Search found 373 matches
- Mon May 21, 2018 5:44 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Soft Particles next Level... Volumetric Clouds .. ^^
- Replies: 10
- Views: 6135
Re: Soft Particles next Level... Volumetric Clouds .. ^^
So i waited 8 years.......... is it possible now ? :) Overgrowth used standard noise octaves for the cloud effects and shadows. Performant, were very quick to program, and still looked decent. There are some games that are doing ray marched volumetric simulations these days: https://www.slideshare....
- Wed May 09, 2018 6:01 pm
- Forum: Overgrowth
- Topic: HELP - Overgrowth Crashing on Launch - Error in "mainmenu.as"
- Replies: 2
- Views: 25586
Re: HELP - Overgrowth Crashing on Launch - Error in "mainmenu.as"
We don't know why this has happened for some people and not to others. The error means that somehow some of the game's script files are getting included more than once, so all the functions in those scripts are showing up twice and causing an angelscript compiler error. People have solved this in th...
- Tue May 01, 2018 6:21 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: .DS_Store file causing mod collisions on mac
- Replies: 4
- Views: 4542
Re: .DS_Store file causing mod collisions on mac
Google says:
and reboot.
Code: Select all
defaults write com.apple.desktopservices DSDontWriteNetworkStores true
- Mon Apr 30, 2018 5:49 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: .DS_Store file causing mod collisions on mac
- Replies: 4
- Views: 4542
Re: .DS_Store file causing mod collisions on mac
.DS_Store files are an artifact that shows up automatically on macs when someone browses inside a folder. Two ways this can show up: 1. You've been peeking inside mod folders in Finder 2. The person who created the mod used a mac, and failed to manually clear out these files before uploading the mod...
- Tue Apr 10, 2018 5:18 pm
- Forum: Modding
- Topic: [Filepaths] and why we can't find them (.xml help)
- Replies: 3
- Views: 2232
Re: [Filepaths] and why we can't find them (.xml help)
I did not know that the workshop content was kept so separate from the rest of the game files. Yep, Steam's choice, not ours :) It didn't help that the in-game filepaths seen in the editor only give the last 3 steps of the full path I can see why this would be confusing. There are some things that ...
- Tue Apr 10, 2018 12:42 am
- Forum: Modding
- Topic: [Filepaths] and why we can't find them (.xml help)
- Replies: 3
- Views: 2232
Re: [Filepaths] and why we can't find them (.xml help)
With that being said, where do all those wonderful files go that the game can access easily, but is apparently invisible to me? Do the subscribed mods only put some files in the Steam folder and others someplace else? I can see the 'filepath' of the objects and such in-game, but they don't line up ...
- Thu Apr 05, 2018 6:20 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Getting a Steam key from a HumbleBundle purchase ?
- Replies: 10
- Views: 6518
Re: Getting a Steam key from a HumbleBundle purchase ?
I'm having the same issue. Got a 'key' from from humble bundle but it isn't a steam key, it's a key for the 'SPF form' .. How do I turn that into an actual steam key? It says to link the forum account with the key... done that.. Logged in.. ok. ? There's 2 keys that come with it. One is the steam k...
- Tue Apr 03, 2018 7:17 pm
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Overgrowth 1.2 is out now
- Replies: 5
- Views: 11197
Re: Overgrowth 1.2 is out now
"To download the beta, use Steam or log into your Humble Bundle account." Well, Steam removed the game from my library and it is no longer in my Humble Bundle library either. Guess I won't be playing Overgrowth anymore ¯\_(ツ)_/¯ Unless you know... you provide me with a DRM-free link. You ...
- Fri Mar 30, 2018 4:19 pm
- Forum: Modding
- Topic: Error: Cannot Open Character Object File
- Replies: 14
- Views: 5132
Re: Error: Cannot Open Character Object File
Merlyn I swapped the colors in the normal map, but when I forgot to put the new normal and color map into the texture folder for the mod and started up the game, the textures somehow still appear. I guess it's not the textures at fault. Confused. The textures might still be in the game's temp files...
- Wed Mar 28, 2018 5:37 pm
- Forum: Modding
- Topic: Error: Cannot Open Character Object File
- Replies: 14
- Views: 5132
Re: Error: Cannot Open Character Object File
Make sure you're using an object-space normal map, not tangent space. Also make sure the colors map to the correct axes. If the color channels are mapped the wrong axes, then it will look bright in areas that are supposed to be dark, or will act like the reflected sunlight is coming from the wrong d...
- Tue Mar 27, 2018 4:33 pm
- Forum: Wolfire
- Topic: Overgrowth on console
- Replies: 1
- Views: 14396
Re: Overgrowth on console
A PS4 port is being considered, but not yet planned out, and not yet guaranteed.
We still have work to do on the PC version, so it will take a while before we can say we will definitely work on it.
If a PS4 port is released, other ports might be considered after that.
We still have work to do on the PC version, so it will take a while before we can say we will definitely work on it.
If a PS4 port is released, other ports might be considered after that.
- Tue Mar 27, 2018 4:32 pm
- Forum: Wolfire
- Topic: Some questions and feedback.
- Replies: 1
- Views: 14043
Re: Some questions and feedback.
Blocking is taught in the tutorial on level 2. You have to block or dodge in order to throw.
There is no online play built into the game. There is local multiplayer, and a mod that lets you play MP, but if you want competitive play over the Internet then it doesn't work super well for that.
There is no online play built into the game. There is local multiplayer, and a mod that lets you play MP, but if you want competitive play over the Internet then it doesn't work super well for that.
- Mon Mar 19, 2018 2:01 am
- Forum: Modding
- Topic: [Tutorial] How to get The Turbo Turnip's Epic First Person Mod to work with Overgrowth 1.2
- Replies: 2
- Views: 1959
Re: [Tutorial] How to get The Turbo Turnip's Epic First Person Mod to work with Overgrowth 1.2
Is a temporary solution. This also means that new combat mechanics wont work as expected since they depend from changes from aschar, but to make non-updated mods to work again is a great idea. I do it all the time with the flying mod. If you want to take over updating the flying mod, let me know. T...
- Sun Mar 18, 2018 2:04 am
- Forum: Randomness
- Topic: Notification email not working
- Replies: 2
- Views: 15007
Re: Notification email not working
Thanks, we'll look into it!
- Sat Mar 17, 2018 3:06 am
- Forum: Overgrowth - Secret Preorder Forum
- Topic: Help with combat!
- Replies: 4
- Views: 6549
Re: Help with combat!
This is an old one made by Lukas, but all the mechanics still apply: https://www.youtube.com/watch?v=zKhdzZA3dZE