Not really, I mean seeing as how there is a "Tidal Pool Phase" where you have the cellular version of your creature going around eating other cells and evolving into a more complex life form I'd say at least some people will find it offensive.David wrote:I don't know, it looks like the player character is essentially playing the role of an intelligent designer.
Spore
-
- Gramps, Jr.
- Posts: 4297
- Joined: Mon Dec 05, 2005 12:14 am
- Location: New Zealand
-
- Gramps, Jr.
- Posts: 4297
- Joined: Mon Dec 05, 2005 12:14 am
- Location: New Zealand
-
- Gramps, Jr.
- Posts: 4297
- Joined: Mon Dec 05, 2005 12:14 am
- Location: New Zealand
-
- Gramps, Jr.
- Posts: 4297
- Joined: Mon Dec 05, 2005 12:14 am
- Location: New Zealand
I like all game styles except stealth, which I suck at.(Except for hitman)
Cell stage=2D Arcade
Creature stage=RPG/Sims
Tribe and city=RTS/Sims city
Space=Sandbox
One thing that concerns me, how will you be able to get back to your home planet after alot of space travelling? there's 500,000 stars or something like that!
Cell stage=2D Arcade
Creature stage=RPG/Sims
Tribe and city=RTS/Sims city
Space=Sandbox
One thing that concerns me, how will you be able to get back to your home planet after alot of space travelling? there's 500,000 stars or something like that!
-
- Gramps, Jr.
- Posts: 4297
- Joined: Mon Dec 05, 2005 12:14 am
- Location: New Zealand
-
- Posts: 402
- Joined: Thu Dec 01, 2005 7:59 pm
- Location: Randomness Forum
- Contact:
-
- Posts: 167
- Joined: Wed Jun 14, 2006 8:52 pm
- Location: Just ask the CIA
- Contact:
Same way as usual, coming directly back! Maybe space travel will actually require a realistic level of intelligence or memory in Spore. I wonder if gravity will exist. Like you could be by slung at an angle by a planets gravitational pull.invertin wrote:One thing that concerns me, how will you be able to get back to your home planet after alot of space travelling? there's 500,000 stars or something like that!