TheBigCheese wrote:I think it's obvious which one
you want to do.
![Razz :P](./images/smilies/icon_razz.gif)
Not really, I just went overboard cuz it was a new concept I came up with during class so it's a fresh idea in my head. I just was stating that I would work on it if people want me to.
EDIT: If I were dead set on it, would I have come to you guys asking?
![Laughing :lol:](./images/smilies/icon_lol.gif)
I really do plan on going with whatever gets the most votes
EDIT: Where was the consideration on all the info up for Endaron? It is a link.
Practically (I know you said not to but I can't help it), I would go with the dark platformer. It would be easier to make, but most importantly, the graphics would be very simple to make, compared to something like "Cloudscape". Graphics are a real pain if you're the only one working on a project.
Yeah, but that opens a host of new things. I should have elaborated on that one more. There isn't much to say about the Mother-influenced one or the humorous platformer, because I just did character sketches and haven't thought about it much, but the dark platformer would be different. I imagined it being layered, with some sort of "depth" to the field of vision from the front to the back, almost looking 2.5D rather than looking flat. The game would be grayscale, but I want a sort of depth to it. Maybe a shader could do that.
On top of that, it would have choices. Anyone (except you obviously) can die in that game. It will be based on love and loss, and will have branching paths, so essentially, the game's story would be something like:
===============================/- third choice
================/- second choice
====/- first choice ==============|- third choice
Intro ===========|- second choice
====\- first choice ==============|- third choice
================\- second choice
===============================\- third choice
and so on and so forth, and it would just keep going on. It'd always lead somewhere else, though and there could be 3 or more branches at certain points. Sometimes if you "lose," you don't so much lose as just branch off into another area of the story, such as failing to get to someone before some death machine kills them (i dunno, random example).
So yeah, think that over and if you stand strong, I'll take that opinion. =D