introduction and thoughts

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bloodycoathanger
Posts: 40
Joined: Sat Mar 02, 2013 7:39 am

introduction and thoughts

Post by bloodycoathanger » Sat Mar 02, 2013 7:49 am

hey guys i play lots of games. this one really looks amazing
ive played unreal tourament (all generations) and Urban terror, a quake 3 mod. it is also a very hi flying fast paced jumping game, but its an FPS instead of hand to hand.
i cant wait to try this out.
if i have any constructive criticisms ill add them here :)
still downloading so nothing yet.
i also play call of duty, counterstrike, farcry 3, sniper elite nazis, platforming games, puzzle games, rpgs, i do it all pretty much.
let me know if any of you want to friend on steam and we can play together!

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bloodycoathanger
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Joined: Sat Mar 02, 2013 7:39 am

Re: introduction and thoughts

Post by bloodycoathanger » Sat Mar 02, 2013 8:31 am

wow so my intial thoughts are that it is Incredibly slick.
whatever you guys do, you Must include the level editor like it is in the official release, that is the first good one ive seen since tony hawks level editor.
im going to spend all day tomorrow figuring out how to save, and then creating a level
and then im gonna adjust it and jump around in it for days 8)

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EPR89
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Location: Germany

Re: introduction and thoughts

Post by EPR89 » Sat Mar 02, 2013 11:28 am

I think this section of the forum will soon become one of your most important hotspots on this website.
Here's some basic stuff about creating your own levels.

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bloodycoathanger
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Joined: Sat Mar 02, 2013 7:39 am

Re: introduction and thoughts

Post by bloodycoathanger » Sat Mar 02, 2013 7:30 pm

thank you, yes il be using those alot.
love the game btw and friendly helpful ppl in irc.

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bloodycoathanger
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Re: introduction and thoughts

Post by bloodycoathanger » Sat Mar 02, 2013 9:10 pm

1 glitch so far,
on the map red shards,
i had an enemy who i think was running towards backup, he tried to run up a wall that was too tall, slid back down it and disappeared into the ground,
i tried for a while to replicate it myself (the disappearing into the ground) but could not succeed.
in another match he ran to same place, but instead of running up the wall he turned ad fought me. amazing game.
i really hope he plans to keep the level editor as it is in the official release. nothing funner than creating and free running a level with a movement system like this.

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