As long as there's a wall around, I could probably take 9 at a time on Insane.
No wall, maybe 4 or 5.
Search found 672 matches
- Sat May 31, 2008 2:34 pm
- Forum: Lugaru
- Topic: How many rabbits can you beat ?
- Replies: 16
- Views: 13041
- Sat May 31, 2008 2:20 pm
- Forum: Randomness
- Topic: On the Road again...
- Replies: 23
- Views: 14071
- Thu May 29, 2008 7:38 pm
- Forum: Randomness
- Topic: Everyone sucks at Dwarf Fortress
- Replies: 18
- Views: 12044
- Thu May 29, 2008 7:37 pm
- Forum: Randomness
- Topic: Best/Worst game endings
- Replies: 260
- Views: 127210
Assassin's Creed has hands-down THE WORST ending ever. I wandered around for an hour or so until I realized that yes in fact there was nothing more I could do. This is a HARD FACT. The game built up to great climax and then just stopped. I felt really cheated. Note to game developers: Stop making h...
- Mon May 26, 2008 10:06 pm
- Forum: Wolfire
- Topic: Fan segestions for Future Wolfire Projects
- Replies: 69
- Views: 45547
I am going to write the story for L2, and you can let me know if you like it or not :) The L1 story is a pretty standard revenge story, and I think it holds up decently compared to most action games (i.e. it has a storyline with distinct characters, and it is not ridiculously awful). However, I thi...
- Sun May 25, 2008 4:05 pm
- Forum: Wolfire
- Topic: Fan segestions for Future Wolfire Projects
- Replies: 69
- Views: 45547
Lol Peter Jackson's adaptation of the LOTR movies were a success because they were on such a grand scale that many proportioned to being epic. I liked the films, but the scale everything was done on was so impressive that it would have been hard to make an unwatchable movie with the budget they had...
- Sat May 24, 2008 4:18 pm
- Forum: Lugaru
- Topic: Reverse Engineering Lugaru assets
- Replies: 116
- Views: 71686
- Fri May 16, 2008 1:25 am
- Forum: Randomness
- Topic: Making GIFs...
- Replies: 24
- Views: 13908
- Tue May 13, 2008 11:21 pm
- Forum: Randomness
- Topic: Making GIFs...
- Replies: 24
- Views: 13908
- Tue May 13, 2008 11:20 pm
- Forum: Randomness
- Topic: what the MMORPG world REALLY needs
- Replies: 46
- Views: 24063
There are design choices you can make to get around those little snafus. I think it's just that no developer wants to make the effort to make a game with a truly persistent universe. True, there are, I was thinking about a few fixes for the problems I mentioned after I posted it. On another note: I...
- Tue May 13, 2008 11:06 pm
- Forum: Randomness
- Topic: Clockwork
- Replies: 32
- Views: 18906
OK, I did some reading, and apparently I wasn't too far off. According to special relativity, the faster you go, the slower you age. However, you have to be going VERY fast for this to be noticeable...you have to be somewhat close to the speed of light, which is 300000000 meters per second, which is...
- Tue May 13, 2008 11:03 pm
- Forum: Randomness
- Topic: what the MMORPG world REALLY needs
- Replies: 46
- Views: 24063
- Sat May 10, 2008 11:33 pm
- Forum: Randomness
- Topic: Clockwork
- Replies: 32
- Views: 18906
I am not sure if you are being serious, but people do age in space at the same rate people on Earth do. If you insist on taking gravitational time dilation into account, people in space will actually age slightly faster because time is less distorted around them by gravity then it is for people on ...
- Sat May 10, 2008 11:29 pm
- Forum: Randomness
- Topic: what the MMORPG world REALLY needs
- Replies: 46
- Views: 24063
I have all but given up on MMOs. The genre is almost completely stagnant save for a few games like EVE Online. There is one game that I think looks promising, but it'll probably end up being lamer than the premise, like most MMOs. It's called The Blackstar Chronicles, and it will supposedly feature ...
- Fri May 09, 2008 10:53 am
- Forum: Randomness
- Topic: Clockwork
- Replies: 32
- Views: 18906
Colicedus' theroy on time: Time is a byproduct of gravity. Acording to what I know: As the world spins on its axis and drifts around the world, it creates a gravitaonal force that holds us down, and in theroy, creates the effects of time. acording to what I learned in Elementery, people do not age ...