Search found 46 matches
- Mon May 11, 2015 12:35 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177988
Re: [i tried] receiver in unity 5
Yes the fps on the vanilla version when I switched to the pbr shader were around 50 fps but would drastically drop while travelling deeper into the levels (usually to around 19 and below). I'm currently experimenting with enlighten to get GI into the levels and pre-baking the AO pass in blender so i...
- Sun May 10, 2015 5:20 am
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177988
Re: [i tried] receiver in unity 5
OK so I sat down last evening and messed around with blender's AO generator. Unwrapped a whole level and generated its ambien occlusion map. Got it in-engine on to the model. Baking it should take off some work from the GPU. There's also one bonus to this edition.....enlighten started working so we ...
- Thu May 07, 2015 1:50 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177988
Re: [i tried] receiver in unity 5
Some gameplay footage
https://www.youtube.com/playlist?list=P ... 6zwVKz4RjJ
Sorry for no audio new to fraps. It will be there next video updates.
https://www.youtube.com/playlist?list=P ... 6zwVKz4RjJ
Sorry for no audio new to fraps. It will be there next video updates.
- Mon May 04, 2015 9:32 am
- Forum: Receiver
- Topic: Latest Vanilla Receiver, where to download?
- Replies: 6
- Views: 20014
Re: Latest Vanilla Receiver, where to download?
I've since moved to the more stable modded version (with more weapons). It has a few fixes that were wrong in the source from Github (fixed missing scripts + weapon springs and recoil work ok). The game will feature the extra guns.
- Sat Apr 25, 2015 3:35 am
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177988
- Thu Apr 23, 2015 3:01 am
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177988
Re: [i tried] receiver in unity 5
Still some remeshing to do. Finished all of the stair areas. Redoing the area with underground pipes (making it a little more accessible). Mostly stuck on polygon reduction in models (pretty time consuming). My day job is eating up most of my time atm (got a high priority project). Once it's finishe...
- Fri Apr 17, 2015 12:56 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177988
Re: [i tried] receiver in unity 5
Guess either of us could model in some locker models & probs to fill in the back area.
- Fri Apr 17, 2015 4:39 am
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177988
Re: [i tried] receiver in unity 5
Well not any plans at the moment. Maybe a virtual firing range to show the basics with drawn "paper" targets?
Anyway without the oryginal voice over added it would be strange.
Anyway without the oryginal voice over added it would be strange.
- Fri Apr 17, 2015 3:54 am
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177988
Re: [i tried] receiver in unity 5
I'm trying to load in the levels with LoadAsync to get rid of an instantiate hiccup. Well the colors indicate the parts (sensor, camera, ammo case), makes it easier to aim. But I could tone them down a bit.
Will be looking into threading for the AI if it's doable.
Will be looking into threading for the AI if it's doable.
- Thu Apr 16, 2015 10:45 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177988
Re: [i tried] receiver in unity 5
Got the new ui setup. Passes information on the amount of collected tapes. Rebuilt the stair well area still have 3 more to go with some tweaks of fine tuning to the rest. David made the game expand into infinity but there's no mechanizm to turn off the growing levels so they tend to generate lots o...
- Wed Apr 15, 2015 4:40 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177988
Re: [i tried] receiver in unity 5
I've only implemented the popup one on exit. I turned off the tape info to see the difference in frame rates. I'm thinking of adding the context info closer to the gun, that's where the players focus is 90% of the time. Might color code it
- Wed Apr 15, 2015 1:36 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177988
- Mon Apr 13, 2015 2:29 am
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177988
Re: [i tried] receiver in unity 5
The files are rather big. I'm doing a complete rebuild of all level fbx files. I'd have to host the whole thing somewhere for now and it's not in a state that is useful to anyone at the moment. Once the bugs are squashed and optimizations are in place I can send it
- Mon Apr 13, 2015 1:53 am
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177988
Re: [i tried] receiver in unity 5
Doing more optimizations. I'm cutting up the levels and getting rid of the mesh colliders for the bulk areas. Introducing box colliders in their place. Now I've got problems when crossing boundaries between some rooms (might take a little longer than i expected) Redoing the ui so it will use the opt...
- Sun Apr 12, 2015 12:39 pm
- Forum: Receiver
- Topic: [i tried] receiver in unity 5
- Replies: 90
- Views: 177988
Re: [i tried] receiver in unity 5
Was able to get it running in 5. Fixed the errors and can damage drones / turrets. Optimizing levels atm