Search found 1430 matches

by Silverfish
Sun May 17, 2015 9:38 am
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 370664

Re: OGW Q&A with David Rosen & Aubrey Serr

Managed to get the recording from the previous OGW up! This one is focused on art.



Thanks for the questions, Exploding Cheese! Keep those questions coming people! :)
by Silverfish
Tue May 12, 2015 3:54 pm
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 370664

Re: OGW Q&A with David Rosen & Aubrey Serr

Apparently the computer I use to record had just frozen, had to hold the power button to turn it off. The recording it created was corrupt, I'm looking for a way to repair it. If anyone has repaired an mp4 before, let me know how you did it!
by Silverfish
Sun May 10, 2015 2:47 pm
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 370664

Re: OGW Q&A with David Rosen & Aubrey Serr

The computer that I use to remotely stream has not come online yet since the stream, and I don't really feel like biking to it and back just to upload the video this late. This means video will go up sometime tomorrow. :)
by Silverfish
Sun Apr 26, 2015 2:53 pm
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 370664

Re: OGW Q&A with David Rosen

Just uploaded the latest episode, some important information on OG and Unreal Engine 4 in this one, seems like David is leaning back towards Phoenix engine again.

Thank you for the questions, keep them coming! :)
by Silverfish
Sun Apr 26, 2015 12:56 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: OGW Q&A with David Rosen
Replies: 11
Views: 1672

Re: OGW Q&A with David Rosen

Next show starts in an hour! http://ogweekly.com
by Silverfish
Sun Apr 12, 2015 3:26 pm
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 370664

Re: OGW Q&A with David Rosen

Latest episode, combat conversation mostly, almost all sound issues are solved now! :D :
by Silverfish
Sun Mar 29, 2015 3:10 pm
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 370664

Re: OGW Q&A with David Rosen

Latest episode:


Really interesting episode where we talk about Wolfire considering switching to Unreal Engine 4.
by Silverfish
Sun Mar 15, 2015 3:01 pm
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 370664

Re: OGW Q&A with David Rosen

The OGW that was going to start now had to be canceled. People are unfortunately too busy and sick to be able to participate. :(
by Silverfish
Sun Mar 01, 2015 4:35 pm
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 370664

Re: OGW Q&A with David Rosen

The video for the latest OGW is up now, it was a bit shaky since I was using a new setup where I was streaming remotely, which did save the show, but also made me a bit less focused, and yeah I still got disconnected from the call a few times. :P Enjoy, and thanks for the questions! :) http://www.yo...
by Silverfish
Sun Feb 22, 2015 2:21 pm
Forum: Modding
Topic: [MAP] cat fortification
Replies: 8
Views: 1801

Re: [MAP] cat fortification

Yeah that was pretty good, this level looks really nice!
[+] Spoilery feedback
It would feel more dynamic if there were some more patrols, and personally I don't like swords because it's so easy to die super fast. I liked the parkour stuff in the smuggler's path, it had a good level of difficulty I think.
by Silverfish
Sun Feb 22, 2015 1:52 pm
Forum: Modding
Topic: [MAP] Boat Level
Replies: 3
Views: 1285

Re: [MAP] Boat Level

Hey, it actually works! It's very fragile though, if I move like one meter on the boat it just stops. :P Clearer instructions on how to get the boat to move would be great! You should consider not putting loads and loads of trees on the level, because my FPS was really bad when attempting to record ...
by Silverfish
Sun Feb 22, 2015 1:30 pm
Forum: Modding
Topic: [Character] Alien Boiler: ACM
Replies: 4
Views: 5896

Re: [Character] Alien Boiler: ACM

I tried loading the one in characters, the actor one in objects/characters and the one without actor in objects/characters. Couldn't load any of them, the game just crashed. This is the message I got when I loaded the one without actor in objects/characters.
error.png
error.png (7.23 KiB) Viewed 5737 times
by Silverfish
Sun Feb 22, 2015 1:16 pm
Forum: Modding
Topic: {MAP} POSTQUAM HOMINIBUS (Full & Light version)
Replies: 21
Views: 3623

Re: {MAP} POSTQUAM HOMINIBUS (Full & Light version)

I get this error when starting the level, using the normal download:
error.png
error.png (6.98 KiB) Viewed 2435 times
by Silverfish
Sun Feb 08, 2015 4:54 pm
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 370664

Re: OGW Q&A with David Rosen

Here's the latest recording!

by Silverfish
Sun Jan 25, 2015 5:06 pm
Forum: Wolfire
Topic: Overgrowth Weekly
Replies: 360
Views: 370664

Re: OGW Q&A with David Rosen

Here are the two latest recordings!

Q&A #5, we are joined by Aubrey Serr


Q&A #6, we are joined by Ian iDubbz (and Aubrey)!


Thanks for all the great questions! Keep em coming! :D