Games That Do Stuff, Really Well
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- Gramps
- Posts: 6942
- Joined: Tue Sep 27, 2005 11:59 am
Hmm, I played the demo for savage 1 a bit, it was alright I guess (I really need to play it more to get an actual idea of the game). But it doesn't seem to allow you to switch from fps to rts, what's more is that the rts overhead is 3-d but doesn't seem to be to scale with the fps version. But that's cool at least, it's nice that you can have a bunch of fps heroes working with you, while somebody does the brutal RTS part, good concept.
As a side note, Dogs of War let you play fps and RTS very fluently (even though the fps shooting parts were total suck ass). And a new Half life 2 mod, Iron Grip: The Oppression is looking to be a pretty interesting FPS vs RTS match (it's like BF2 except your soldiers ACTUALLY LISTEN TO YOU). And another upcoming game called Field Ops looks to be even funner, it actually looks like it's completely shot in fps to give you fun gameplay mechanics along with decent RTS commanding that can be fluently swapped in and out while you play. The main thing I look for in RTSs is the resource management, that's why savage 2 looks pretty promising, Dogs of war doesn't have resources, neither does Natural Selection, and if Field Ops doesn't have it... well that would suck in my opinion. I generally dislike squad based RTSs though, it always seems like it's the game's fault whenever I lose an irreplaceable guy.
Natural Selection, Rise and Fall, Empires beta, Desperados 2, Joan of arc, and Battlezone Pulled off some thread.
It's those god damn retarded Starcraft and Command and Conquer levels where you're expected to take out overwhelming enemies without resources or a base, not even a medic sometimes, those levels are stupid and piss me off. God damn level designers...
As a side note, Dogs of War let you play fps and RTS very fluently (even though the fps shooting parts were total suck ass). And a new Half life 2 mod, Iron Grip: The Oppression is looking to be a pretty interesting FPS vs RTS match (it's like BF2 except your soldiers ACTUALLY LISTEN TO YOU). And another upcoming game called Field Ops looks to be even funner, it actually looks like it's completely shot in fps to give you fun gameplay mechanics along with decent RTS commanding that can be fluently swapped in and out while you play. The main thing I look for in RTSs is the resource management, that's why savage 2 looks pretty promising, Dogs of war doesn't have resources, neither does Natural Selection, and if Field Ops doesn't have it... well that would suck in my opinion. I generally dislike squad based RTSs though, it always seems like it's the game's fault whenever I lose an irreplaceable guy.
Natural Selection, Rise and Fall, Empires beta, Desperados 2, Joan of arc, and Battlezone Pulled off some thread.
It's those god damn retarded Starcraft and Command and Conquer levels where you're expected to take out overwhelming enemies without resources or a base, not even a medic sometimes, those levels are stupid and piss me off. God damn level designers...
I've played Natural selection and it had resources... kinda.
I also played Savage (demo) and Empires beta... Savage was good but it kinda lagged for me with my crap computer (which I have since replaced with a still crappy, but not as bad computer). In Empires the commander never actually commands anything ever for some reason. he just goes and put buildings and does research while his team goes and does stuff how they see fit.
If they make RTS/FPS then they should make something similar to score but not as good. Like "most cooperative" or something (Savage had it I think) where you gain those points by following orders and such.
I'll ahve to look into that iron Grip thing, I've never heard of it, and I like the FPS/RTS thing. Following orders is a specialty of mine I guess .
I also played Savage (demo) and Empires beta... Savage was good but it kinda lagged for me with my crap computer (which I have since replaced with a still crappy, but not as bad computer). In Empires the commander never actually commands anything ever for some reason. he just goes and put buildings and does research while his team goes and does stuff how they see fit.
If they make RTS/FPS then they should make something similar to score but not as good. Like "most cooperative" or something (Savage had it I think) where you gain those points by following orders and such.
I'll ahve to look into that iron Grip thing, I've never heard of it, and I like the FPS/RTS thing. Following orders is a specialty of mine I guess .
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- Posts: 19
- Joined: Fri Aug 11, 2006 9:37 pm
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- Gramps, Jr.
- Posts: 4297
- Joined: Mon Dec 05, 2005 12:14 am
- Location: New Zealand
"The first planet of Zaonce"? there is only one planet in each system!Zantalos wrote:Damnit, it takes so long to get to the first planet of Zaonce, friggen spaceships stopping me from zooming. The instructions said ZOOM I want to ZOOM!!
......
Okay I just got blown up. Apparently I shouldn't be shooting lasers at yellow dots.
And to ZOOM, look at your space compass and turn upwards when you enter a system, until the planet is right on the circle edge (ie: 90? upward, or Pseudo "Up"), hyperspace if possible for a bit, otherwise hyperspace ASAP, then turn back towards the planet, activate hyperspace, and sit back and relax, it'll get you there VERY quickly, since you'll be out of the space lane and nobody will slow you down (Autobahn in space!)
And Noctis NEEDS to be ported to mac… Now… Soon…
Ok new game, it's like Liero (except it doesn't have the awesome grappling hook, that grappling hook was the coolest thing ever, omg that sucks, I want the grappling hook freaking crap), but it excels in multiplayer support. It's a 2-d side scrolling game with guns (and jet packs), it's awesome.
http://www.soldat.pl/download.html
Windows only...
http://www.soldat.pl/download.html
Windows only...
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- Gramps, Jr.
- Posts: 4297
- Joined: Mon Dec 05, 2005 12:14 am
- Location: New Zealand
Why do people keep comparing it to Oblivion? Dark Messiah and Oblivion are completely different from a game design standpoint. Oblivion was about being non-linear and having a lot of stuff to do: Dark Messiah is very linear but focuses on awesome combat. So, I guess those two designs complement each other, but they shouldn't be compared to each other.leDoOd wrote:^ looks very good, much better than Oblivion... but the demo was way too simple.