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Re: randomness

Posted: Fri Aug 19, 2011 12:08 am
by Assaultman67
That actually makes alot of sense.

most intelligent people just want to accomplish a goal that they choose not so much for the money, but because they want to.

However, the same kinds of people who start wikipedia, make video game mods, build free software, etc. are the same types that would rather die than to see someone profit off their software.

So its not like you can pay people peanuts, let them do whatever they want in terms of their own goals and then steal away their work. That simply, isn't going to work.

Thats kinda a demotivator in itself for me. I know that if i were to make something unique and cool, the university could take it away from me. Apparently universities like to claim students' intellectual properties as their own if the student isn't too careful about where they work on it and with what resources. Even simple things such as asking a professor their opinion on how to go about solving a specific problem could cause your whole project to fall under their hands. :C

Re: randomness

Posted: Fri Aug 19, 2011 2:47 pm
by Renegade_Turner
underthedeep wrote:
Ragdollmaster wrote:Real life Starcraft.

*Link*

I don't even know.
what is this i don't even
I had the same reaction.

I've never played Starcraft so I don't get it.

Posted: Fri Aug 19, 2011 3:19 pm
by Zhukov
There's not really much to get. They're imitating various units from Starcraft (zealot, marine, dragoon, siege tank and carrier, in that order) accompanied by matching sound effects from the game.

Re: randomness

Posted: Fri Aug 19, 2011 5:43 pm
by Ragdollmaster

Re: randomness

Posted: Fri Aug 19, 2011 8:55 pm
by Untadaike
That's how I always imagined Ren sounding.

Re: randomness

Posted: Fri Aug 19, 2011 9:06 pm
by Chalky

Re:

Posted: Sat Aug 20, 2011 1:15 am
by Renegade_Turner
Zhukov wrote:There's not really much to get. They're imitating various units from Starcraft (zealot, marine, dragoon, siege tank and carrier, in that order) accompanied by matching sound effects from the game.
I got the general jist of it, yeah. Cheers.

Re: randomness

Posted: Sat Aug 20, 2011 4:11 pm
by Freshbite
Random? You got it.

Image

Yeah... that happens more often than it should.

Re: randomness

Posted: Sat Aug 20, 2011 5:08 pm
by underthedeep
what is this i don't even

Re: randomness

Posted: Sat Aug 20, 2011 6:20 pm
by Freshbite
Indeed. I got it sent to me by someone, I'm simply passing along the goods.

Re: randomness

Posted: Sat Aug 20, 2011 8:03 pm
by Ragdollmaster
To quote the highest-rated comment: THAT'S OKAY! I WASN'T PLANNING ON SLEEPING TONIGHT ANYWAYS!



EDIT: Oh in case that won't burn into your brain:



^At first it sounds like standard Combine radio chatter and the idea that the zombies are using it is almost comical... at first. Then you realize from the use of certain terms- "Necrotics inbound", "Sector is not secure", "Parasites", "Infestation", etc- that the Zombine are repeating what may have been their last sentences as a human trying to fend off the headcrab attack.

Re: randomness

Posted: Sun Aug 21, 2011 5:51 am
by Grayswandir

Re: randomness

Posted: Sun Aug 21, 2011 7:29 am
by Freshbite
Still prefer this one, or the original.


Re: randomness

Posted: Sun Aug 21, 2011 6:44 pm
by Grayswandir
Freshbite wrote:Still prefer this one, or the original.

Intensive Pomf Unit is my favorite.

Re: randomness

Posted: Mon Aug 22, 2011 6:31 pm
by adwuga
salad.

that being said, i have no idea about anything. freshbite why is it not that you do create posts inside of the StrangePeoplesForum(SPF) anymore?