Search found 317 matches

by Noz
Sun Oct 28, 2012 1:51 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: My assumption of how Overgrowth will be.
Replies: 10
Views: 1450

Re: My assumption of how Overgrowth will be.

I'll keep this very short, how large is the final map going to be? and my expectation of overgrowth, a large sandbox-game the size of Skyrim with all the usual rpg elements. I'm full aware of that it's not any usual rpg game. Please someone who know's how the game'll turn out, tell me. What are you...
by Noz
Sun Oct 28, 2012 1:29 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Character creation idea
Replies: 8
Views: 1299

Re: Character creation idea

Can't you just, like, edit the UV textures and stuff?
by Noz
Sun Oct 28, 2012 1:27 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Light sources
Replies: 22
Views: 2863

Re: Light sources

You could probably add them now. A bit of transparency on a model and modify a shader to ignore ambient light (I think it's called 'additive') - voila. Or perhaps a particle system for a more advanced look. An additive shading method with some dust particles. You might also be able to multiply the ...
by Noz
Sun Oct 28, 2012 1:25 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Is it possible to set where the AI can and can't go.
Replies: 6
Views: 1153

Re: Is it possible to set where the AI can and can't go.

human_dictionary wrote:plus david hasnt put in coding for jumping off stuff, only climbing up it, so the AI cannot jump at all.
Wasn't there that one alpha video where he introduced advanced AI pathfinding where you could clearly see each enemy jumping from rock to rock?
by Noz
Sun Oct 28, 2012 1:23 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Sliding
Replies: 16
Views: 2772

Re: Sliding

"...dragging....."
"Not specific enough"
"...dragging...sticks."
by Noz
Sat Sep 01, 2012 9:58 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Features
Replies: 32
Views: 3609

Re: Features

LugaruFan wrote: Overgrowth doesn't have ambient occlusion but it would be awesome if it did.
Wait. Yes it does...
by Noz
Mon Aug 20, 2012 3:09 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: WEPON IDEAS!!!
Replies: 9
Views: 1579

Re: WEPON IDEAS!!!

its called a scythe that death uses and i like your complaint about the duel wielding, i think that the weapon in the left hand its controlled by clicking the right mouse button and the weapon in the right hand is controlled by clicking the left mouse button so its kinda like skyrim duel wielding a...
by Noz
Tue Jul 31, 2012 2:44 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Wounds and broken bones?
Replies: 18
Views: 2479

Re: Wounds and broken bones?

when the final game releases that it would be more like an open world game so there are diffrent villages where you can het healed or you can badage it by yourself. Not happenin'. I'm pretty sure the open-world horse has been well tenderized. The game is going to run like Lugaru mostly with a simil...
by Noz
Fri Jul 20, 2012 10:49 pm
Forum: Lugaru
Topic: additions to the combat system (Lugaru)
Replies: 401
Views: 339981

Re: additions to the combat system

Count Roland wrote:yes, very courteous of you to search for an existent thread instead of making a new one.
Well, when you put it that way, I suppose it makes sense. Plus, what he posted wasn't senseless.
by Noz
Thu Jul 19, 2012 5:15 pm
Forum: Lugaru
Topic: additions to the combat system (Lugaru)
Replies: 401
Views: 339981

Re: additions to the combat system

I hope we can sheathe two handed weapons on our backs, it would be so cool! I want to have my swords sheathed- two on my hips, one on my back. (2 small swords, one big.) or 4 swords sheathed- two on my side, two on my back It's been three years since the last post on this thread. How did you even f...
by Noz
Thu Jul 19, 2012 5:06 pm
Forum: Overgrowth - Secret Preorder Forum
Topic: Yielding/Morale system
Replies: 2
Views: 578

Re: Yielding/Morale system

Well there already is retreating for single enemies. Maybe weaker enemies should run away if they see stronger ones doing the same.
by Noz
Thu Jul 19, 2012 4:54 pm
Forum: Randomness
Topic: TORIBASH!!!
Replies: 14
Views: 28614

Re: TORIBASH!!!

blood-shard wrote:I found Lugaru and Toribash through fun-motion.
Me too....


...Did that guy die?
by Noz
Thu Jul 19, 2012 4:48 pm
Forum: Randomness
Topic: SLENDER
Replies: 12
Views: 10228

Re: SLENDER

Oh yeah. I saw this on ye olde Unity forums.
by Noz
Tue Jul 17, 2012 12:37 pm
Forum: Modding
Topic: [WEAPON] brass knuckles
Replies: 15
Views: 3072

Re: [WEAPON] brass knuckles

How many tris? It looks pretty high poly.
by Noz
Tue Jul 17, 2012 12:22 pm
Forum: Modding
Topic: Throwing
Replies: 7
Views: 1162

Re: Throwing

Endoperez wrote:A reticule can work. Mount & Blade's aiming icon is much less conspicuous, for example.
But a tiny bit of HUD UI is a big leap from none at all. Personally, I prefer no UI. It's one of the reasons I loved Mirror's Edge so much.