned?
- Replies: 81
- Views: 65378
Re: No female characters planned?
I think that Overgrowth, featuring anthropomorphic animals, already gets unjustified flack for being a "furry" game. I don't think adding overly sexually appealing females would help the game on this subject. In fact, those slanderers would even have a point then.
- Wed Feb 09, 2011 2:06 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Sword Fighting
- Replies: 4
- Views: 962
Re: Sword Fighting
I found it to be perfectly possible to slash my opponents in Lugaru (well, I wouldn't know about the hardest difficulty setting). I would like to see a more complete weapons combat system too however.
- Wed Feb 09, 2011 12:27 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: New feature idea : build cavities
- Replies: 15
- Views: 2252
Re: New feature idea : build cavities
Basically what you are suggesting is adding modeling tools to the engine. At first I'd say that that's probably not possible or would be asking too much from the devs, but they have surprised us time and time again with their awesome engine (like the rigging animation editor), so who knows?
- Tue Dec 28, 2010 5:45 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Good-bye Titans & Cat Leap City
- Replies: 15
- Views: 2442
Re: Good-bye Titans & Cat Leap City
Awesome video! The little screen showing the long drop is brilliant.