Search found 45 matches

by Vonkie
Sun Nov 25, 2012 5:13 pm
Forum: Desperate Gods
Topic: Desperate Gods password changer
Replies: 7
Views: 9024

Re: Desperate Gods password changer

Absolutely. The password system is very simple. There are two password variables you need to change. The first and obvious one is the password itself, and the next is another variable that holds the length of the password. If the length is set to 0 then the password is not used. Since my mod does u...
by Vonkie
Sun Nov 25, 2012 12:02 pm
Forum: Desperate Gods
Topic: Desperate Gods password changer
Replies: 7
Views: 9024

Re: Desperate Gods password changer

That's awesome, JayneHJKL, great work!
Do you think I can use the idea in my mod of the game?
I'm sure it would be possible without needing an external application, if possible.
by Vonkie
Sun Nov 25, 2012 11:43 am
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 237936

Re: [Mod] Full mouse control [Updated 25/11/12 005]

This mod is awesome,but for some reason I just can't join password protected games while using it, which means that if I want to play with my friends I have to use the classic version of the game, with the annoying "F" and "Q" cotrols. Is anyone else here having the same problem...
by Vonkie
Sat Nov 24, 2012 11:22 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 237936

Re: [Mod] Full mouse control [Updated 25/11/12 005]

Something that I think would make the scrolling around better would be to be able to click and hold middle mouse while not holding anything to drag the view around when zoomed. It would make navigating around the play space much quicker than having to rely on the constant movement speed you get whe...
by Vonkie
Sat Nov 24, 2012 9:35 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 237936

Re: [Mod] Full mouse control [Updated 24/11/12 005]

This isn't really related to this mod in particular, but if you feel like it, how about adding a confirmation dialog to restarting and exiting the game while you're playing? Happened today for like the third time that someone accidentally pressed restart while we were playing. Great idea, it's impl...
by Vonkie
Sat Nov 24, 2012 8:32 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 237936

Re: [Mod] Full mouse control [Updated 24/11/12 004]

How about a compromise? Flipping the card/deck from face-down automatically rotates as if you pressed R, but flipping again just flips like normal? Or, perhaps, double-right-click to rotate for viewing? I think I like that better, actually. A double right-click isn't a bad idea, actually! It's gonn...
by Vonkie
Sat Nov 24, 2012 6:22 pm
Forum: Desperate Gods
Topic: The only big feature, I really want.
Replies: 7
Views: 21090

Re: The only big feature, I really want.

Being able to play multiple people, on the same screen. Probably using controllers. Using Wii remotes (GlovePie) would be really cool. That is actually an interesting suggestion, I was wondering how I could add multiple player support... Now, controllers might be a bit... annoying. But definitely w...
by Vonkie
Sat Nov 24, 2012 5:34 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 237936

Re: [Mod] Full mouse control [Updated 24/11/12 003]

Perhabs add an .ini file, and allow for Mouse4 and Mouse5? :) My main reason for suggesting this, is that my middle button doesn't work :P Actually, it should already work, if you open the game and press the 'input' tab.(When you open the program and are able to select the resolution and such.) htt...
by Vonkie
Sat Nov 24, 2012 1:56 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 237936

Re: [Mod] Full mouse control [Updated 24/11/12 003]

Found a bug. When right clicking to flip a card, it moves down slightly like its trying to tap. Oh, so it does, how did I look over that? Well, I fixed it, seemed simple enough, testing it a bit now. This build now seems a bit too small to bother with for right now, unless it's too annoying for you...
by Vonkie
Sat Nov 24, 2012 12:25 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 237936

Re: [Mod] Full mouse control [Updated 24/11/12]

Found a glitch. If you tap with a die or any other non card item, the physics work differently. Theres no sound effects. They glide atop surfaces that should have friciton, and they also clip through certain other items. Ah yes, funny that you say that, I found that out while updating to the versio...
by Vonkie
Sat Nov 24, 2012 12:05 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 237936

Re: [Mod] Full mouse control [Updated 24/11/12]

Nice! Trying this out now. But i have one suggestion, why not have scroll up zoom in, and scroll down out? Well, I don't see the use of that, considering you can do that with right clicking, though, I can do it if you want to. Just keep in mind, your hand will have to be empty, otherwise you'd just...
by Vonkie
Sat Nov 24, 2012 10:49 am
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 237936

Re: [Mod] Full mouse control [Updated 24/11/12]

Updated! =D And in reply to Djemps, I skipped out to R, considering you can easily do it with flipping and turning.... but I can change it, I guess. After all, the normal buttons will still work, so if people really wanna tap the cards, they can still use the T key, right? I'll see what gets asked m...
by Vonkie
Fri Nov 23, 2012 10:32 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 237936

Re: [Mod] Full mouse control

Personally, I think the middle mouse button would be better suited for flipping cards to a readable position, I'd imagine that being more useful than tapping cards. Well, I didn't go with that, reading how people used the card tapping to emphasize their choice when they don't have a mic(and are too...
by Vonkie
Fri Nov 23, 2012 8:10 pm
Forum: Desperate Gods
Topic: [Mod] Vonkie's mod [04/12/12 - 013] Your own mods!
Replies: 155
Views: 237936

[Mod] Vonkie's mod [04/12/12 - 013] Your own mods!

Many bugs have been swatted, and the moddable textures have been improved! However, the normal map bug still remains. But the original one will be omitted when you change a texture! Note: Included example files are mostly resized versions! For full image files download the DG source code and look fo...
by Vonkie
Fri Nov 23, 2012 3:47 pm
Forum: Desperate Gods
Topic: Crashes for Desperate Gods.
Replies: 3
Views: 4747

Re: Crashes for Desperate Gods.

Well, can you give a bit of information on when these crashes happen, what exactly you do.
I have a windows 7 64-bit computer, and it works flawlessly here.

One suggestion is changing the game quality, both higher and lower, just to see if it makes a difference.